The only problem I see with doing this is that recharging 7 wands of STM takes a lot more energy the long way than recharging a stack the way recharging a stack currently works. So I have come up with a proposal for addressing this:
To balance the overpoweredness of recharging a large stack in this new way for the same energy cost of current recharging, I would propose removing fast casting and replace it with a spell called greater recharging, a spell now really living up to its name and distinctly different and more powerful than the current recharging spell and scrolls.
Current Recharge spell costs 5 mana, but recharges so few charges to a single wand or stack that the spell in its current form is tedious and needing to be cast all the time.
The way the spell would work in my vision is that you'd get some kind of mana 'discount' for each item in the stack that you are recharging (ie. the larger the stack, the greater the mana value for each item recharged in the stack). The spell would be lousy on a single item, but as a stack got bigger, the value of the spell would increase. For examples:
Greater recharging would cost 8 mana to recharge one wand/staff, but
14 mana for a stack of 2,
19 mana for a stack of 3,
23 mana for a stack of 4,
26 mana for a stack of 5,
28 mana for a stack of 6,
30 mana for a stack of 7,
and 2 more mana for each additional wand/staff in the stack, so
40 mana for a stack of 12,
50 mana for a stack of 17 (I include these ridiculous stack sizes because I can see a situation where Sky is running around on DL 98 collecting an insane number of wands of annihilation for the final fights.

Fail rates would be the same as the current recharging spell. The main benefit of greater recharging would be the convenience and discount on mana and energy when recharging large stacks, with the benefits increasing with increasing stack size. This is just an example of how the spell would scale for increasing stack size. It might obviously need to be tweaked with play testing, but given that you are getting basically free energy when casting a stack with this spell it seems fair the spell doesn't gain "parity" with the tedious method until your stack size is quite large.
I don't know how much energy it costs to recharge a single wand currently, but you could scale the energy used so that its cost reaches 100 energy with a stack of 5 or greater.
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