[Announce] English Translation for Hengband Touhou Katteban v1.1.95

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Cryomaniac
    replied
    Added a new release (0.3.4) on my github project; fixed those translation issues. The player log I've been experimenting with isn't in this version, but the altered monster recall layout is.

    Leave a comment:


  • Cryomaniac
    replied
    Yes, from what I can tell, Hourai Elixir boosts your score; +33% compared to a standard true victory, and treats your racial score modifier as 200%

    Leave a comment:


  • ster
    replied
    Messages for Danmaku Ghost and maybe Back Door triggering are untranslated.

    What effect does the Hourai Elixir have on your score if you already truewon? Does it just double it without question?

    Leave a comment:


  • Cryomaniac
    replied
    Originally posted by Shapes
    Thanks for doing this. Couple of things I've noticed in the current release.
    - Tojiko's birth description is broken
    - Murasa's J menu looks odd, and some of the ability messages are untranslated
    - The message for hitting a vampire with a water attack is untranslated
    Thanks for reporting, I'll check those issues.

    Leave a comment:


  • Shapes
    replied
    Thanks for doing this. Couple of things I've noticed in the current release.
    - Tojiko's birth description is broken
    - Murasa's J menu looks odd, and some of the ability messages are untranslated
    - The message for hitting a vampire with a water attack is untranslated

    Leave a comment:


  • Cryomaniac
    replied
    While I'm waiting for more releases, I'm tinkering some more with minor features. For example, I'm trying to copy detailed action logging from western Hengband variants, like the amount of different items used:



    I'm implementing this with minimal changes to original source files to avoid conflicts with future versions; not sure how far can I go, but detailed player logs would be nice.

    Leave a comment:


  • Cryomaniac
    replied
    It can be often generated in Hell Valley dungeon (depends on your Searching skill).

    Leave a comment:


  • clouded
    replied
    Any realistic way to farm for ishizakura for my occult spell, besides dream world?

    Leave a comment:


  • Cryomaniac
    replied
    Originally posted by clouded
    Well it would be ideal to be flexible instead. Poscheng has scrollable recalls, perhaps the code is easy to lift? And for abilities almost all of the time there is a ton of space being put in the menu despite a characters ability names being short, creating an extra line and wrapping a name when necessary would be ideal.
    Also, on topic of scrollable recalls: Poschengband has this, but you have to press a separate key first (the initial monster recall doesn't scroll), and its window is 40 rows by default. Frogcomposband also takes a lot of space by default, and I don't think it has scrollable recalls.

    Leave a comment:


  • Cryomaniac
    replied
    On the topic of column count, the original JP version already had amount of columns larger than the norm of 80, and the translation isn't going to be shorter. Also, the code is pretty messy, being a branch of 1.7.0 Heng; splitting long ability names in two lines doesn't look trivial.

    Grafting western Heng* branches UI might be possible, considering those descended from 1.7.0 as well, but the further I deviate from the base JP version, the harder moving the translation to further releases will be - for now, I'm keeping myself to slightly altering the monster recall function.

    Leave a comment:


  • clouded
    replied
    Well it would be ideal to be flexible instead. Poscheng has scrollable recalls, perhaps the code is easy to lift? And for abilities almost all of the time there is a ton of space being put in the menu despite a characters ability names being short, creating an extra line and wrapping a name when necessary would be ideal.

    Leave a comment:


  • Cryomaniac
    replied
    How many rows is OK, then? I already had to make row count slightly bigger to fit extra condition display rows on left side of screen (32 rows). Column count is still going to be big, many special abilities have long names when translated into English
    Last edited by Cryomaniac; April 15, 2022, 13:04. Reason: row count

    Leave a comment:


  • clouded
    replied
    I don't like forcing bigger term sizes, it really limits font size for people on smaller screens.

    Leave a comment:


  • Cryomaniac
    replied
    More tinkering with making monster recall look nicer; I've tried to put all melee attacks on a separate line, and add average damage per round as well (assuming player is aware of each attack's damage output):



    Does this look nicer? I think it's more readable, but it requires using more rows for main window.

    Leave a comment:


  • Cryomaniac
    replied
    Originally posted by ster
    What's the deal with Hecatia? She cycled through all of her forms on my first run but only Otherworld got marked as dead in the unique list, but this run I only saw Otherworld and Earth but both were marked dead.

    Assuming this even matters at all for the tiny amount of score it brings.
    From what I understand by reading the source:

    There's two instances when Hecatia switches bodies: She can voluntarily switch to any other body, and if you defeat her Earth or Moon form, she will switch to Otherworld form (all of them have separate HP). If you defeat Earth/Moon, those will count as defeated; if she just switches out of them to Otherworld, they won't be tracked as being defeated.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎