What are the current plans for the next release? ETA, will it be 4.2.1 or 4.3, anything that needs to be in it that's not in yet, etc.
Current master post 4.2.0
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Playing the nightly (4.2.0 may be the same) and there was a spear under webs. I couldn't find any indication it was there except for the object window and moving over it. Seems like if it's hidden from sight it should be hidden from the object window, or if it's visible in the object window it should be visible on screen or at least to the look command. Or possibly I remembered it was there from before the webs covered it, but I still feel the same principle should apply.
As for next release - once the nightlies are bug free is the general idea. With the new blackguards I wanted a little time for bugs to emerge and minor changes to be made too. Bugs are down under 20 now, so I think around a month is possible - but it could be longer, or theoretically shorter. And it will be 4.2.1 - the general idea being that 4.2 was a major change, and the 4.2.x series is essentially improvements on that, and maintains savefile compatibility.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Sounds good. Thanks for the update.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Perhaps this is a problem of the android port but I'll report a possible bug here, just in case.
When inspecting Google's Play Console I see that there are several crashes in findpath, from anonymous users.
After trying to dissect the ndk coredump, the ndk-stack tool points me to this line:
Code:pf_result[pf_result_index++] = '0' + (char)(10 - dir);
I'll try to reproduce the bug.Comment
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Perhaps this is a problem of the android port but I'll report a possible bug here, just in case.
When inspecting Google's Play Console I see that there are several crashes in findpath, from anonymous users.
After trying to dissect the ndk coredump, the ndk-stack tool points me to this line:
Code:pf_result[pf_result_index++] = '0' + (char)(10 - dir);
I'll try to reproduce the bug.
EDIT: OK, one massive bug found here already. I'm rewriting the whole thing.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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- A file in your user directory (the same one your randart.log was in) called randart.txt or
- A file in the archive directory inside your user directory, called randart_0ff02d87.txt
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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The Quake spell of the BG destroys the town and leaves the dungeon intact... Sorry, but its funny!
The logic is reversed. effect_handler_EARTHQUAKELast edited by Diego Gonzalez; April 18, 2020, 16:17.Comment
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Sorry. It's still happening in my game so lets try again.
https://www.dropbox.com/s/jvksruw44o...02d87.txt?dl=0
More likely is that some of the code in the symbol query function is dubious; I'm going to rewrite that a bit and we'll see if the next update fixes the problem.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Well, it's really a food indicator, but that makes the hint too long; I was thinking of bar as in progress bar. How does "The food indicator at the bottom of the screen shows how well fed you are." sound?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Well, I've done a complete rewrite of the pathfinding function so it is much more efficient, and I think I have done sufficient bounds checking on the path array. Run behaviour is still a bit odd, so I'm going to have a look at fixing that too, and this should be in an update that I'll push later today.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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