Angband 4.2.2
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If you have aCode:configure
Code:./configure --help
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I've downloaded the source to an Ubuntu 18.04 box and I'm attempting to compile. It fails with:
Successfully compiled z-type.c.
Successfully compiled z-util.c.
Successfully compiled z-virt.c.
LINK angband.o
main.c:56:1: warning: ISO C forbids empty initializer braces [-Wpedantic]
{
^
main.c:55:28: error: zero or negative size array ‘modules’
static const struct module modules[] =
^~~~~~~
Failed to compile main.c!
../mk/buildsys.mk:242: recipe for target 'main.o' failed
make[3]: *** [main.o] Error 1
../mk/buildsys.mk:110: recipe for target 'all' failed
make[2]: *** [all] Error 2
mk/buildsys.mk:115: recipe for target 'subdirs' failed
make[1]: *** [subdirs] Error 2
mk/buildsys.mk:110: recipe for target 'all' failed
make: *** [all] Error 2
The version-generic compiling documentation at https://angband.readthedocs.io/en/la...compiling.html states that the compiling process requires that you run "./autogen.sh", but my downloaded 4.2.2 includes no "autogen.sh" file. I tried copying autogen.sh from my 4.2.1 install and running it just to see what would happen, but there was no difference in the result; the error occurs both when skipping autogen.sh, and when using the 4.2.1 version of autogen.sh.
As an aside...is there install documentation specific to each version? If the install process changes and every version is pointing at the same set of instructions, older releases will eventually no longer have documentation for their installs.Leave a comment:
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Hmmm, unfortunately not. See these two screenshots, one 4.2.0 where all the non-main-window glyphs are laid out fine (and like how it has been for a long time), and 4.2.2, where the glyphs in the non-main window are are placed too widely apart, so that all the information no longer fits in the window widths I had set up.Leave a comment:
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I'm lagging behind the releases, I just started a 4.2.1 game (MacOS). I notice that all the UI windows have the text laid out strangely, even though the font is identical to 4.2.0 -- the characters are spaced too widely on all the informational windows, making them need to be much wider in order to fit , and in general they seem not to update correctly or reformat to deal with width changes.
Is this fixed in 4.2.2?
Hmmm, unfortunately not. See these two screenshots, one 4.2.0 where all the non-main-window glyphs are laid out fine (and like how it has been for a long time), and 4.2.2, where the glyphs in the non-main window are are placed too widely apart, so that all the information no longer fits in the window widths I had set up.
https://i.postimg.cc/zGnsDZzv/4-2-2-too-wide.pngLeave a comment:
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I'm lagging behind the releases, I just started a 4.2.1 game (MacOS). I notice that all the UI windows have the text laid out strangely, even though the font is identical to 4.2.0 -- the characters are spaced too widely on all the informational windows, making them need to be much wider in order to fit , and in general they seem not to update correctly or reformat to deal with width changes.
Is this fixed in 4.2.2?
Hmmm, unfortunately not. See these two screenshots, one 4.2.0 where all the non-main-window glyphs are laid out fine (and like how it has been for a long time), and 4.2.2, where the glyphs in the non-main window are are placed too widely apart, so that all the information no longer fits in the window widths I had set up.
Last edited by Bogatyr; March 8, 2021, 08:13.Leave a comment:
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<A question I accidently deleted when I pressed edit instead of quote.>
EDIT: It's kind of funny to keep flasks of oil in the quiver...Last edited by will_asher; March 8, 2021, 09:22.Leave a comment:
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@Ega I think Nick means that movement speed will mostly be restricted to boots, and that items getting regular speed will be left unchanged.
I personally haven't seen any broken randarts in awhile, except maybe a ring that had double immunities.Leave a comment:
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I was hoping more that the pluses for damage would not get into the high 20s or into the 30s except very rarely, and that elemental immunities would not be as common. To me, those were the two things mostly wrong with randarts in 4.2.1. I didn't think the other things were problems.Leave a comment:
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Congratulations, Nick! What a great amount of effort from you and everyone who contributed. Of course, now people will be clamoring for the new version of First Age Angband.
Note: 4.2.2 does not yet appear available on angband.live.Leave a comment:
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Less. In particular:- movement speed will probably only appear on boots;
- off-weapon extra blows, extra shots and slays are less likely;
- movement speed, extra blows and extra might bonuses will be smaller;
- there's a fix to a bug which was messing up depths.
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