FAangband 1.3

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9629

    Originally posted by buzzkill
    Aside, NICK, how does object.txt align itself with the objects in the prf file now that index numbers are absent form the objects (in the prf).
    The game reads the object name when it parses the pref file, and matches it to object.txt.

    Incidentally, the "version stamp" in object.txt reads "V:1.1.6".
    ...which was the last version where the version stamp was used in parsing
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Mondkalb
      Knight
      • Apr 2007
      • 982

      Gloves have a glove icon, but all caps also do. I have tried anything, even starting a new character.

      At least, whatever I did, now the road pavement is back again.
      Last edited by Mondkalb; March 18, 2013, 10:17.
      My Angband winners so far

      My FAangband efforts so far

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9629

        1.3.2

        Version 1.3.2 is now available from the download page.

        There is one obvious new feature - Sil-style hybrid and solid block walls have been duly stolen, and are now options (=, Display Options). In a similar vein (get it) neutral monsters have a shaded background, and the trap detect edge uses shading as well.

        Bugfixes:
        • Element proofing only proofs one element
        • Occasional mana for warriors has been removed
        • Staff pricing works properly
        • Inventory behaves as it should now (no more vanishing items and overfull pack)
        • Origin of store-bought items is displayed properly
        • Adamantite can be generated (thanks kaypy)
        • The itemlist will not crash with too many items (kaypy)
        • Spell displays are more accurate, the resistance spell no longer hastes (!), some other minor bits and pieces (all kaypy)
        • Randart missile branding activation has a timeout
        • Unarmed combat gets Holy Light bonus when appropriate
        • Game autosaves on level change
        • 32x32 tiles are using buzzkill's latest Universal Tileset
        • Player race monsters appear in the correct places - note that the fix for this means the game has a noticeable pause on startup before loading the map


        Bugs not yet fixed include spellcasting keymap issues, the lighting bug and the old trap detect radius not vanishing until the player moves after a new detect. I also have not done tile substitution for shapechanged players.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9629

          Oh, and there's a new bug - html screenshots are broken
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Tenka
            Scout
            • Aug 2008
            • 32

            unreal, FAngband has become my favourite variant since Hengband.

            Thanks for keeping it up.
            Being a Ninja means never having to say you're sorry.

            Comment

            • Whelk
              Adept
              • Jun 2007
              • 211

              Throw is still defaulting to my wielded melee weapon rather than the thrown weapons equipped to my belt/quiver. Any chance that can be looked at? No biggie if it's terribly complicated.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9629

                Originally posted by Whelk
                Throw is still defaulting to my wielded melee weapon rather than the thrown weapons equipped to my belt/quiver. Any chance that can be looked at? No biggie if it's terribly complicated.
                Fixed in development now.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9629

                  1.3.3

                  Version 1.3.3 is now available from the download page.

                  New features:
                  • Hard mode in wilderness is now harder (monsters are tougher)
                  • Tol-In-Gaurhoth still has lots of wolves and undead, but only the regular amount of hounds
                  • Neutral and sleeping monsters are separated properly in the monster list


                  Bugfixes:
                  • html dumps now work
                  • Stole Elly's new view code from Vanilla, fixing the lighting bug
                  • Made the throw command start with quiver items if any
                  • Fixed cocoa port version number
                  • Object pseudo-id merging is better (notable activatable items like magestaffs)


                  I believe all bugs remaining are minor; please let me know if I'm wrong.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Whelk
                    Adept
                    • Jun 2007
                    • 211

                    Awesome! Thanks for the new features and fixes, Nick. I've lost about a million and a half characters over the past few days, but I still can't stop myself from playing. With the throwing selection fix, I'm definitely going to try out my hobbit rogue again at last.

                    Comment

                    • clouded
                      Swordsman
                      • Jun 2012
                      • 268

                      Nothing serious, but I noticed a bit of oddness with the new LOS:



                      Note how the boundary walls light differently from each corner. This is in Ossiriand, though I doubt it's unique to there.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9629

                        Originally posted by clouded
                        Nothing serious, but I noticed a bit of oddness with the new LOS
                        Nice picture

                        I did a couple of hackish things to avoid out-of-bounds problems - it's probably that. The top left corner is the actual level boundary, so it's behaving differently (and wrong).
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • clouded
                          Swordsman
                          • Jun 2012
                          • 268

                          I've just found a stack of 17 healing potions and a stack of 48 speed potions, I'm almost certain these are the amounts that I entered the level with.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9629

                            Originally posted by clouded
                            I've just found a stack of 17 healing potions and a stack of 48 speed potions, I'm almost certain these are the amounts that I entered the level with.
                            That's a nice exploit. I'll have to try and track it down.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • clouded
                              Swordsman
                              • Jun 2012
                              • 268

                              I've seen it a few times, might just be a coincidence but the way it goes is that I enter the level to find a dragon pit, which I spend a while clearing, inevitably finding an !*enlightenment* which I drink and notice stacks of books with my (not auto)inscriptions on them and sometimes other stuff. I did back up a save which I could send you (or my current save).

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9629

                                Originally posted by clouded
                                I've seen it a few times, might just be a coincidence but the way it goes is that I enter the level to find a dragon pit, which I spend a while clearing, inevitably finding an !*enlightenment* which I drink and notice stacks of books with my (not auto)inscriptions on them and sometimes other stuff. I did back up a save which I could send you (or my current save).
                                Save would be good. Do you think these things are monster drops, or generated with the level? I tried generating a few levels and didn't see this, so I'm leaning toward monster drops.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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