Current master post 4.2.0

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  • wobbly
    Prophet
    • May 2012
    • 2633

    No idea. I haven't yet found where the routine is called from or what it actually does with the knowledge yet. I'm struggling to understand how most of the spell code actually works. My experience playing was that it isn't doing anything. Also breathe weapons have switched to "innate" & I'm not sure what difference that actually makes. Heck maybe it sets the monster to know your resist & then just ignores the knowledge.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      Originally posted by Pete Mack
      Wobbly--does this mean you can take of Narya once the monster learns your immunity (and presumably doesn't hit you in melee with the same element)?
      In principle, kind of; monsters do have a chance to forget the current player state occasionally, and how much notice they take of their knowledge depends on how smart they are (smart monsters take more notice, so are actually easier to fool the way you describe).

      Checking this stuff out has made me aware of a huge hole in the system, though - monsters don't learn from breath attacks. Something will have to be done.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        Not very smart then. It should keep trying occasionally just to keep you honest, at around 10%-20% odds.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          New builds up on the nightlies page and angband.live (source is here) with the following changes:
          • More improvements to macOS port from backwardsEric, including re-fixing sound;
          • Finally incorporated a patch from molybdenum allowing fancier color-cycling for multicolored monsters;
          • Made the throw command start on the inventory instead of the quiver;
          • Several class changes foreshadowed here:
            • Re-introduced the device damage boost, at half its former value;
            • Reduced duration of Mana Channel to 5+d5, and increased its mana cost;
            • Make Cover Tracks (ranger spell) more effective, and make monsters generally a bit less psychic about where the player is;
            • Blackguards get crowd-based regeneration and damage reduction, a spell to make monsters more likely to rush the player instead of breathing or casting, more hitpoints, ability to wear more armour without impairing spellcasting, permanent aggravation, and melee splash-damage to adjacent monsters.
          Some big changes, especially to blackguards; very interested to hear how they play.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            Looks like blackguards are digesting way too fast, will have to track that down.

            EDIT: Bug found and fixed, new builds will be up shortly.
            Last edited by Nick; February 23, 2020, 12:58. Reason: Resolved
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Diego Gonzalez
              Adept
              • May 2007
              • 170

              Probably a stupid thing, but...

              z_info->move_energy * 3 / 4

              Should be

              3 * z_info->move_energy / 4

              Years ago the 3/4 part could be optimized to 0. I remember angband coders being careful about that.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                Originally posted by Diego Gonzalez
                Probably a stupid thing, but...

                z_info->move_energy * 3 / 4

                Should be

                3 * z_info->move_energy / 4

                Years ago the 3/4 part could be optimized to 0. I remember angband coders being careful about that.
                Cool, thanks.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • qaz
                  Rookie
                  • Jul 2017
                  • 4

                  ?

                  I started playing around 1993? - 2.5.1 - 2.7.9 - 2.8.1 - 2.8.3 was pretty stable. The 3s never worked well on Macs and I stoped playing games in 2000. I like 4.0.5 but I don't think artifacts on the ground should be destructible as that does not make sense traditionally after all and if it were posable monsters would have destroyed them by acid or intention a long time ago. Destruction can destroy an Artifact - you must be kidding; I was shocked. Not possible in 1990's so why now. Maces of Disruption always *slay* undead; not now; that's what made them so great. I am not completely sure about all I have said!
                  Last edited by qaz; February 24, 2020, 16:53.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    New builds are now up with refinements to the changes to blackguards and rangers.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      Originally posted by qaz
                      I started playing around 1993? - 2.5.1 - 2.7.9 - 2.8.1 - 2.8.3 was pretty stable. The 3s never worked well on Macs and I stoped playing games in 2000. I like 4.0.5 but I don't think artifacts on the ground should be destructible as that does not make sense traditionally after all and if it were posable monsters would have destroyed them by acid or intention a long time ago. Destruction can destroy an Artifact - you must be kidding; I was shocked. Not possible in 1990's so why now. Maces of Disruption always *slay* undead; not now; that's what made them so great. I am not completely sure about all I have said!
                      Note that artifacts are not lost in this process unless you have identified them; they can get regenerated later. The reason this was added was to eliminate a tactic of walking up to vaults, using Destruction to remove the enemies, and then picking through the rubble for the artifacts. It was a zero-risk, high-reward strategy, and such things tend to get targeted by game developers because otherwise every game ends up looking the same. As I recall, the main alternative considered at the time was to make vaults Destruction-proof; I don't recall the finer points of the debate though.

                      I don't think Maces of Destruction had *Slay* undead, just the regular slay. But I admit it's been a long time so I could be wrong.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        New builds on the nightlies page and angband.live (source here) with a few changes:
                        • More fixes to tiles from backwardsEric
                        • Some code fixes that unbreak elemental attack side-effects (thanks wobbly)
                        • Spells no longer show negative duration (#4206)
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Chud
                          Swordsman
                          • Jun 2010
                          • 309

                          Playing a recent nightly (not the most recent, but pretty new), and it seems that most monsters lose track of me quite a bit more quickly than they used to (there are some exceptions, like those oh-so-obnoxious hasty ents...).

                          Overall, this makes looting vaults a lot easier, at least so far; Portal and sometimes even Phase Door take me out of their detection range, so I can blink out, rest, go lure a few more out and pick them off, repeat. It may be my imagination, but it seems to me that I used to have to get farther away before most things would lose me.

                          I don't mind this, and it does seem to vary, maybe by monster level? I did find that the Tarrasque was already heading for me by the time it came within telepathy range, so that was different.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            New builds are now up on the nightlies page and angband.live (source is here) with the following changes:
                            • Several more improvements to the macOS frontend from the inestimable backwardsEric
                            • Another fix from backwardsEric that stops weirdness from resizing while a menu is up
                            • Improvements to the GCU port from moosferatu (I think)
                            • New command 'S' to browse the character's race and class abilities
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2987

                              Draught of the Ents which acts like both a potion of strength and constitution costs 1 gold, shouldn't it be a *bit* more expensive?
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9647

                                Originally posted by PowerWyrm
                                Draught of the Ents which acts like both a potion of strength and constitution costs 1 gold, shouldn't it be a *bit* more expensive?
                                Yes, thank you.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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