FAangband 1.2
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I'll playtest for a bit and release 1.2.9 when I've failed to find any bugs for a while. As always, any bug reports appreciated.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Hey nick I'm getting a error on trying to startup Fa it says cant find libpng12.dll so won't start, any ideas? i'm using windows xp thanks. newest version 1.2.8Comment
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That one has a bug, anyway - give me a little while, and I'll have an improved version there.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Just started up my old favorite FAangband character type: a high-elf warrior. Overall, it feels very elegant and polished. However, there are some problems that stopped me playing after only a few minutes. Here they are in the order that they came up:
1) I attempted to interact with visuals from the options screen, only to find that the only 'interactions' possible involved dumps. I wanted to change walls from the solid blocks back to the '#' character, but couldn't find a way to do that.
2) I tried to map the '@' key to '=m', basically giving '@' its old functionality of bringing up the keymaps screen. It doesn't work. After making this keymap, pressing '@' just brings up the options screen. It seems to ignore the 'm'.
3) After preparing in town, I poked my head out into the dangerous level 28 countryside outside of Gondolin. I had to flee back to town almost immediately. This was expected; I have a strange fondness for starting characters this way in FA. It usually takes me quite a few deaths before I get a high elf off the ground. On around my third ill-fated foray into the countryside, I tried to flee back to Gondolin, a pack of vicious Zs on my tail... and found that the way was blocked. Death followed. Really, starting a high elf was hard enough before. If we're going to disallow peeking outside of town to see if the coast is clear, then I'd be forced to abandon my preferred FA character type.
4) Pressing 'g' while standing on a single item brings up a list consisting of that single item, and asks you which item you want to pick up. I couldn't find an option to disable this bizarre behavior. This is not good. In fact, it finished me off; I stopped playing and started writing this post. The last thing Angband (or any of its variants) needs is an increase in keystrokes necessary to perform common tasks.Comment
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Thanks for the reports - I had a case of the game hanging on trying to generate a mountain top level last night, too.
When I say easy, I mean easy to answer... sorry this is a bit complicated, but the upside is that you can now use any utf8 glyph you like. If you like plain ascii, then the upside is that the ascii codes are all just two hex digits
This is all a result of the new utf8 functionality. Things will improve as that matures.
2) I tried to map the '@' key to '=m', basically giving '@' its old functionality of bringing up the keymaps screen. It doesn't work. After making this keymap, pressing '@' just brings up the options screen. It seems to ignore the 'm'.
3) After preparing in town, I poked my head out into the dangerous level 28 countryside outside of Gondolin. I had to flee back to town almost immediately. This was expected; I have a strange fondness for starting characters this way in FA. It usually takes me quite a few deaths before I get a high elf off the ground. On around my third ill-fated foray into the countryside, I tried to flee back to Gondolin, a pack of vicious Zs on my tail... and found that the way was blocked. Death followed. Really, starting a high elf was hard enough before. If we're going to disallow peeking outside of town to see if the coast is clear, then I'd be forced to abandon my preferred FA character type.
4) Pressing 'g' while standing on a single item brings up a list consisting of that single item, and asks you which item you want to pick up. I couldn't find an option to disable this bizarre behavior. This is not good. In fact, it finished me off; I stopped playing and started writing this post. The last thing Angband (or any of its variants) needs is an increase in keystrokes necessary to perform common tasks.
I am planning to continue with incremental updates to 1.2 until it runs smoothly. This report helps a lot - thank you.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Congrats on yet another release! Don't forget to update to Roguebasin as well when you get a chance. : )
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I was going to say "this is not really a new release, just a bugfix of 1.2", but then (a) it is nearly a year since 1.2.0 and (b) I haven't announced any 1.2.x on roguebasin, so I'll go do that now.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Am I just plain stupid or is the sound not working? (Windows exe version)
I have enabled the play sound option in the interface options. I have even tried to add a Sound=1 entry to the faangband.ini.
The sound has been working with earlier versions.Comment
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