Angband 4.2.0

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  • gglibertine
    Adept
    • Dec 2007
    • 234

    #91
    Originally posted by Ingwe Ingweron
    So, that pesky and elusive run-past bug still exists. My new @ just ran past some copper coins and had to back up to retrieve them.
    I am *only* noticing this happening with copper coins; other coins get picked up. Maybe an anomaly, maybe a clue?

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #92
      Was it coins or a monster?

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #93
        Originally posted by Pete Mack
        Was it coins or a monster?
        In my case coins.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • gglibertine
          Adept
          • Dec 2007
          • 234

          #94
          Originally posted by Ingwe Ingweron
          In my case coins.
          Same -- copper coins. Some dropped by monsters, others were just lying there.

          Comment

          • gglibertine
            Adept
            • Dec 2007
            • 234

            #95
            Originally posted by gglibertine
            I am *only* noticing this happening with copper coins; other coins get picked up. Maybe an anomaly, maybe a clue?
            Disregard this. It seemed like there was a pattern, but further experimentation doesn't bear it out.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #96
              Is it repeatable? That is, if you try running by the coins in the same direction a second time, does it happen again? If so, a save file is possible.

              Comment

              • gglibertine
                Adept
                • Dec 2007
                • 234

                #97
                Originally posted by Pete Mack
                Is it repeatable? That is, if you try running by the coins in the same direction a second time, does it happen again? If so, a save file is possible.
                Nope, the second time @ successfully picks up the treasure. Quite a frustrating bug to nail down, this one. I'm keeping an eye out for any repeat behaviour.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  #98
                  I can produce a version of this. Stand next to gold or an object that would normally be auto-picked up. Wizard mode in a monster to interrupt run. Walking onto the object will pick it up. Running onto it wont.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #99
                    Another bug in effect_handler_EARTHQUAKE() spotted while porting the struct loc refactoring (commit 7be84e3):

                    old code:

                    Code:
                    y = py + ddy_ddd[i];
                    x = px + ddx_ddd[i];
                    if (map[16 + y - centre.y][16 + x - centre.x]) continue;
                    new code:

                    Code:
                    struct loc grid = loc_sum(pgrid, ddgrid_ddd[i]);
                    if (map[16 + y - centre.y][16 + x - centre.x]) continue;
                    This leaves x and y uninitialized (in fact they should be equal to 32), breaking earthquakes.

                    Fix: replace with grid.y and grid.x.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • spara
                      Adept
                      • Nov 2014
                      • 235

                      More random feedback. I like the way the new books have been named so that the school is obvious. It's also nice that the description of the book says if @ can read the book. I did not notice that at first though, since the the first necro book had nothing in the description and I assumed the others did not have anything either in their description. The most awesome thing would be, if all books had some kind of flavor text and would mention which classes can read the book.

                      I understand that coming up with good flavor texts is much more work than one would assume, so at least adding notification about the classes that can read the book at some point would make the game a bit more approachable.

                      Comment

                      • Oraticus
                        Apprentice
                        • Sep 2014
                        • 84

                        Another annoying bug... it used to be that if you were casting spells, you could hit a direction and the spell would travel that direction, allowing you to blind-fire down a corridor if you knew enemies were on their way down. I tried it today with lightning strike, and when I hit "right", it just blew up at my feet. I was using the num pad, so I tried it with num lock both on and off, and I even tried it with the arrow keys. Just burst at my feet each time. Maybe other spells work (Raise earth works, but that's because it beams anyways)... maybe just ball spells? Anyone able to test, or seeing this same behavior?

                        Comment

                        • fph
                          Veteran
                          • Apr 2009
                          • 1030

                          I think that the idea is that lightning strike comes "from the sky" (or the dungeon ceiling?) like an air strike, instead of travelling in a straight line from your hands. (I didn't check, but I'd be curious to see if you can target a tile you can't see behind a corner).
                          --
                          Dive fast, die young, leave a high-CHA corpse.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9638

                            Originally posted by fph
                            I think that the idea is that lightning strike comes "from the sky" (or the dungeon ceiling?) like an air strike, instead of travelling in a straight line from your hands. (I didn't check, but I'd be curious to see if you can target a tile you can't see behind a corner).
                            That's correct. Lightning strike can target any grid the player can see, but you need to pick an actual grid to hit. I'll see if I can make that a bit clearer.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9638

                              Originally posted by PowerWyrm
                              Another bug in effect_handler_EARTHQUAKE() spotted while porting the struct loc refactoring (commit 7be84e3):

                              old code:

                              Code:
                              y = py + ddy_ddd[i];
                              x = px + ddx_ddd[i];
                              if (map[16 + y - centre.y][16 + x - centre.x]) continue;
                              new code:

                              Code:
                              struct loc grid = loc_sum(pgrid, ddgrid_ddd[i]);
                              if (map[16 + y - centre.y][16 + x - centre.x]) continue;
                              This leaves x and y uninitialized (in fact they should be equal to 32), breaking earthquakes.

                              Fix: replace with grid.y and grid.x.
                              Thanks, as usual

                              For everyone else reporting stuff, I am reading this thread and will get to it. Eventually.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                Originally posted by Nick
                                ...will get to it. Eventually.
                                Beleriand?
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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