I wish every version/variant had a nice 'use # for walls' option like Sil does, it's so much more convenient.
FAangband 1.3
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Yes, this is obviously the way to go. Sil uses # for walls always, but has an option on by default which makes a wall's background colour equal to its foreground colour so they appear as blocks. I use a similar thing to highlight unwary monsters by colouring their background dark grey instead of black. No more complaints about the fonts having a block symbol or not and odd new or old versions of Windows. Ever.Comment
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Yes, this is obviously the way to go. Sil uses # for walls always, but has an option on by default which makes a wall's background colour equal to its foreground colour so they appear as blocks. I use a similar thing to highlight unwary monsters by colouring their background dark grey instead of black. No more complaints about the fonts having a block symbol or not and odd new or old versions of Windows. Ever.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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After reading the Sil thread, I'm now inclined to do a bit of a monster rebalance, too. In particular Tol-In-Gaurhoth should have less hounds, more nasty wolves.
Apologies in advance to buzzkill, but I need to be careful how much my design decisions are influenced by a masochistOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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The Gervais tiles (via UT32) worked prior to 1.3 so unless Nick moved a bunch of stuff around (IDK, haven't played, but doesn't sound like it) UT32 should still function reasonably well. I don't know if UT32 is what Nick included in the distro or not, but I'd certainly give it a shot. www.mediafire.com/buzzkill.
www.mediafire.com/buzzkill.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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After reading the Sil thread, I'm now inclined to do a bit of a monster rebalance, too.Comment
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On the topic of visual stuff, one other thing I've changed is to make it so that wilderness features (grass, roads, trees, etc) darken when out of LOS. I was finding it quite hard to judge where I could see or not, especially while it was dark.
Edit: oh the other thing I wanted to mention was that it's a pain when items fall under trees. With the competition ranger my bolts are often flying off everywhere, or when I kill a group of things in a foresty area I end up with a bunch of stuff under trees, which I have to hunt out with ^I. Not sure what the best solution is here, maybe the tree glyph could change or highlight if something is on it.Last edited by clouded; November 13, 2012, 18:58.Comment
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If you l)ook around, the cursor should be attracted to the ammo, or any object for that matter. If you l)ook then press space (and again...) it will cycle through the items nearby, even if they are hidden under trees. It's not perfect, but it's something.
On the topic of visual stuff, one other thing I've changed is to make it so that wilderness features (grass, roads, trees, etc) darken when out of LOS. I was finding it quite hard to judge where I could see or not, especially while it was dark.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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As for the trees and rubble thing - I kind of like the feel it gives about different terrain types. And buzzkill's solution should work, too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I just, once again, updated UT32. This fixes the lighting problems with FA 131 as noted by clouded. I also back-ported these same changes to FA 127 (if anyone cares). You know where to get it. These changes affect the two FA prf files only (127 & 131). No other changes have been made.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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I seem to have the same problem someone else had a few months (years?) ago. After killing some creeping adamantite coins, I picked up 1028 gold worth of adamantite. It is now sitting uselessly in my inventory. I cannot sell it or drop it, so I effectively have one less inventory slot, permanently. At least it doesn't weigh anything!Comment
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I seem to have the same problem someone else had a few months (years?) ago. After killing some creeping adamantite coins, I picked up 1028 gold worth of adamantite. It is now sitting uselessly in my inventory. I cannot sell it or drop it, so I effectively have one less inventory slot, permanently. At least it doesn't weigh anything!
If you send me a savefile (address on the start screen) I can fix it for you.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I had the game crash after picking up arrows with a full inventory. Perhaps it should at least autosave each new DL?
My favourite old tiles are close to unreadable at times. The terrain tiles are somehow interlaced with the monsters so you cannot tell what is on a square.
Got to CL23ish and SV30 territory (around 150-200k turns) before my rustiness killed me. Found it really hard to get out of the Sil mindset.Comment
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