Angband 4.2.2
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The "Equippable comparison" knowledge menu needs 6 more columns, for the various stats. I just went pawing through inventory for +CON items so I could replace =CON <+6> with =Damage.(I ended up using a wooden torch, +2 CON, +5 infra.) -
Maybe we should start a 4.2.3 thread? I have some suggestions, but I don't want to mix them in with urgent 4.2.2 bug reports and gameplay questions.Leave a comment:
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The stunning effect of Tap Magical Energy happens even if you don't end up selecting a device or otherwise cancelling at the selection step.Leave a comment:
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4.2.2 takes much more tip-toeing and pre-fight prep for mages. More challenging, yes, but definitely slower play. The endgame power of mages is fully justified for all the super-cautious early and mid play. No more nerfing mages, please!
Also definitely not happy about recharge nerfing. If anything, limiting the per-cast # of charges gained would be OK, perhaps even the max # of charges, but increasing the 0-charge likelihood of backfire is quite disappointing. Now I have to stockpile all the critical wands/staves at home.Leave a comment:
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And I'm not even an ogre...Leave a comment:
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I just used a wand of wonder which caused an earthquake, and the couple ogres I had aimed the wand at slept through it. I'd call that a bug.Leave a comment:
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I also noticed that slow (wand and staff) now wakes monsters. I almost always play emphasizing stealth, so this is a bit of a setback... but perhaps non-waking slow was too powerful, it did definitely make dealing with groups much easier.Leave a comment:
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Thanks, I'll try that. My eyes thank you, as I had to reduce the font size with the new release in order to get all the same info as I had before on-screen.Leave a comment:
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Without checking, I suspect if you replaced src/Makefile.osx, src/main-cocoa.m and the entire src/cocoa directory with their counterparts from 4.2.0 then that would work.Leave a comment:
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