Angband 4.2.2

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  • Pete Mack
    replied
    All it takes is one Medusa or 9-headed Hydra to end your Ironman game. (Or is TO allowed?)

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    See post 47 in this thread.
    Cool! I missed that post. I liked the new challenge.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    @ arrived in a cavern level at DL 63 and received the message, "Teleportation is forbidden" upon attempting to teleport. @ is wearing nothing that is cursed. Is this a new feature of cavern levels? Or any levels? Is it randomly assigned or limited to caverns? Is it true of vaults on otherwise regular levels? Curious minds want to know if this is a new feature of 4.2.2 and what the parameters are.
    See post 47 in this thread.

    Leave a comment:


  • Pete Mack
    replied
    Some cavern levels have it. I dunno why. I immediately recall if I can't immediately go back up the stairs

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  • Ingwe Ingweron
    replied
    @ arrived in a cavern level at DL 63 and received the message, "Teleportation is forbidden" upon attempting to teleport. @ is wearing nothing that is cursed. Is this a new feature of cavern levels? Or any levels? Is it randomly assigned or limited to caverns? Is it true of vaults on otherwise regular levels? Curious minds want to know if this is a new feature of 4.2.2 and what the parameters are.

    Leave a comment:


  • Pete Mack
    replied
    Oh man, I have to try this out!

    Originally posted by Grotug
    The slays on thrown weapons are still doing double the damage displayed. I killed a mature multihued dragon with a single throw of a throwing axe that claimed to do 426 damage to dragons (mature multihued has 1000hp I believe).

    Leave a comment:


  • Grotug
    replied
    The slays on thrown weapons are still doing double the damage displayed. I killed a mature multihued dragon with a single throw of a throwing axe that claimed to do 426 damage to dragons (mature multihued has 1000hp I believe).

    Leave a comment:


  • Nick
    replied
    Originally posted by Kusunose
    It seems that function is not used in the windows build.

    HAVE_STAT is defined both with MinGW and MSVC and the
    function above, enclosed in "#if defined(HAVE_STAT)",
    is used instead.

    With MinGW, HAVE_STAT is defined in autoconf.h, and with
    MSVC, in h-config.h .
    Aha, thank you.

    Leave a comment:


  • Kusunose
    replied
    It seems that function is not used in the windows build.

    HAVE_STAT is defined both with MinGW and MSVC and the
    function above, enclosed in "#if defined(HAVE_STAT)",
    is used instead.

    With MinGW, HAVE_STAT is defined in autoconf.h, and with
    MSVC, in h-config.h .

    Leave a comment:


  • Nick
    replied
    Originally posted by PowerWyrm
    No idea what "s" is...
    Is that even compiling?
    On the one hand, that seems totally bizarre - surely "s" should be "fname";
    on the other hand, it's been compiling and running without complaint since 2007.

    Leave a comment:


  • PowerWyrm
    replied
    Here's the Windows version of file_exists() in z-file.c:

    Code:
    bool file_exists(const char *fname)
    {
    	char path[MAX_PATH];
    	DWORD attrib;
    
    	/* API says we mustn't pass anything larger than MAX_PATH */
    	my_strcpy(path, s, sizeof(path));
    
    	attrib = GetFileAttributes(path);
    	if (attrib == INVALID_FILE_NAME) return false;
    	if (attrib & FILE_ATTRIBUTE_DIRECTORY) return false;
    
    	return true;
    }
    No idea what "s" is...
    Is that even compiling?

    Leave a comment:


  • Pete Mack
    replied
    Lagduf is a snaga. Therefore he is--or should be--vulnerable to light. Certain uniques have to be easy to kill by one trick or another. Otherwise the game is just a tedious grind.
    Lagduf is surely one of them.

    Leave a comment:


  • whartung
    replied
    Originally posted by Ingwe Ingweron
    Why do people keep posting 4.2.1 things in this 4.2.2 thread?
    Because if there's something from 4.2.1 that you might like to see changed, that change will happen in 4.2.2.

    Leave a comment:


  • bughunter
    replied
    Originally posted by Pete Mack
    Because Morgoth will save on an average of about 6 times, and sometimes a lot more, maybe there need to be several messages; if I understand how it works, a CL 50 player will be successful just under 1/8 the time vs DL 100: P = 1/50 * (.01+.02+.03+ ... + .50)
    Here are some:
    X says, "Your mother was a hamster!"
    X gives you the finger
    X says "Your mother could petrify a Gorgon."
    X says "I've had Balrogs uglier than you before breakfast."
    X says "Hahahaha! No."

    [edit: I should be careful making paladin jokes. I just started a Dwarven paladin after several failed attempts to get a Kobold ranger past dl80.]
    Last edited by bughunter; March 15, 2021, 19:26.

    Leave a comment:


  • Pete Mack
    replied
    Originally posted by Nick
    Good idea
    Because Morgoth will save on an average of about 6 times, and sometimes a lot more, maybe there need to be several messages; if I understand how it works, a CL 50 player will be successful just under 1/8 the time vs DL 100: P = 1/50 * (.01+.02+.03+ ... + .50)
    Here are some:
    X says, "Your mother was a hamster!"
    X gives you the finger

    Leave a comment:

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