Current master post 4.2.0
Collapse
X
-
After magic has been reworked, I am sometimes confused about which stat is used for spellcasting by each class. Would it be possible to show it in the character creation screen? For instance "Learns nature magic [WIS]". It would be helpful also for new players.--
Dive fast, die young, leave a high-CHA corpse.Comment
-
Speaking of which, what if we moved Druids to INT? I know this breaks with some traditions, but the race/ class combos for Druids are also breaking tradition. Would it then be 5 INT and 3 WIS casters? I don't see Blackguards as especially wise, but I don't see them as especially smart, either. Could swap them to WIS and the race combos might improve for both classes. This would disrupt some other things as well, but I think it's worth considering.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
-
Speaking of which, what if we moved Druids to INT? I know this breaks with some traditions, but the race/ class combos for Druids are also breaking tradition. Would it then be 5 INT and 3 WIS casters? I don't see Blackguards as especially wise, but I don't see them as especially smart, either. Could swap them to WIS and the race combos might improve for both classes. This would disrupt some other things as well, but I think it's worth considering.
Even shorter version - no thanksOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
What about dropping normal elves a couple points of INT and raising a couple points of WIS?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
-
For my personal take on races, see here.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Yeah, that makes sense for sure.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
-
Where are we with thrown weapons? I see that the thrown damage is shown upon inspection, but it seems really low compared to shooting.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
-
If I have a good throwing weapon I am unwilling to throw it at a dangerous unique for fear that I have to run away and leave it on the ground. And, for non-dangerous monsters, why using my throwing spear when I can kill them easily even without it...
Maybe it is just my hoarding instinct kicking in though.--
Dive fast, die young, leave a high-CHA corpse.Comment
-
Throwing for rogues at least should be competitive. The thing I really ought to do is allow thrown weapons in the quiver, but I haven't got to that yet.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
We all know that Angband characters can browse a book while holding a bow, a greatsword, a shield and a lantern. And that they can carry an insane amount of gear and potions in their inventory. So at this point having a reserve of 10 throwing hammers and throwing them at monsters one per turn like a machine gun doesn't sound like a stretch.--
Dive fast, die young, leave a high-CHA corpse.Comment
-
New builds are up on the nightlies page and angband.live (source is here) with the following changes:- Digestion rate fixed (thanks PowerWyrm)
- New data file chest_trap.txt and overhaul of chest traps (thanks to a comment by tangar)
- Removal of obsolete treatment of gold graphics (thanks moosferatu)
- Massive effort of plugging memory leaks from (naturally) backwardsEric
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Need to check latest V build, but I ported the chest changes today and when I try to open a "locked" chest, my game crashes with trap->effect = NULL...
EDIT: in latest V build, opening a "locked" chest results is "bad effect passed to effect_do() please report this bug".Last edited by PowerWyrm; April 1, 2020, 18:20.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
Need to check latest V build, but I ported the chest changes today and when I try to open a "locked" chest, my game crashes with trap->effect = NULL...
EDIT: in latest V build, opening a "locked" chest results is "bad effect passed to effect_do() please report this bug".One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
Comment