FAangband 1.3

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9633

    #61
    Originally posted by Psi
    I had the game crash after picking up arrows with a full inventory. Perhaps it should at least autosave each new DL?
    That's probably a good idea - also the pickup problems are getting silly. I was planning to get a bugfix out soonish, and it will have level autosave at least and improved pickup if I can work out what's going on.

    My favourite old tiles are close to unreadable at times. The terrain tiles are somehow interlaced with the monsters so you cannot tell what is on a square.
    Do you mean the allocations are scrambled, or there's actual tile mixing? I'll have a look, anyway.

    Got to CL23ish and SV30 territory (around 150-200k turns) before my rustiness killed me. Found it really hard to get out of the Sil mindset.
    Awesome - my chance to beat you! Have you taken note of the scoring system and the win condition?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Psi
      Knight
      • Apr 2007
      • 870

      #62
      Originally posted by Nick
      Do you mean the allocations are scrambled, or there's actual tile mixing? I'll have a look, anyway.
      The tiles are mixing together in some way. Previously with old tiles you would only see the monster tile, but now you can see the terrain through it in some strange blend.
      Originally posted by Nick
      Awesome - my chance to beat you! Have you taken note of the scoring system and the win condition?
      Erm no... let me check...

      That seems to be fastest winner.

      To be honest as soon as summoners and hounds started showing up, my patience dwindled quickly.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #63
        Originally posted by Psi
        The tiles are mixing together in some way. Previously with old tiles you would only see the monster tile, but now you can see the terrain through it in some strange blend.
        The same thing will happen in a bmp tileset if the the tile isn't masked properly (if that helps).
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          #64
          Originally posted by Psi
          The tiles are mixing together in some way. Previously with old tiles you would only see the monster tile, but now you can see the terrain through it in some strange blend..
          It's the 8x8 tiles right? They're the only set I could see a possible problem with. Try this and see if it helps, if not it could be cleaned up further. www.mediafire.com/buzzkill... root folder/8x8.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Psi
            Knight
            • Apr 2007
            • 870

            #65
            Originally posted by buzzkill
            It's the 8x8 tiles right? They're the only set I could see a possible problem with. Try this and see if it helps, if not it could be cleaned up further. www.mediafire.com/buzzkill... root folder/8x8.
            That does help - thanks! Admittedly it does work better if the terrain doesn't show through at all with such small tiles, but that is a definite improvement.

            Comment

            • APV
              Rookie
              • Nov 2012
              • 2

              #66
              Originally posted by Nick
              I'm afraid you can't - haggling was removed in FAangband 0.3.2.
              No problem, but you should remove "Bargaining" from town.txt in help file

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #67
                Originally posted by Psi
                That does help - thanks! Admittedly it does work better if the terrain doesn't show through at all with such small tiles, but that is a definite improvement.
                Do you (anybody?) know which prf file is used? I could clean it up further, but it's not obvious which tiles are which from just looking at the png.

                ...or, are you saying that you would prefer that when an enemy is present, he is presented on a solid black background, rather than with the terrain behind him.

                Try this one instead (mediafire/buzzkill)... It's a reversion and then some. Again it's just a quick hack and could benefit from further clean up.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • Psi
                  Knight
                  • Apr 2007
                  • 870

                  #68
                  Originally posted by buzzkill
                  Do you (anybody?) know which prf file is used? I could clean it up further, but it's not obvious which tiles are which from just looking at the png.

                  ...or, are you saying that you would prefer that when an enemy is present, he is presented on a solid black background, rather than with the terrain behind him.

                  Try this one instead (mediafire/buzzkill)... It's a reversion and then some. Again it's just a quick hack and could benefit from further clean up.
                  Each tile used to have a background the same colour as a lit square. In the update before this one (only just seen your post and I am now at work), stone trolls and dark hounds on unexplored squares just appear as a few dots as they are mainly black on black. The old tiles are not designed for any sort of transparency.

                  I certainly did know which pref file it was, but not off the top of my head.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9633

                    #69
                    Originally posted by Psi
                    Each tile used to have a background the same colour as a lit square. In the update before this one (only just seen your post and I am now at work), stone trolls and dark hounds on unexplored squares just appear as a few dots as they are mainly black on black. The old tiles are not designed for any sort of transparency.

                    I certainly did know which pref file it was, but not off the top of my head.
                    It's looking to me like this is the actual 8x8.png file, which I stole from V and has the transparent background. My suggestion is to steal the NPP one...

                    EDIT: Or not. The terrain is all wrong. I think the existing FA graf-xxx.prf is OK, though.
                    Last edited by Nick; November 22, 2012, 10:02.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Psi
                      Knight
                      • Apr 2007
                      • 870

                      #70
                      Originally posted by Nick
                      It's looking to me like this is the actual 8x8.png file.
                      That will be it - it used to be a bmp.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #71
                        What I did in 8x8 v2 is to add a dark grey background behind all the enemies, or at least most of the enemies, the ones that are aligned in large blocks, so it may be what you're looking for, though the color I chose may need tweaking.

                        Actually, I'm just do a v3 if I can find the old bmp's. I'll just make the transparency exactly equivalent to the mask for exact 'old-school' results.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9633

                          #72
                          Originally posted by buzzkill
                          Actually, I'm just do a v3 if I can find the old bmp's. I'll just make the transparency exactly equivalent to the mask for exact 'old-school' results.
                          Awesome. I love it when other people do my work for me.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Psi
                            Knight
                            • Apr 2007
                            • 870

                            #73
                            Originally posted by buzzkill
                            What I did in 8x8 v2 is to add a dark grey background behind all the enemies, or at least most of the enemies, the ones that are aligned in large blocks, so it may be what you're looking for, though the color I chose may need tweaking.

                            Actually, I'm just do a v3 if I can find the old bmp's. I'll just make the transparency exactly equivalent to the mask for exact 'old-school' results.
                            That is loads better on the monsters - thanks! The objects still suffer but I assume you haven't made the change to them.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #74
                              Originally posted by Nick
                              Awesome. I love it when other people do my work for me.
                              Not so fast... There seem to be two versions of the 8x8 tileset, one probably older and one that has been expanded a bit (the one I've been working on), however I can't find a mask.bmp for either. I'm beginning to wonder if there ever was one.

                              I did find an open ticket (by Tak) concerning the 8x8 tiles (1157 IIRC), and I did find some DCSS 32x32 tiles that I will probably nab for UT32 .

                              Can someone point me to a mask.bmp for the 8x8 tileset? Since I don't foresee this happening, there's not a lot more I'm willing to do aside from just putting a dark background behind everything, meaning there would be no functional transparency for anything. Would this be a further improvement (over 8x8 v2)?
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                #75
                                8x8 v3.png is available. Pending approval of Psi, the only guy who seems to give a hoot, this will be the final version and I suggest that interested parties grab it, as it's home on my MediaFire page is indefinite (but it'll be there for a while at least).
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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