FAangband 1.3

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  • clouded
    Swordsman
    • Jun 2012
    • 268

    #46
    I wish every version/variant had a nice 'use # for walls' option like Sil does, it's so much more convenient.

    Comment

    • half
      Knight
      • Jan 2009
      • 910

      #47
      Originally posted by clouded
      I wish every version/variant had a nice 'use # for walls' option like Sil does, it's so much more convenient.
      Yes, this is obviously the way to go. Sil uses # for walls always, but has an option on by default which makes a wall's background colour equal to its foreground colour so they appear as blocks. I use a similar thing to highlight unwary monsters by colouring their background dark grey instead of black. No more complaints about the fonts having a block symbol or not and odd new or old versions of Windows. Ever.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9633

        #48
        Originally posted by half
        Yes, this is obviously the way to go. Sil uses # for walls always, but has an option on by default which makes a wall's background colour equal to its foreground colour so they appear as blocks. I use a similar thing to highlight unwary monsters by colouring their background dark grey instead of black. No more complaints about the fonts having a block symbol or not and odd new or old versions of Windows. Ever.
        This has been talked about before, but never done, and I can't for the life of me work out why. I hadn't noticed it in Sil (too busy dying to check the options). I am stealing it ASAP. Thank you.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9633

          #49
          After reading the Sil thread, I'm now inclined to do a bit of a monster rebalance, too. In particular Tol-In-Gaurhoth should have less hounds, more nasty wolves.

          Apologies in advance to buzzkill, but I need to be careful how much my design decisions are influenced by a masochist
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #50
            Originally posted by buzzkill
            The Gervais tiles (via UT32) worked prior to 1.3 so unless Nick moved a bunch of stuff around (IDK, haven't played, but doesn't sound like it) UT32 should still function reasonably well. I don't know if UT32 is what Nick included in the distro or not, but I'd certainly give it a shot. www.mediafire.com/buzzkill.
            Just posted an update that seems to fix all the problems noted in this thread. Be sure to use the prf and png provided within (they are a matching set).

            www.mediafire.com/buzzkill.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • half
              Knight
              • Jan 2009
              • 910

              #51
              Originally posted by Nick
              After reading the Sil thread, I'm now inclined to do a bit of a monster rebalance, too.
              Sorry about that: we appear to have accidentally swapped threads!

              Comment

              • clouded
                Swordsman
                • Jun 2012
                • 268

                #52
                On the topic of visual stuff, one other thing I've changed is to make it so that wilderness features (grass, roads, trees, etc) darken when out of LOS. I was finding it quite hard to judge where I could see or not, especially while it was dark.

                Edit: oh the other thing I wanted to mention was that it's a pain when items fall under trees. With the competition ranger my bolts are often flying off everywhere, or when I kill a group of things in a foresty area I end up with a bunch of stuff under trees, which I have to hunt out with ^I. Not sure what the best solution is here, maybe the tree glyph could change or highlight if something is on it.
                Last edited by clouded; November 13, 2012, 18:58.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #53
                  If you l)ook around, the cursor should be attracted to the ammo, or any object for that matter. If you l)ook then press space (and again...) it will cycle through the items nearby, even if they are hidden under trees. It's not perfect, but it's something.

                  On the topic of visual stuff, one other thing I've changed is to make it so that wilderness features (grass, roads, trees, etc) darken when out of LOS. I was finding it quite hard to judge where I could see or not, especially while it was dark.
                  This doesn't work? I'll take a peek.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9633

                    #54
                    Originally posted by clouded
                    On the topic of visual stuff, one other thing I've changed is to make it so that wilderness features (grass, roads, trees, etc) darken when out of LOS. I was finding it quite hard to judge where I could see or not, especially while it was dark.
                    You should be able to get this behaviour by turning the view_yellow_light display option on. It really should be on by default - I must have accidentally turned it off.

                    As for the trees and rubble thing - I kind of like the feel it gives about different terrain types. And buzzkill's solution should work, too.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      #55
                      I just, once again, updated UT32. This fixes the lighting problems with FA 131 as noted by clouded. I also back-ported these same changes to FA 127 (if anyone cares). You know where to get it. These changes affect the two FA prf files only (127 & 131). No other changes have been made.
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • APV
                        Rookie
                        • Nov 2012
                        • 2

                        #56
                        How do I turn auto-haggle off?
                        Thanks.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9633

                          #57
                          Originally posted by APV
                          How do I turn auto-haggle off?
                          Thanks.
                          I'm afraid you can't - haggling was removed in FAangband 0.3.2.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • skadefryd
                            Rookie
                            • Nov 2012
                            • 12

                            #58
                            I seem to have the same problem someone else had a few months (years?) ago. After killing some creeping adamantite coins, I picked up 1028 gold worth of adamantite. It is now sitting uselessly in my inventory. I cannot sell it or drop it, so I effectively have one less inventory slot, permanently. At least it doesn't weigh anything!

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9633

                              #59
                              Originally posted by skadefryd
                              I seem to have the same problem someone else had a few months (years?) ago. After killing some creeping adamantite coins, I picked up 1028 gold worth of adamantite. It is now sitting uselessly in my inventory. I cannot sell it or drop it, so I effectively have one less inventory slot, permanently. At least it doesn't weigh anything!
                              Yes, there are persistent problems with picking up stuff.

                              If you send me a savefile (address on the start screen) I can fix it for you.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Psi
                                Knight
                                • Apr 2007
                                • 870

                                #60
                                I had the game crash after picking up arrows with a full inventory. Perhaps it should at least autosave each new DL?

                                My favourite old tiles are close to unreadable at times. The terrain tiles are somehow interlaced with the monsters so you cannot tell what is on a square.

                                Got to CL23ish and SV30 territory (around 150-200k turns) before my rustiness killed me. Found it really hard to get out of the Sil mindset.

                                Comment

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