What if all spellcasters had two extra skills, Spellcasting and Spell Mastery?
Spell Mastery skill would be used when your level is at least ten higher than the spell's level. Spellcasting skill would be used otherwise.
They'd be shown on character sheet like this:
What do you think? Are individual spell fail rates interesting enough to justify the clumsy mechanics?
Spell Mastery skill would be used when your level is at least ten higher than the spell's level. Spellcasting skill would be used otherwise.
They'd be shown on character sheet like this:
Code:
13 STRENGTH
61% Bash burden 30.3/108
53% Pierce max weapon weight 13
jumping in armour 22
thrown range 3+blows
14 DEXTERITY
59% Aim max blows 3
55% Jumping current blows 2
29% Parry
72% Slash
10 CUNNING
15% Ambush night vision 0
38% Perception
40% Stealth
10 KNOWLEDGE
28% Alchemy Spellcasting 70%
48% Navigation Spell Mastery 91%
43% Spell Save known spells 6
10 AURA (max 12)
41% Device spell range 8
29% Presence
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