Angband 4.2.2
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All it takes is one Medusa or 9-headed Hydra to end your Ironman game. (Or is TO allowed?) -
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@ arrived in a cavern level at DL 63 and received the message, "Teleportation is forbidden" upon attempting to teleport. @ is wearing nothing that is cursed. Is this a new feature of cavern levels? Or any levels? Is it randomly assigned or limited to caverns? Is it true of vaults on otherwise regular levels? Curious minds want to know if this is a new feature of 4.2.2 and what the parameters are.Leave a comment:
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Some cavern levels have it. I dunno why. I immediately recall if I can't immediately go back up the stairsLeave a comment:
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@ arrived in a cavern level at DL 63 and received the message, "Teleportation is forbidden" upon attempting to teleport. @ is wearing nothing that is cursed. Is this a new feature of cavern levels? Or any levels? Is it randomly assigned or limited to caverns? Is it true of vaults on otherwise regular levels? Curious minds want to know if this is a new feature of 4.2.2 and what the parameters are.Leave a comment:
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The slays on thrown weapons are still doing double the damage displayed. I killed a mature multihued dragon with a single throw of a throwing axe that claimed to do 426 damage to dragons (mature multihued has 1000hp I believe).Leave a comment:
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Aha, thank you.Leave a comment:
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It seems that function is not used in the windows build.
HAVE_STAT is defined both with MinGW and MSVC and the
function above, enclosed in "#if defined(HAVE_STAT)",
is used instead.
With MinGW, HAVE_STAT is defined in autoconf.h, and with
MSVC, in h-config.h .Leave a comment:
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Here's the Windows version of file_exists() in z-file.c:
Code:bool file_exists(const char *fname) { char path[MAX_PATH]; DWORD attrib; /* API says we mustn't pass anything larger than MAX_PATH */ my_strcpy(path, s, sizeof(path)); attrib = GetFileAttributes(path); if (attrib == INVALID_FILE_NAME) return false; if (attrib & FILE_ATTRIBUTE_DIRECTORY) return false; return true; }
Is that even compiling?Leave a comment:
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Lagduf is a snaga. Therefore he is--or should be--vulnerable to light. Certain uniques have to be easy to kill by one trick or another. Otherwise the game is just a tedious grind.
Lagduf is surely one of them.Leave a comment:
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Because Morgoth will save on an average of about 6 times, and sometimes a lot more, maybe there need to be several messages; if I understand how it works, a CL 50 player will be successful just under 1/8 the time vs DL 100: P = 1/50 * (.01+.02+.03+ ... + .50)
Here are some:
X says, "Your mother was a hamster!"
X gives you the finger
X says "I've had Balrogs uglier than you before breakfast."
X says "Hahahaha! No."
[edit: I should be careful making paladin jokes. I just started a Dwarven paladin after several failed attempts to get a Kobold ranger past dl80.]Last edited by bughunter; March 15, 2021, 19:26.Leave a comment:
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Because Morgoth will save on an average of about 6 times, and sometimes a lot more, maybe there need to be several messages; if I understand how it works, a CL 50 player will be successful just under 1/8 the time vs DL 100: P = 1/50 * (.01+.02+.03+ ... + .50)
Here are some:
X says, "Your mother was a hamster!"
X gives you the fingerLeave a comment:
Leave a comment: