[Announce] English Translation for Hengband Touhou Katteban v1.1.95

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  • Cave Man
    replied
    I just attempted to post a dump while dual-wielding the "Redemption" magnums, and get the same error message as reported by clouded. The dump posted fine when I unwielded the guns.

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  • clouded
    replied
    Originally posted by Nick
    Try reposting - Pav thinks he's fixed the error.
    It still gives the same error when I try

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  • Nick
    replied
    Originally posted by clouded
    This dump gets this error when posting.

    Incorrect integer value: '' for column `angband`.`ladder`.`exp` at row 1Dump copied successfully...

    If I take the gun off it works (which removes the Gun% (88%) part)
    Try reposting - Pav thinks he's fixed the error.

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  • clouded
    replied
    This dump gets this error when posting.

    Incorrect integer value: '' for column `angband`.`ladder`.`exp` at row 1Dump copied successfully...

    If I take the gun off it works (which removes the Gun% (88%) part)

    Leave a comment:


  • Nick
    replied
    I've emailed Pav again

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  • Cryomaniac
    replied
    I agree; competition was ranked by score, so main ladder should take score into account as well.

    Also, ladder still isn't tracking winner characters.

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  • Cave Man
    replied
    Cryomaniac: Many thanks for all the work to make this variant available in English. Great fun. With regard to the ladder, this variant in particular is designed to make score really matter, so the ladder really should be recording and ranking by score, rather than experience, if at all possible. Thoughts?

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  • Nick
    replied
    Originally posted by Cryomaniac
    Here's the list of winning/losing messages:
    OK, Pav has added these in - hopefully future winner dumps will be marked as such.

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  • Cryomaniac
    replied
    Here's the list of winning/losing messages:

    Winning:

    ...You retired from the adventure after winning. (Standard/postgame clear)
    ...You took permanent residence in Gensoukyou. (Outsider standard/postgame clear)
    ...You returned to the outside world as a hero of Gensoukyou. (Outsider standard/postgame clear, used Hakurei Shrine to leave Gensoukyou)
    ...You have brought about a world where no one has won. (Shion Yorigami postgame clear, never used possession)
    ...You became an eternally living person of Hourai. (Chemist unique victory condition, drank the Hourai elixir)

    Losing:

    ...You were defeated by (Standard loss)
    ...Kaguya was defeated by (Eirin unique loss condition)
    ...You have never existed in the first place. (Drunk Medicine of Temporal Disappearance)
    Last edited by Cryomaniac; June 21, 2022, 05:25.

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  • Nick
    replied
    Originally posted by Cryomaniac
    How does the ladder determine winners? I see it's not properly marking winning dumps, despite them having '..You retired from the adventure' like in Hengband.
    I'm not sure it does. I pointed Pav at this post of yours, but I think that only confused the issue - what should the ladder be looking for?

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  • Gwarl
    replied
    It's probably more like, related to console output, like if you managed to compile the gcu frontend for windows with pdcurses or something you might see the same problem. It's a bit academic though since nobody is going to do that. I'm moving country in a few days and starting a new job so it'll be some time before I can invest serious work into this variant, but if backwardsEric keeps being helpful enough to make fixes I will pull them in (there is also a cursor flicker issue which I've managed to fix before in older variants and was fixed recently in mainline hengband).

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  • Cryomaniac
    replied
    Is this for Linux/.live version? I didn't notice anything when playing with a visible monsters subwindow on Windows build

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  • Gwarl
    replied
    Reportedly the entire screen flashes when the monster list is used as one of the subwindows. I suspect it's probably down to having incorporated the original 'showmonster' patch that used to be found on thangorodrim. Tome2 does this and has the same issue. I could probably fix it myself eventually if I tried hard enough but I'm quite busy - at least I could narrow down the problem.

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  • Cryomaniac
    replied
    Thanks, merged.

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  • backwardsEric
    replied
    Originally posted by Cryomaniac
    Looks like the build on .live has a bug where your HP doesn't naturally regenerate; unfortunately, I'm working with Windows version, so I can't directly do something about that.
    Looks like the compilation should be done with HAVE_STDINT_H set on Linux/Unix platforms where stdint.h is present and long is a 64-bit type. Changes to makefile.std to do that are up as a pull request on GitHub.

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