FAangband 1.3 is now available from the download page. Thanks to pav for hosting, and to everyone who has sent feedback.
The big changes for this release are:
I have also updated the page summarising the state of play with Shockbolt's tiles - there are gaps, but mostly I've plugged them with 32x32 tiles. Obviously I would like to see them filled properly, but I expect Shockbolt may have one or two other things to be doing
It's worth noting too that there are RPMs for a number of linux distributions, and both Carbon and Cocoa versions for OSX.
The big changes for this release are:
- A compressed wilderness map - the wilderness and all the dungeons except Angband have had levels cut out, and it is much quicker for any character to get to the first dungeon (Amon Rûdh);
- Autoscum has gone back from being a birth option to being a switchable option; also there's a new "hard mode" (also switchable) where levels have a much higher rate of interesting rooms, pits and vaults;
- Shockbolt's tiles are included, and default in windows, and Nomad's tiles now work much better;
- The new trap handling (although introduced in some 1.2.x) is probably worth a mention, as traps and objects can now exist in the same grid.
I have also updated the page summarising the state of play with Shockbolt's tiles - there are gaps, but mostly I've plugged them with 32x32 tiles. Obviously I would like to see them filled properly, but I expect Shockbolt may have one or two other things to be doing
It's worth noting too that there are RPMs for a number of linux distributions, and both Carbon and Cocoa versions for OSX.
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