Angband 4.2.0

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • gglibertine
    Adept
    • Dec 2007
    • 234

    #16
    Amazing! Thanks so much for all the hard work you've put in, Nick -- you've really made big improvements to the game and I'm already finding new and interesting ways to die!

    Comment

    • Bill Peterson
      Adept
      • Jul 2007
      • 190

      #17
      So now we have to talk about trying to cast spells with a half-cast character. Is this subtle humor from the devs?

      All the information about classes, spell books, and spells is in class.txt in the gamedata directory.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9648

        #18
        Originally posted by Bill Peterson
        All the information about classes, spell books, and spells is in class.txt in the gamedata directory.
        Or you can find it here.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9648

          #19
          Originally posted by Holy_Rage
          Congratulations and thank you for the hard work!

          In celebration... a small something:

          I assume that's me with the arrows - excellent likeness.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Hounded
            Adept
            • Jan 2019
            • 128

            #20
            Loving this new version. The food varieties especially are creating a great ambience.

            One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!" are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?
            It Breathes. You die.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9648

              #21
              Originally posted by Hounded
              One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!" are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?
              OK, looks like Shockbolt and I both missed that - there are no new dwarf tiles.

              Nice start to 4.2.0 bug discovery
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Huqhox
                Adept
                • Apr 2016
                • 145

                #22
                Late to the party as ever but I would like to add my thanks to Nick and everyone else who contributed
                "This has not been a recording"

                Comment

                • Bill Peterson
                  Adept
                  • Jul 2007
                  • 190

                  #23
                  Originally posted by Nick
                  Or you can find it here.
                  I did look there first and wasn't satisfied with the paladin description. I had just wasted precious low level money on the second town prayer book and wanted a more detailed look at the paladin casting abilities.

                  I will say that the way you all have organized the source code is vastly superior to previous versions. Having the .txt files rather than putting the information in .h and .c files is brilliant.

                  Comment

                  • Bill Peterson
                    Adept
                    • Jul 2007
                    • 190

                    #24
                    Originally posted by Hounded
                    Loving this new version. The food varieties especially are creating a great ambience.

                    One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!" are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?
                    Look at the file xtra-shb.prf in the lib/tiles/shockbolt directory. Once you figure out how they index into the .png image you can make changes.

                    Comment

                    • olivertheorem
                      Rookie
                      • Jan 2018
                      • 10

                      #25
                      Many thanks for all the work you've put in, Nick! Downloading now!

                      Comment

                      • fph
                        Veteran
                        • Apr 2009
                        • 1030

                        #26


                        As a lvl12 dwarf paladin with 13 Wisdom, the duration of my heroism prayer is, apparently, given by the roll of a die with -2 faces. When I cast it, nothing happens and the fabric of reality stays as usual.
                        --
                        Dive fast, die young, leave a high-CHA corpse.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9648

                          #27
                          Originally posted by fph


                          As a lvl12 dwarf paladin with 13 Wisdom, the duration of my heroism prayer is, apparently, given by the roll of a die with -2 faces. When I cast it, nothing happens and the fabric of reality stays as usual.
                          The behaviour is correct - paladins only get the heal and remove fear bit at first, and the actual heroism effect kicks in at level 15 - but the duration does look a bit silly.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • bio_hazard
                            Knight
                            • Dec 2008
                            • 649

                            #28
                            Very late congrats on this release! I haven't really played much with the recent dev versions so most of these changes will be new to me.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              Originally posted by Nick
                              The behaviour is correct - paladins only get the heal and remove fear bit at first, and the actual heroism effect kicks in at level 15 - but the duration does look a bit silly.
                              This feels weird to me; spells shouldn't have negative durations and I expect newbies will have trouble figuring out that the spell still has utility even if it doesn't confer a temporary buff. Hell, I might wonder if casting Heroism with no duration would still do anything.

                              I suggest making the minimum duration be, say, 3 turns. Not long enough to be really useful but not so short that it's inconceivable that it would be helpful.

                              Comment

                              • MattB
                                Veteran
                                • Mar 2013
                                • 1214

                                #30
                                Loving it so far, just a few points...

                                I) The description for the wand of darkness says it does damage, but I'm not sure it does. Certainly doesn't beam like the graphics show (as in the darkness beams but the damage doesn't, if at all).
                                II) If I use a wand of disable traps on a trap I am told it is disarmed. But the image is unchanged (using Shockbolt) and if I then walk over it I am told again that I have just disarmed it. Again.
                                III) Is the dungeon darker than it used to be? Obviously the light mechanics have changed recently, but it just seems that there are fewer lit rooms in the early dungeon. This makes the torch-bearing times quite a chore. I might be wrong here, of course; it could just be an imagined effect of the new mechanics.
                                IV) I absolutely adore the Shockbolt graphics. However, the addition of background colour has made the monsters much harder to determine at 2x1 size - a problem /I never had before. But this might just be me.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎