Current master post-4.2.1
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With luck we'll have a proponent for all 9! possibilities soon (maybe 8!, everyone seems to want warriors first). -
I'm sentimental.
I'm kinda attached to the idea of putting them in order of their introduction to the game... Warrior being the OG adventurer, so gets listed first, followed by Rogue, Priest and Wizard, in any order... this would put Blackguard last.
It's organic, and acknowledges the long history of the roguelike genre.
Any newbie with any experience with fantasy gaming will understand it intuitively.
But ultimately, it really doesn't matter very much at all.Leave a comment:
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What do others think?
As for class complexity, I have no doubts that beating orcs with a stick is simpler than beating orcs with a stick and occasionally casting spells, which in turn is simpler than using spells, wands, and arrows while not letting them get close because you're squishier.Leave a comment:
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Honestly, in my experience, with the possbile exception of Priests, the full casters are harder to play. They have fewer hitpoints, and their primary source of offense can run out of juice. So they tend to be less forgiving of mistakes.Leave a comment:
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My thoughts on this subject are heavily influenced by introducing the game to my sons (12 and 9 yo) and seeing what works for them.Leave a comment:
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The current none-full-half order is fine with me, honestly. But the seeming lack of organization within that framework causes my OCD to flare a little.Last edited by DavidMedley; December 6, 2020, 17:56.Leave a comment:
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To me, it makes more sense to have it in the order of Warrior, full casters followed by their half casters.
Warrior
Mage
Rogue
Druid
Ranger
Priest
Paladin
Necromancer
BlackguardLeave a comment:
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I don't really care one way or another, but I do find you are making an implied assumption that is really a matter of opinion. You propose that "half-casters" are less "complex" than full-casters, therefore place them first after warrior. However, that is entirely based on a point of view. From another point of view a "full-caster" is less complex than a "half-caster", one class being simpler than a hybrid of two classes.Leave a comment:
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Awesome.
Are there any other ways of reaching Gwarl than waiting him to appear in angband.live chat?
I've sent a personal message weeks ago. He finally addressed me in angband.live that he has sent my bug report further regarding to my vanilla save file. He just never removed the save file. He even apologized me for having a long absence. I have specifically stated that a save file of 'SPHARAGAIN' in angband.live is corrupted. But it is still there. I'm forced to play 4.2.1. Not a bad thing as such, but I want to be a part of new development. As far as playtesting goes.
So, unless there is not a string of misunderstandings, just remove spharagain vanilla nightly save file. And if there is another person who can do this, please inform me.
Loving f'***ing everyone, Sphara
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I still haven't figured out when it works and when it doesn't. But sometimes, seemingly most times, when I have a thrown weapon in my quiver I can't fill the "w" slot of my inventory. When the w slot is filled with 35 or fewer missiles I can't pick up a thrown weapon. I've tried inscribing @v0 and @v1 and it seems to work -- I see it listed in my quiver -- but I don't get the inventory space benefit consistently.Leave a comment:
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I still haven't figured out when it works and when it doesn't. But sometimes, seemingly most times, when I have a thrown weapon in my quiver I can't fill the "w" slot of my inventory. When the w slot is filled with 35 or fewer missiles I can't pick up a thrown weapon. I've tried inscribing @v0 and @v1 and it seems to work -- I see it listed in my quiver -- but I don't get the inventory space benefit consistently.Leave a comment:
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I cannot see any reasons to oppose this. It won't affect me ofc, but if it helps new players, why not?Leave a comment:
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What do others think?Leave a comment:
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Yeah, nothing wrong with that. Let me propose a different order, based roughly on class complexity.
Non-Casters
- Warrior
Half-Casters
- Ranger
- Paladin
- Rogue
- Blackguard
Full Casters
- Druid
- Priest
- Mage
- Necromancer
This is not too different from the current order except that currently it goes Warrior, Full, Half. In this version I kept the type of magic order the same: Nature, Holy, Arcane, Shadow. My main priority is thinking of a new player who tries the classes in order, probably skipping a few along the way.
Another way that gives precedence to the old school classes would be to organize by magic school alphabetically:
- Warrior
Arcane
- Rogue
- Mage
Holy
- Paladin
- Priest
Nature
- Ranger
- Druid
Shadow
- Blackguard
- Necromancer
But I like this less because of the new player scenario I posited above.Leave a comment:
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