Today's version of the spell list looks like this. Again, a + after the spell means that it can be upgraded once by learning it again.
Code:
Arcane Divine ------ ------ (f)ireball + (o)rb of draining + (l)ightning bolt + (y)ank (a)cid arrow + (w)ord of holiness + (c)laws of winter + (j)inx + (s)oothe + (d)etect monsters (d)etect monsters (i)lluminate (i)lluminate (q)uickness + (g)uardian spirit + (v)anish from sight (u)nearthly might + (x)eno-lore (z)eal (p)owder perfection (e)nchant weapon + (r)echarge (m)etamorphosis (t)ruecraft (b)link + (h)eal + (k)nock (n)ature's cure
- Jinx uses up a cursed item in your inventory. Lesser version permanently curses a single monster, greater version curses all monsters in sight.
- Quickness temporarily adds +3 or +7 to DEX and Speed.
- Xeno-Lore adds +7 to Lore and Aura. (Lore is the current name for Knowledge/Memory.) The practical effect of Xeno-Lore is that your Spellcasting, Alchemy, Navigation, Magic Device and Spell Save skills get a big boost.
- Powder Perfection adds +1 to powder's radius and +15 percentage points to hitting with it.
- Yank damages and stuns a creature and calls it next to you.
- Word of Holiness removes curse and taint and blesses you for a moment. The greater version also damages and scares undead (resist doesn't help).
- Guardian Spirit gives See Invisible and increases Spell Save and all resistances by +25. The greater version also improves Parry.
- Unearthly Might increases STR by +3 or +7.
- Zeal blesses you and allows to to counter-strike (with a sword it's called riposte) whenever you successfully Parry an attack. Designed for Templars that are best at Parry.
- Enchant Weapon increases a weapon's Offense bonus by 5 percentage points, up to +25%. The greater version sets the Offense bonus to +25% if lower, and gives a random brand to a non-ego, non-artifact weapon.
- Metamorphosis allows to assume a form that is familiar to you from earlier experience. You may choose to return back to your original form.
- Truecraft increases an amulet's or cloak's pval by one, up to +5.
- Nature's Cure cures disease and poison.
- Lightning Bolt is always a beam; Acid Arrow never beams. Fire is used only in Fireball, and Frost in Claws of Winter to attack one or two opponents next to you.
- The lesser version of Orb of Draining is a bolt, the greater version a ball.
Comment