What if all spellcasters had two extra skills, Spellcasting and Spell Mastery?
Spell Mastery skill would be used when your level is at least ten higher than the spell's level. Spellcasting skill would be used otherwise.
They'd be shown on character sheet like this:
What do you think? Are individual spell fail rates interesting enough to justify the clumsy mechanics?
Spell Mastery skill would be used when your level is at least ten higher than the spell's level. Spellcasting skill would be used otherwise.
They'd be shown on character sheet like this:
Code:
13 STRENGTH 61% Bash burden 30.3/108 53% Pierce max weapon weight 13 jumping in armour 22 thrown range 3+blows 14 DEXTERITY 59% Aim max blows 3 55% Jumping current blows 2 29% Parry 72% Slash 10 CUNNING 15% Ambush night vision 0 38% Perception 40% Stealth 10 KNOWLEDGE 28% Alchemy Spellcasting 70% 48% Navigation Spell Mastery 91% 43% Spell Save known spells 6 10 AURA (max 12) 41% Device spell range 8 29% Presence
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