I havent played halls of mist much, because like sil, the anti-grinding aspects prevent a learning curve
, but here's a suggestion: Perhaps for skills that are "too broken" at or above 100%, make all improvements multiplicative.
Innate 30% parry + 30% parry item = 1-(.7*.7) 51% parry, not 60. This prevents achieving 100, while still making every item count.
You'd need to have some way of marking these differently.
This is also a way resistances can go.

Innate 30% parry + 30% parry item = 1-(.7*.7) 51% parry, not 60. This prevents achieving 100, while still making every item count.
You'd need to have some way of marking these differently.
This is also a way resistances can go.
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