FAangband 1.2

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  • joelsanda
    Apprentice
    • Sep 2007
    • 84

    #91
    Did I just buy the farm?

    Not sure where my torches went, may have been to eager leaving stuff at home.

    In either case I fell through a trap door and my only torch ran out. Of course I can't read a scroll because there is no light, nor can I read the light spell from my spell book - for the same reason.

    Did my character just get an early retirement?

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      #92
      Originally posted by joelsanda
      Not sure where my torches went, may have been to eager leaving stuff at home.

      In either case I fell through a trap door and my only torch ran out. Of course I can't read a scroll because there is no light, nor can I read the light spell from my spell book - for the same reason.

      Did my character just get an early retirement?
      You can hope to find a staircase (Underworld is only ever one level deep) or a Staff of Light or Rod of Illumination.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #93
        v124

        I tried to wield an amulet only to find the one I was already wearing was sticky cursed. When I cast remove curse successfully, after debiting my mana, I was told I have no cursed items. Not until I tried to take it off via the t command did the curse display on the inspect screen (and I suppose I will ba able to remove the curse once I regenerate the required SP).
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #94
          Originally posted by buzzkill
          I tried to wield an amulet only to find the one I was already wearing was sticky cursed. When I cast remove curse successfully, after debiting my mana, I was told I have no cursed items. Not until I tried to take it off via the t command did the curse display on the inspect screen (and I suppose I will ba able to remove the curse once I regenerate the required SP).
          OK, so that's a bug - the curse should register when you try to switch.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #95
            I don't know if you already got to this or not (ISTR something similare being mentioned), but when one of a stack of staffs gets destroyed, just the staff (0 charges) gets destroyed, all the charges are transfered to the other staffs, thus my staff of object location (59 charges).
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #96
              Originally posted by buzzkill
              I don't know if you already got to this or not (ISTR something similare being mentioned), but when one of a stack of staffs gets destroyed, just the staff (0 charges) gets destroyed, all the charges are transfered to the other staffs, thus my staff of object location (59 charges).
              No, that one's new, thanks.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #97
                FAangband 1.2.6

                FAangband 1.2.6 is now available from the download page.

                It fixes all known bugs (and no doubt introduces new ones...), and brings the codebase into alignment with Angband 3.3, so it includes new lighting support, keymaps, etc

                It should be savefile compatible with earlier FA 1.2.x, but as usual back up savefiles before importing.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • joelsanda
                  Apprentice
                  • Sep 2007
                  • 84

                  #98
                  Originally posted by Nick
                  FAangband 1.2.6 is now available from the download page.

                  It fixes all known bugs (and no doubt introduces new ones...), and brings the codebase into alignment with Angband 3.3, so it includes new lighting support, keymaps, etc

                  It should be savefile compatible with earlier FA 1.2.x, but as usual back up savefiles before importing.
                  Wooohooo. Nothing like a new version of FAangband after the kid is asleep and the wife is at her parents :-) Thanks!

                  Found just a couple of things:
                  • When using + to lay a trap this appears in the messages window: "Illegal repeatable direction! <nnnnnx>. I let it run to 13198 before using the "Game" menu to save. At which point I was asked for a direction to place the trap. Prior to clicking the "Game" menu keyboard shortcuts would not work.
                  • The fourth Graphics option, 8x16, displays this in the main FAangband window: "Parse error in /Applications/FAangband/FAangband.app/Contents/Resources/lib/pref/graf-nmd.prf line 24 column 1: S: undefined directive". The display then switches to ASCII.
                  • In stores, the return key used to be accepted as "y", as when prompted to sell an item. Now you have to explicitly use the "Y" key. Probably more correct this way, just noting a difference.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #99
                    Originally posted by joelsanda
                    When using + to lay a trap this appears in the messages window: "Illegal repeatable direction! <nnnnnx>. I let it run to 13198 before using the "Game" menu to save. At which point I was asked for a direction to place the trap. Prior to clicking the "Game" menu keyboard shortcuts would not work.
                    Wow, that's a good one. I'll try to track that down.

                    The fourth Graphics option, 8x16, displays this in the main FAangband window: "Parse error in /Applications/FAangband/FAangband.app/Contents/Resources/lib/pref/graf-nmd.prf line 24 column 1: S: undefined directive". The display then switches to ASCII.
                    Yeah, 8x16 aren't properly supported yet

                    In stores, the return key used to be accepted as "y", as when prompted to sell an item. Now you have to explicitly use the "Y" key. Probably more correct this way, just noting a difference.
                    That will be fixed so it works again.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      V1.24 Temporary resists aren't reflected on the character screen. I don't know if they ever were or not. The problem is, even with my experience with FA, I don't know what a temporary resist is worth, I'm assuming 50% but spell and potion descriptions don't give a clue. This is the first time I've had to rely so heavily on temporary resists, which is why it happened to come to my attention.

                      edit... also, just had a master rogue create traps around me, including the tile I was standing on which contained two traps. I've never seen two traps on the same tile before. Looking at it reveals only the top trap. Attempting to disarm prompted for "disarm which trap". I was able to disarm them both.
                      Last edited by buzzkill; October 13, 2011, 16:54.
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • LostTemplar
                        Knight
                        • Aug 2009
                        • 670

                        In 1.1.6 it gives 55%, and 65% with apropriate specialty, and they are shown in 'C' screen. 1.2.x works differently.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Originally posted by buzzkill
                          V1.24 Temporary resists aren't reflected on the character screen. I don't know if they ever were or not. The problem is, even with my experience with FA, I don't know what a temporary resist is worth, I'm assuming 50% but spell and potion descriptions don't give a clue. This is the first time I've had to rely so heavily on temporary resists, which is why it happened to come to my attention.
                          Thanks for the report - I'll have to get that straightened out.

                          edit... also, just had a master rogue create traps around me, including the tile I was standing on which contained two traps. I've never seen two traps on the same tile before. Looking at it reveals only the top trap. Attempting to disarm prompted for "disarm which trap". I was able to disarm them both.
                          Yes, this is a consequence of the new 'trap layer' (where traps are not terrain any more). I think I like it
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Michael Drinen
                            Rookie
                            • Oct 2011
                            • 6

                            Another consequence (feature?) of the trap layer is that vaults don't seem to have their usual traps.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              Originally posted by Michael Drinen
                              Another consequence (feature?) of the trap layer is that vaults don't seem to have their usual traps.
                              Not a feature

                              Thanks, that's another thing to check.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                While were on topic, may I suggest a whole other tier of traps specifically for vaults. Suoercharged traps. Normal traps are mostly harmless. The sheer quantity makes then an annoyance more than a danger in a vault setting. Disarming is pretty much a joke too, way too easy.
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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