Current master post-4.2.1

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Cuboideb
    replied
    Great news!

    BTW, the last change (auto-more) is a bit drastic for Android. One line messages are handy for checking objects on the floor, even when auto-more is on. Could it be tweaked in some way? Thank you!

    Leave a comment:


  • Nick
    replied
    The github release page has an updated build with the change to auto_more referred to in this thread.

    Unless I hear of a good reason in the next few days, I plan to release 4.2.2 this weekend. So all the people who delight in finding bugs just when I think they're all done, get your skates on

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Potential Bug on the Character Information Screen: Upon @ contributing a helm with an unknown curse to the Armorer, @ learned the rune of impair mana recovery curse. However, the "ImpSP" line on the character information screen remains greyed out. Shouldn't it turn white after learning this curse?
    This is technical, but I believe correct. The player learns the impair mana recovery curse, but not that that curse imparts the IMPAIR_MANA flag.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Potential Bug on the Character Information Screen: Upon @ contributing a helm with an unknown curse to the Armorer, @ learned the rune of impair mana recovery curse. However, the "ImpSP" line on the character information screen remains greyed out. Shouldn't it turn white after learning this curse?

    Leave a comment:


  • Nick
    replied
    Originally posted by Pete Mack
    Just went to edit appearance of passable rubble, so it would be clear by appearance even when out of view. But knowledge menu shows nothing for the symbols of any feature, door, or trap. This may be android specific, but it's worth checking.
    Seems to be just android.

    Leave a comment:


  • Pete Mack
    replied
    Just went to edit appearance of passable rubble, so it would be clear by appearance even when out of view. But knowledge menu shows nothing for the symbols of any feature, door, or trap. This may be android specific, but it's worth checking.

    Leave a comment:


  • DavidMedley
    replied
    Gotta say: it's pretty damn good. Nice job.

    Leave a comment:


  • Nick
    replied
    Update to blackguard birth points pushed to github build page; also includes a fix to flicker on latest macOS by backwardsEric.

    Leave a comment:


  • DavidMedley
    replied
    tl;dr yes remove the flag

    12 points in Dex is wrong for BGs, Paladins, amd IMO everyone, but less wrong for Rangers, Rogues, and Warriors, and casters weren't suffering this fate. BGs are getting a lot more chatter than Paladins so they were more of the focus. And, yeah, BGs probably benefit a little more from INT early on than Paladins benefit from early WIS.

    But the real issue was spending 12 on DEX whether it hit breakpoints or not. Putting some of that into CON and the spell stat is much better. Thanks!!

    Leave a comment:


  • Nick
    replied
    Originally posted by DavidMedley
    No sorry I'm wrong looks like only an odd point after splitting between WIS and CON is going to DEX so you are hitting that breakpoint. Seems like a very good system. Certainly there is room to quibble, but it's such a huge improvement over the prior versions!

    Please do exactly this for BGs.
    That is easily doable. However, I thought there was some discussion (which I can no longer find) where we were thinking that blackguards actually wanted more INT for their spells (whirlwind, etc), and didn't care so much about blows because with big weapons they were not taking full advantage anyway.

    But tell me I'm wrong and I'll just remove the LIKE_SPELLS flag again and everything will be good

    Leave a comment:


  • DavidMedley
    replied
    No sorry I'm wrong looks like only an odd point after splitting between WIS and CON is going to DEX so you are hitting that breakpoint. Seems like a very good system. Certainly there is room to quibble, but it's such a huge improvement over the prior versions!

    Please do exactly this for BGs.

    Leave a comment:


  • DavidMedley
    replied
    Current nightly Dwarf Paladins puts 4 pts each in DEX, WIS, and CON, which is far superior. And now I see it's trying to hit the DEX breakpoint but is overshooting by 1*. So you're actually pretty close to a damn good system.

    *EDIT: I was wrong
    Last edited by DavidMedley; February 18, 2021, 14:51.

    Leave a comment:


  • DavidMedley
    replied
    The 4.2.1 and I don't know how many versions prior default buy is bad. It doesn't work like the code says it should. The latest version also doesn't work like the code says it should, but it's coming out a lot better IMO anyway.

    The 4.2.1 Dwarf Paladin is a great example of a terrible default buy:
    8 pts in STR to bring that up to 18/20 (which is arguably perfect)
    12 pts in DEX to bring that up to 15 (this is a huge waste imo)

    Leave a comment:


  • Nick
    replied
    Originally posted by DavidMedley
    One other note: I think Blackguards should also hit the DEX blows breakpoint. They need the blows as much as anyone IMO. Splitting the remainder between INT and CON seems fair.
    OK, wait, so why am I doing this then?

    Leave a comment:


  • DavidMedley
    replied
    One other note: I think Blackguards should also hit the DEX blows breakpoint. They need the blows as much as anyone IMO. Splitting the remainder between INT and CON seems fair.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎