Current master post 4.2.0
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Does fear cumulate? Is it so that everytime @ gets "You are terrified!" more rounds are added to the counter?
I assumed that "You feel bolder now." means that the fear counter has gone to zero. However, in my current game, I ate a Mushroom of Terror, got scared by some monster on top of that and then got "You feel bolder now." message. The Terror was still on and @ was unable to harm a fly in melee. Is the Terror counter different from Fear counter? If so, then the fear messages should probably be tweaked a bit, when Terror is on.Comment
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You can think of Terror as separate from Fear. Fear can be removed by !Boldness, !Heroism, or !Berserk Strength. Warriors of a certain level become immune to Fear. However, Terror is unresistable and incurable, except by time. (A similar condition exists when wearing =Escaping. Though that instantly disappears upon removing the ring.)Does fear cumulate? Is it so that everytime @ gets "You are terrified!" more rounds are added to the counter?
I assumed that "You feel bolder now." means that the fear counter has gone to zero. However, in my current game, I ate a Mushroom of Terror, got scared by some monster on top of that and then got "You feel bolder now." message. The Terror was still on and @ was unable to harm a fly in melee. Is the Terror counter different from Fear counter? If so, then the fear messages should probably be tweaked a bit, when Terror is on.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Thanks. That how I gathered it probably is. The messages concerning fear under Terror are a bit misleading, but not a big deal really.You can think of Terror as separate from Fear. Fear can be removed by !Boldness, !Heroism, or !Berserk Strength. Warriors of a certain level become immune to Fear. However, Terror is unresistable and incurable, except by time. (A similar condition exists when wearing =Escaping. Though that instantly disappears upon removing the ring.)Comment
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I've been seeing a weird double keypress happen in the latest nightly. I've noticed it happening with the movement keys, I use an external usb keypad with my macbook pro, but I think it also happens with regular commands occasionally.
I've also had the game crash while fighting monsters (several times). I tried last night to get a save file but didn't succeed. I'll keep trying.Comment
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To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Another odd bug. @ has complete monster memory, but when faced with Harowan, "Nothing is known about his attack".“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I feel like that might have been around for a while. Will check.To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.
Complete from copying over monster.txt?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Yes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy.
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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OK, found and fixed. In fact, you wouldn't get any memory for anything deeper than great crystal drakesYes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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OK, I can confirm this happens with TO, but shooting a monster to death with arrows seems to result in the target being released correctly.To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Agreed. It seems to make sense for shots to be throwable effectively, but it needs more thought.I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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What was the old percentage?
Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.Comment
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I think it was 25% and arrows like 35%. 25%->1% is quite a nerf.What was the old percentage?
Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.Comment
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