FAangband 1.3

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #16
    Originally posted by tg122
    Congrats on the release. Noticed one very minor thing, the height and weight of longbeards seem to be off. Longbeards are currently rolling as 8 to 9 feet tall. Not sure if that is new or not.
    Ha! Nice catch. That will have started right at the outset, when I took the Half-Troll template and turned it into Longbeard.

    I find it kind of comforting that ancient bugs can survive for so long (note also that Nowhere Town has re-emerged).
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      #17
      So, a warning until I get a bugfixed version out: if you turn the dungeon only mode (birth_dungeon) on, make sure to turn the compressed map (birth_compressed) option off - otherwise Nowhere Town hilarity ensues. Thanks to clouded for bringing this to my attention in such a speedy and helpful way.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #18
        Cocoa port = MEGA!
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #19
          Originally posted by Seany C
          * The quick start option when respawning a dead char is great, but it displays the character as having 3 HP (the race/class bonus only) initially, which might put off new players;
          This turns out to be quite a subtle issue. The HP shown is the level 1 HP, which is wrong if the character is an advanced race. But having (for example) level 5 HP would require the stats to be at least partially rolled for, and the point of quickstart is to get exactly the same character. So the options are:
          1. Leave it as is;
          2. Have the HP rolled in the first part of character generation, so all quickstarted characters would keep that set of HP gains or
          3. Change the quickstart model so not everything stays the same.


          On the whole, I'm inclined to go with 1 (which is, coincidentally, easiest for me).
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #20
            Originally posted by Nick
            * Nice possibly new feature - the 'M' map of the world is now scrollable - was that possible in previous versions?
            Awesome - I must have done this and forgotten! Or else Lost Templar did it. The wonders of getting old. That's really handy.
            OK, that's really quite embarrassing - mtadd did this feature for 1.2.7, and I included it in 1.2.8 (after a conversation on Github).

            Belated thanks, mtadd - much appreciated!
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Seany C
              Swordsman
              • Apr 2007
              • 283

              #21
              I wouldn't fret about the birth stat display, Nick - that's just flagrant pedantry on my part.

              Something beneficial but weird - my latest char (Green-Elf Assassin) appears to have developed partial telepathy, despite all equipment being identified and not confering telepathy. I'll post up a screenshot once I've worked out how to create a legit one...

              Comment

              • Malak Darkhunter
                Knight
                • May 2007
                • 730

                #22
                I noticed that the (M) map is still screwed up, and not displaying the dungeon map properly, any idea when this will be fixed?

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  #23
                  Originally posted by Seany C
                  Something beneficial but weird - my latest char (Green-Elf Assassin) appears to have developed partial telepathy, despite all equipment being identified and not confering telepathy. I'll post up a screenshot once I've worked out how to create a legit one...
                  That's really odd, and I have no idea. Could you send me a savefile?
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #24
                    Originally posted by Malak Darkhunter
                    I noticed that the (M) map is still screwed up, and not displaying the dungeon map properly, any idea when this will be fixed?
                    It is fixed (or at least vastly improved) in development. I should be doing a bugfix release some time in the coming week.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Seany C
                      Swordsman
                      • Apr 2007
                      • 283

                      #25
                      Originally posted by Nick
                      That's really odd, and I have no idea. Could you send me a savefile?
                      Sent (to the yahoo au address). A related annoyance is that opening the 'Copy of Laimegil' savefile (copied for bugtesting) overwrote the actual Laimegil savefile. I didn't lose any more than 20 mins play-time and one CL but I'm still perplexed as to how the two savefiles remained linked like that...

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        #26
                        Originally posted by Seany C
                        Sent (to the yahoo au address). A related annoyance is that opening the 'Copy of Laimegil' savefile (copied for bugtesting) overwrote the actual Laimegil savefile. I didn't lose any more than 20 mins play-time and one CL but I'm still perplexed as to how the two savefiles remained linked like that...
                        I think on some platforms the game writes to a savefile named with the character's name - which is probably not good. I should check that.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Seany C
                          Swordsman
                          • Apr 2007
                          • 283

                          #27
                          Very minor possible bugs:

                          Some (non-artifact) amulets (haven't found it on a ring yet) can be dropped but can't be destroyed.

                          Staves generated by stores only have a standard amount for one staff (e.g. c. 32 for Object Detection) shared between a stack - so in a stack of 4, you only get 8 charges buying one. Individual staves generated in the dungeon seem fine.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            #28
                            Originally posted by Seany C
                            Some (non-artifact) amulets (haven't found it on a ring yet) can be dropped but can't be destroyed.
                            Not a bug - things with the can't drop or can't take off curses also can't be destroyed. You can throw them away

                            Staves generated by stores only have a standard amount for one staff (e.g. c. 32 for Object Detection) shared between a stack - so in a stack of 4, you only get 8 charges buying one. Individual staves generated in the dungeon seem fine.
                            Fixed in development - there were actually a few staff bugs as a result of imperfect change from the O staff system to the V one.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • master.discord@gmail.com
                              Rookie
                              • Nov 2012
                              • 6

                              #29
                              Having found my way into computer gaming a bit later than some, I find the ascii graphics a tad rustic for my taste, so I was thrilled to see that FAAngband uses tiles by default.

                              Having fun, though the vast array of keypresses is simply unintuitive for me (had the same sorts of trouble with Dwarf Fortress) I'm getting the hang of it. Haven't found my first dungeon yet though. Died my first time out from a gray slime mold at level 1, but the second time I made it to 13 before a Mamba got me. Took a chance on an unidentified potion as I was about to die - turned out to be a green potion of Slime Mold Juice *blech* lol

                              (I realize it is Angband and roguelikes by nature, but I guess I don't understand having Read, Wear, Quaff, Zap, and so on, when it seems like Use would be sufficient; the game could ask if more clarity were required.)

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                #30
                                Originally posted by master.discord@gmail.com
                                (I realize it is Angband and roguelikes by nature, but I guess I don't understand having Read, Wear, Quaff, Zap, and so on, when it seems like Use would be sufficient; the game could ask if more clarity were required.)
                                Unified-use commands have a certain amount of support among the devs (and the way Nick boasts about his featureset, I wouldn't be surprised if FA has one, though it may not be well-advertised). But the specific-verb commands will stick around regardless because they're useful for avoiding fat-finger mistakes (e.g. accidentally drinking your Potion of *Healing* when you meant to read your Scroll of Identify).

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