What's the most annoying thing in Angband (without dying)?

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  • sffp
    Swordsman
    • Apr 2020
    • 434

    #16
    Not finding Free Action before 1250

    Confusion

    oh yes - and lightning destroys your rod of teleport other.

    Or the cold hound/impact hound/earth hound destroys that gain stat potion right as you were going to pick it up!
    Last edited by sffp; December 9, 2020, 22:19.

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    • Voovus
      Adept
      • Feb 2018
      • 158

      #17
      Nexus attacks that teleport you to another level. (Especially when you're about to pick up that ring of speed you just identified but haven't yet made space for in your inventory.)

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      • bughunter
        Adept
        • Nov 2019
        • 141

        #18
        Originally posted by JohnCW9
        Shirkers and other type monsters magic mushroom esp. in Angband
        Yea, just had my hobbit rogue Bumblef*ck, with "Superb" stealth, creep up on a pit of sleeping Druadan Mages only to stumble upon a wandering Terrified Yeek...

        em glares at his Ring of the Mouse.

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        • misanthropope
          Rookie
          • Dec 2018
          • 13

          #19
          i DEMAND a hound type with ball effect breath weapon.

          That will teach me, the bastard.

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          • Egavactip
            Swordsman
            • Mar 2012
            • 442

            #20
            Originally posted by Adam
            Yes, there was. I think before 4.1
            Actually I did like that. It forced me to solve problems differently when running around with a rouge having str and wis swapped and it was quite memorable for me.

            Sometimes it was challenging and fun when that happened, sometimes it just made the game far longer and more tedious, sometimes it was a gamekiller.

            Comment

            • Egavactip
              Swordsman
              • Mar 2012
              • 442

              #21
              I think the single thing that I find most annoying is just how easy it is for electrical attacks to destroy items. When a bat destroys a crucial Rod of Teleport Other, it drives me crazy.

              I find the townspeople really annoying, esp. because the game more or less forces you to kill them often, which is ethically an issue.

              I find not being able to order your gear and equipment in a way that is most convenient for you to be very annoying.

              I find the hordes of tunneling & pass-through-walls creatures of 4.2.1 to be supremely annoying.

              I certainly find being level-teleported or trap-doored out of a vault to be annoying.

              I find the length of hallucination to be annoying.

              I find not being able to check my town inventory while in the dungeon to be annoying.

              Comment

              • mrfy
                Swordsman
                • Jul 2015
                • 328

                #22
                Originally posted by Egavactip
                I find not being able to check my town inventory while in the dungeon to be annoying.
                Doesn't the knowledge menu do that for you? '~' key, then (p) Display contents of home

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                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #23
                  @Mrfy
                  Indeed. And you can browse town books you have yet to purchase, to see if it's worth recalling to pick one up. Etc.

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                  • Monkey Face
                    Adept
                    • Feb 2009
                    • 244

                    #24
                    For me and my OCD it is a trap door when I'm in the middle of clearing a level (which is probably why most of my wins are as a mage where I can detect traps easily).

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                    • tangar
                      Veteran
                      • Mar 2015
                      • 1004

                      #25
                      Originally posted by Egavactip
                      esp. because the game more or less forces you to kill them often, which is ethically an issue.
                      yep. I like this simple idea: add custom 'death' message for monsters. Then certain monsters could be 'saved'... eg they won't be killed, but will be knocked out or just the could 'run away' (dissapear). It will be also good for Maggot and some other 'good' Tolkien's characters
                      https://tangaria.com - Angband multiplayer variant
                      tangaria.com/variants - Angband variants table
                      tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
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                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        #26
                        Great points on the "good" characters and townspeople. I feel bad killing Bullroarer, for instance.

                        I view all townspeople as dastardly somehow. The aimless-looking merchant is trying to steal from me or con me. The one that I can't really convince myself of is the Singing Happy Drunk. He carries gold!
                        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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                        • Selkie
                          Swordsman
                          • Aug 2020
                          • 434

                          #27
                          Originally posted by DavidMedley

                          I view all townspeople as dastardly somehow. The aimless-looking merchant is trying to steal from me or con me. The one that I can't really convince myself of is the Singing Happy Drunk. He carries gold!
                          Beer don't come cheap.

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                          • tg122
                            Apprentice
                            • Dec 2007
                            • 93

                            #28
                            Definitely the townspeople. I would like them much better if they didn't follow you and if bumping into them just switched places with them instead of killing them.

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2631

                              #29
                              Originally posted by DavidMedley
                              Great points on the "good" characters and townspeople. I feel bad killing Bullroarer, for instance.

                              I view all townspeople as dastardly somehow. The aimless-looking merchant is trying to steal from me or con me. The one that I can't really convince myself of is the Singing Happy Drunk. He carries gold!
                              He's singing. Definitely deserves it.

                              Comment

                              • invisibletroll
                                Apprentice
                                • Jul 2020
                                • 50

                                #30
                                Identifying runes. Takes a lot of effort and keypresses. There's simply too many runes and many of them won't add much to the gameplay.
                                Discovering good items in shops when you can't afford them yet. Especially stat raising potions are frustrating to see early on.
                                Too many levels with boring layouts. Too long corridors. Chasing unique monsters while hoping to get good items. They disappear and come back million turns later.

                                Generally speaking it takes too much time for the character to develop. Incentives are weak.

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