FAangband 1.2

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #76
    FAangband 1.2.5

    Version 1.2.5 is now available at the download page.

    It fixes all the bugs I could replicate; there are still a few which seem to have occurred sporadically and I am vaguely hoping will be fixed by other stuff I've done.

    I am not naive enough to think that this will be the last 1.2.x, but I hope it is close to it; in particular, it should really be an actual competitor to 1.1.6 in terms of bugfreeness. Please report any more bugs.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #77
      Is it 1.2.4 savefle compatible?
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #78
        Originally posted by buzzkill
        Is it 1.2.4 savefle compatible?
        Yes (with the usual caveat of back up your savefile).
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Master Programmer
          Rookie
          • Sep 2011
          • 13

          #79
          ":/FAangband116/src/attack.c:2716:1: fatal error: opening dependency file c:/FAangband116/src/c/FAangband116/src/attack.d: No such file or directory"

          I keep getting so many errors, and this ds port, NEVER COMPILES AT ALL, ON ANY OPERATING SYSTEM I HAVE! DX

          please, please, please, PLEASE, help me. D:

          i tried it in linux, but it could never find the include files, i do it in windows xp, and that error pops up...


          (sorry about me posting this in 2 threads, but i realized nobody even goes to the thread i posted in first)

          (EDIT)

          This is the full message list:

          "> "make"
          attack.c
          c:/FAangband116/src/attack.c:2716:1: fatal error: opening dependency file c:/FAangband116/src/c/FAangband116/src/attack.d: No such file or directory
          compilation terminated.
          make[3]: *** [/c/FAangband116/src/attack.o] Error 1
          make[2]: *** [faangband.arm7.elf] Error 2
          make[1]: *** [subdirs] Error 1
          "make": *** [all] Error 1

          > Process Exit Code: 2
          > Time Taken: 00:05"

          Comment

          • joelsanda
            Apprentice
            • Sep 2007
            • 84

            #80
            MacOS X display bug?

            I think there's a video defect in MacOS X. I downloaded 1.2.5 and noticed that, when monsters move, the square they occupied will remain populated with the monster's image. I tested with ASCII and all graphic modes that worked. In all cases here's the use case:
            1. Encounter a monster
            2. Move @ one square
            3. Observe monster move a square
            4. Move @ one square
            5. Observe monster move a square
            6. Move @ one square
            7. Observe monster move a square


            After steps 3 and 5 there are now three of the monsters. After step 7 it looks like the problem clears up.

            Again - happened in ASCII mode as well as all graphic modes. When I saw it consistently happen I'd get to step 5 and switch to ASCII and that didn't seem to clear it up.

            Anything else I can provide to help better define this bug? I thought about a screen shot but that does communicate much - you just see three different monsters where there was one.

            Oddly enough this did not seem to happen with monsters in towns. I tested three towns and in none of those did I see this - only in wilderness.
            Last edited by joelsanda; September 29, 2011, 21:08.

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #81
              I get this everywhere, town, wilderness, doesn't matter. But it's not 100% consistent. Occasionally the screen will update correctly. But it's bad enough that if I'm fighting more than 1 enemy, I press ctrl-r after every action. (win-vista).
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #82
                It doesn't happen to me with ascii, but it doesn't surprise me - it's a problem with my V/FA1.2 implementation of big tiles. It basically just needs refreshing to be done properly, and I may get to it some time before too long.

                I assume hitting control-R fixes it?
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Master Programmer
                  Rookie
                  • Sep 2011
                  • 13

                  #83
                  (EDIT)

                  wait, i see your post on the other(dead) thread. Oxo

                  sorry to bother you

                  Comment

                  • buzzkill
                    Prophet
                    • May 2008
                    • 2939

                    #84
                    Originally posted by Nick
                    I assume hitting control-R fixes it?
                    Yep, also looking or targeting or otherwise trying to interact with a particular enemy.
                    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                    My banding life on Buzzkill's ladder.

                    Comment

                    • joelsanda
                      Apprentice
                      • Sep 2007
                      • 84

                      #85
                      Originally posted by buzzkill
                      Yep, also looking or targeting or otherwise trying to interact with a particular enemy.
                      Hmmm - in my case on a Mac (OS X 10.7.1) targeting actually makes the problem worse. When targeting the squares between @ and the monsters turn black and sometimes FAangband responds the monster cannot be targeted.

                      control+shift+R doesn't seem to refresh the screen for me. Perhaps I'm using the wrong keys?

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        #86
                        Originally posted by joelsanda
                        Hmmm - in my case on a Mac (OS X 10.7.1) targeting actually makes the problem worse. When targeting the squares between @ and the monsters turn black and sometimes FAangband responds the monster cannot be targeted.

                        control+shift+R doesn't seem to refresh the screen for me. Perhaps I'm using the wrong keys?
                        control+r and control+shift+r both work fine for me, both on 10.6.8 and 10.7.1.

                        It does seem that the graphics modes are behaving weirdly. It does seem that the "Fit tiles exactly" mode behaves better, but changing modes doesn't seem to work perfectly either.

                        I would recommend changing to ascii, setting width and height to 1, selecting "Fit tiles exactly" mode until it sticks, then selecting the tiles and height/width you want - it all seems to work fairly well (although with the odd monster duplication) after that.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #87
                          Originally posted by joelsanda
                          When targeting the squares between @ and the monsters turn black and sometimes FAangband responds the monster cannot be targeted.
                          Yeah, I get the black squares too. The screen can become quite an unviewable mess if you have to cycle through several different targets, but once I press escape to end targeting the ghosts are usually gone. I assume the "monster cannot be targeted" stems from trying to target a monster that isn't really there.

                          Originally posted by Nick
                          I would recommend changing to ascii, setting width and height to 1, selecting "Fit tiles exactly" mode until it sticks, then selecting the tiles and height/width you want - it all seems to work fairly well (although with the odd monster duplication) after that.
                          What is "fit tiles exactly". I don't get that option in windows. I'm using big tile, double tile and nice graphics. I also can't set tile width/height aside from increase/decrease in one pixel increments or exiting the game and editing the ini.
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            #88
                            Originally posted by buzzkill
                            What is "fit tiles exactly". I don't get that option in windows. I'm using big tile, double tile and nice graphics. I also can't set tile width/height aside from increase/decrease in one pixel increments or exiting the game and editing the ini.
                            Yeah, the mac and windows ports handle the tiles differently - I think they're a bit more stable in windows (although the underlying refresh problem is a feature of every platform ).
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • joelsanda
                              Apprentice
                              • Sep 2007
                              • 84

                              #89
                              Originally posted by Nick
                              control+r and control+shift+r both work fine for me, both on 10.6.8 and 10.7.1.
                              They do work - I was using the right key combination and didn't notice as there really were two monsters when I thought one ;-)

                              It does seem that the graphics modes are behaving weirdly. It does seem that the "Fit tiles exactly" mode behaves better, but changing modes doesn't seem to work perfectly either.

                              I would recommend changing to ascii, setting width and height to 1, selecting "Fit tiles exactly" mode until it sticks, then selecting the tiles and height/width you want - it all seems to work fairly well (although with the odd monster duplication) after that.
                              That improves it. Also, and I had to play for several hours to see this, the problem did appear in towns eventually. Very sporadic!

                              Thanks for the suggestions.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                #90
                                Originally posted by Nick
                                Yeah, the mac and windows ports handle the tiles differently - I think they're a bit more stable in windows (although the underlying refresh problem is a feature of every platform ).
                                After flicking the options back and forth form everything off-ASCII, back to my normal settings, things seem to have improved for me as well. I don't notice many, if any, duplicate monsters though the breath attack effect tiles persist. Very odd.
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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