Current master post-4.2.1

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  • Nick
    replied
    With luck we'll have a proponent for all 9! possibilities soon (maybe 8!, everyone seems to want warriors first).

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  • bughunter
    replied
    I'm sentimental.

    I'm kinda attached to the idea of putting them in order of their introduction to the game... Warrior being the OG adventurer, so gets listed first, followed by Rogue, Priest and Wizard, in any order... this would put Blackguard last.

    It's organic, and acknowledges the long history of the roguelike genre.

    Any newbie with any experience with fantasy gaming will understand it intuitively.

    But ultimately, it really doesn't matter very much at all.

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  • fph
    replied
    What do others think?
    I like DavidMedley's suggestion. Sorting by class complexity makes sense and seems a good newbie-friendly change.

    As for class complexity, I have no doubts that beating orcs with a stick is simpler than beating orcs with a stick and occasionally casting spells, which in turn is simpler than using spells, wands, and arrows while not letting them get close because you're squishier.

    Leave a comment:


  • archolewa
    replied
    Honestly, in my experience, with the possbile exception of Priests, the full casters are harder to play. They have fewer hitpoints, and their primary source of offense can run out of juice. So they tend to be less forgiving of mistakes.

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  • DavidMedley
    replied
    My thoughts on this subject are heavily influenced by introducing the game to my sons (12 and 9 yo) and seeing what works for them.

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  • DavidMedley
    replied
    Originally posted by Ingwe Ingweron
    a "full-caster" is less complex than a "half-caster", one class being simpler than a hybrid of two classes.
    Yes, fully matters of opinion and there are several sensible ways to organize. But this is a fact: there's about 40% less spells to learn as a Paladin than as a Priest. Also, I think 0%-50%-100% is a bit more intuitive sorting than 0%-100%-50%.

    The current none-full-half order is fine with me, honestly. But the seeming lack of organization within that framework causes my OCD to flare a little.
    Last edited by DavidMedley; December 6, 2020, 17:56.

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  • mrfy
    replied
    To me, it makes more sense to have it in the order of Warrior, full casters followed by their half casters.

    Warrior

    Mage
    Rogue

    Druid
    Ranger

    Priest
    Paladin

    Necromancer
    Blackguard

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by DavidMedley
    Yeah, nothing wrong with that. Let me propose a different order, based roughly on class complexity.
    I don't really care one way or another, but I do find you are making an implied assumption that is really a matter of opinion. You propose that "half-casters" are less "complex" than full-casters, therefore place them first after warrior. However, that is entirely based on a point of view. From another point of view a "full-caster" is less complex than a "half-caster", one class being simpler than a hybrid of two classes.

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  • Gwarl
    replied
    Originally posted by Sphara
    Awesome.

    Are there any other ways of reaching Gwarl than waiting him to appear in angband.live chat?

    I've sent a personal message weeks ago. He finally addressed me in angband.live that he has sent my bug report further regarding to my vanilla save file. He just never removed the save file. He even apologized me for having a long absence. I have specifically stated that a save file of 'SPHARAGAIN' in angband.live is corrupted. But it is still there. I'm forced to play 4.2.1. Not a bad thing as such, but I want to be a part of new development. As far as playtesting goes.

    So, unless there is not a string of misunderstandings, just remove spharagain vanilla nightly save file. And if there is another person who can do this, please inform me.

    Loving f'***ing everyone, Sphara
    Sorry it's gone now.

    Leave a comment:


  • Nick
    replied
    Originally posted by DavidMedley
    I still haven't figured out when it works and when it doesn't. But sometimes, seemingly most times, when I have a thrown weapon in my quiver I can't fill the "w" slot of my inventory. When the w slot is filled with 35 or fewer missiles I can't pick up a thrown weapon. I've tried inscribing @v0 and @v1 and it seems to work -- I see it listed in my quiver -- but I don't get the inventory space benefit consistently.
    OK, looks like there's something wrong with the counting.

    Leave a comment:


  • DavidMedley
    replied
    Originally posted by Nick
    When does it not work? I know there are difficulties if you also have ammo inscribed with @f0, but are there other cases?
    I still haven't figured out when it works and when it doesn't. But sometimes, seemingly most times, when I have a thrown weapon in my quiver I can't fill the "w" slot of my inventory. When the w slot is filled with 35 or fewer missiles I can't pick up a thrown weapon. I've tried inscribing @v0 and @v1 and it seems to work -- I see it listed in my quiver -- but I don't get the inventory space benefit consistently.

    Leave a comment:


  • bughunter
    replied
    Originally posted by Nick
    What do others think?
    If it doesn't have even the most remote possibility of breaking something else, then go for it.

    Otherwise, don't fiddle with it.

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  • Sphara
    replied
    I cannot see any reasons to oppose this. It won't affect me ofc, but if it helps new players, why not?

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  • Nick
    replied
    Originally posted by DavidMedley
    Yeah, nothing wrong with that. Let me propose a different order, based roughly on class complexity.
    So we could do this, and it doesn't break savefiles (the class name is stored). I'm inclined to not change things like this unless there's a strong reason, though.

    What do others think?

    Leave a comment:


  • DavidMedley
    replied
    Yeah, nothing wrong with that. Let me propose a different order, based roughly on class complexity.

    Non-Casters
    - Warrior
    Half-Casters
    - Ranger
    - Paladin
    - Rogue
    - Blackguard
    Full Casters
    - Druid
    - Priest
    - Mage
    - Necromancer

    This is not too different from the current order except that currently it goes Warrior, Full, Half. In this version I kept the type of magic order the same: Nature, Holy, Arcane, Shadow. My main priority is thinking of a new player who tries the classes in order, probably skipping a few along the way.

    Another way that gives precedence to the old school classes would be to organize by magic school alphabetically:

    - Warrior
    Arcane
    - Rogue
    - Mage
    Holy
    - Paladin
    - Priest
    Nature
    - Ranger
    - Druid
    Shadow
    - Blackguard
    - Necromancer

    But I like this less because of the new player scenario I posited above.

    Leave a comment:

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