FAangband 1.2

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    Originally posted by Monkay
    I am playing a Beorning Warrior and when I change into a bear and back again I seem to gain huge amounts of SP and sometime it goes negative i.e. I would start with no mana, change into a bear, turn back into a human and have 156117 SP, I would change into a bear and back again and I would then end up with -13903 SP and so on. I wouldn't mind if my mages got 156117 SP but not my warriors, thats just a tease!
    That's not good. This is 1.2, right?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Monkay
      Rookie
      • Jan 2012
      • 20

      Yes it is 1.2

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        I can't reproduce this - could you possibly send me a savefile?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          Originally posted by imsabbel
          I am pretty sure that years ago, if you had a terminal set to monster recall, you got the info of the monster you were browsing in the lore list in that window.

          Not, it does not, so you have to press return everytime to see the stats/etc of the monster.

          Is this intentional, or would it be possible to change it back to the seamless style?
          OK, I've checked this out, and it wasn't in FA 1.1 - so if it has been in FA, it was a long time ago.

          Right arrow will bring up the monster recall entry, which might be handier than return.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Mikko Lehtinen
            Veteran
            • Sep 2010
            • 1246

            Originally posted by Nick
            OK, I've checked this out, and it wasn't in FA 1.1 - so if it has been in FA, it was a long time ago.
            At least Ey (and Fay) have this.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              Originally posted by Mikko Lehtinen
              At least Ey (and Fay) have this.
              Well played
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • LostTemplar
                Knight
                • Aug 2009
                • 670

                It seems, that "display monster (object) recall" subwindow display option does not work, it is just blank, regardless of what I do (in 1.1.6), other settings e.g. messages or equipment works fine.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  Originally posted by LostTemplar
                  It seems, that "display monster (object) recall" subwindow display option does not work, it is just blank, regardless of what I do (in 1.1.6), other settings e.g. messages or equipment works fine.
                  So for me - in either 1.1.6 or 1.2.7 - the monster recall subwindow shows monster recall for the last monster you looked at, but never for browsing from the knowledge menu. I will have a look at some point to see how Fay does it and whether it's easy to put in, in which case it will go into 1.2.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • LostTemplar
                    Knight
                    • Aug 2009
                    • 670

                    Yes, I fixed it in my fork for 1.1.6. It was only working for monsters you are looking, and books you are browsing, no it work also when browsing knowledge menu. Also fixed names for unseen scrolls, it is now consistent with potions, wands, etc. BTW I am in doubt if unseen flavoured items should be shown in knowledge menu.

                    Object recall shows only item name, not description.

                    Btw fix is about 10 lines of code, so it can be easy put in 1.2x

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      Originally posted by LostTemplar
                      Yes, I fixed it in my fork for 1.1.6.
                      Where is that fork? I'll take a look.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • LostTemplar
                        Knight
                        • Aug 2009
                        • 670

                        https://github.com/LostTemplar/Yggband/tree/Base Here, the 'base' branch is actually Faangband 1.1.6 with my fixes.

                        Added description to object recall, also fixed bug with unknown devices activation chance. Now device must be at least tried for chance to be displayed.
                        Last edited by LostTemplar; March 10, 2012, 18:12.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Cool, done (apart from the activation chance bit).
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            FAangband 1.2.8 is now available for Windows, Mac or source as a tar.gz or zip file.

                            It is savefile compatible with 1.2.7. The main changes from 1.2.7 are
                            • UTF8 support, which has allowed
                            • Solid walls in OS X !
                            • It appears to be almost bug free


                            I believe this is now stable enough to play - I have played for some time in linux (sdl port) and had no issues. I did get one crash in OSX on lighting a room - not sure if it's port-specific or not.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Originally posted by Nick
                              • Solid walls in OS X !
                              Boo!

                              (I do actually prefer the # walls over the solid-block walls, though)

                              Comment

                              • Malak Darkhunter
                                Knight
                                • May 2007
                                • 730

                                Cool always nice to have a new release of FA!

                                Comment

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