Traps are a good example of a problem that arises with trying to get game balance right. The difference between stupidly easy and stupidly hard is very small. Add to that that the issue of getting it right across all race/class combinations and levels...
That said, I like the idea of traps in vaults being nastier. Since trap properties are level-related, this is actually really easy to do.
That said, I like the idea of traps in vaults being nastier. Since trap properties are level-related, this is actually really easy to do.
Comment