Amazing! Thanks so much for all the hard work you've put in, Nick -- you've really made big improvements to the game and I'm already finding new and interesting ways to die!
Angband 4.2.0
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So now we have to talk about trying to cast spells with a half-cast character. Is this subtle humor from the devs?
All the information about classes, spell books, and spells is in class.txt in the gamedata directory.Comment
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Loving this new version. The food varieties especially are creating a great ambience.
One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!" are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?It Breathes. You die.Comment
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One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!" are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?
Nice start to 4.2.0 bug discoveryOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Or you can find it here.
I will say that the way you all have organized the source code is vastly superior to previous versions. Having the .txt files rather than putting the information in .h and .c files is brilliant.Comment
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Loving this new version. The food varieties especially are creating a great ambience.
One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!" are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?Comment
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As a lvl12 dwarf paladin with 13 Wisdom, the duration of my heroism prayer is, apparently, given by the roll of a die with -2 faces. When I cast it, nothing happens and the fabric of reality stays as usual.--
Dive fast, die young, leave a high-CHA corpse.Comment
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The behaviour is correct - paladins only get the heal and remove fear bit at first, and the actual heroism effect kicks in at level 15 - but the duration does look a bit silly.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Very late congrats on this release! I haven't really played much with the recent dev versions so most of these changes will be new to me.Comment
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I suggest making the minimum duration be, say, 3 turns. Not long enough to be really useful but not so short that it's inconceivable that it would be helpful.Comment
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Loving it so far, just a few points...
I) The description for the wand of darkness says it does damage, but I'm not sure it does. Certainly doesn't beam like the graphics show (as in the darkness beams but the damage doesn't, if at all).
II) If I use a wand of disable traps on a trap I am told it is disarmed. But the image is unchanged (using Shockbolt) and if I then walk over it I am told again that I have just disarmed it. Again.
III) Is the dungeon darker than it used to be? Obviously the light mechanics have changed recently, but it just seems that there are fewer lit rooms in the early dungeon. This makes the torch-bearing times quite a chore. I might be wrong here, of course; it could just be an imagined effect of the new mechanics.
IV) I absolutely adore the Shockbolt graphics. However, the addition of background colour has made the monsters much harder to determine at 2x1 size - a problem /I never had before. But this might just be me.Comment
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