Minor thing. When having fire immunity, running into lava still stops with a warning "... step into it?" whereas walking into lava does not give such a warning.
Current master post-4.1.3
Collapse
X
-
Something's bothering me a lot with the latest classes... Rogues are not able to detect traps??? Err... Sorry but that's like the first thing you learn as a rogue, like "FIRE" for mages or "CURE" for priests.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Comment
-
One of the aims was to spread the lump of monsters before DL50 out a bit, which mostly got done by moving things deeper and buffing them. I thought dreads, in comparison to other things (especially the other ghosts), were probably more of a DL44 monster, but maybe they should be buffed a bit too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
I don't dispute that dreads are tougher then most things at their old depths but I do dispute that monsters should appear at there "correct" depth in the monster list (see others comments upthread on white wraiths).
You know one of the changes I liked least in late poscheng was the removal of Gachapin. He appeared super early for the threat level he presented, adding occassional danger to otherwise "safe" mid-levels. An early dangerous monster presents a different threat to OOD, eapecially considering there's a dynamic (earlier dreads + OOD). It's a different density & probability spread. I think it's a mistake to impose too much order here.Comment
-
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
Ok maybe you can help me here...
I have implemented in PWMAngband the change that moves all books from object.txt to class.txt and now I have a constant crash when launching the game.
The crash happens when registering the artifacts. I have put a watch on "classes->start_items->kind->name" which shows "Word of Recall", but when the game registers the Arkenstone, this value changes to "NULL" when the code does:
Any idea?Code:temp = mem_realloc(k_info, (z_info->k_max + 1) * sizeof(*temp));
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
It may be the order you are reading the datafiles. Both the books (in class.txt) and the special artifacts add extra object kinds to k_info, but books increment k_max and ordinary_kind_max, where special artifacts only increment k_max. Because of this you have to parse artifact.txt after class.txt in init_arrays().Ok maybe you can help me here...
I have implemented in PWMAngband the change that moves all books from object.txt to class.txt and now I have a constant crash when launching the game.
The crash happens when registering the artifacts. I have put a watch on "classes->start_items->kind->name" which shows "Word of Recall", but when the game registers the Arkenstone, this value changes to "NULL" when the code does:
Any idea?Code:temp = mem_realloc(k_info, (z_info->k_max + 1) * sizeof(*temp));
That's my best guess, anyway
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Don't worry, I don't think I've created a perfectly smooth monster difficulty progressionI don't dispute that dreads are tougher then most things at their old depths but I do dispute that monsters should appear at there "correct" depth in the monster list (see others comments upthread on white wraiths).
You know one of the changes I liked least in late poscheng was the removal of Gachapin. He appeared super early for the threat level he presented, adding occassional danger to otherwise "safe" mid-levels. An early dangerous monster presents a different threat to OOD, eapecially considering there's a dynamic (earlier dreads + OOD). It's a different density & probability spread. I think it's a mistake to impose too much order here.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Seems I missed a part of the change in the corresponding commit. The field "kind" in struct start_item was replaced by the (tval,sval) pair, which of course fixes the problem since instead of loading the kind during parsing it's loaded when creating the character. Problem solved.It may be the order you are reading the datafiles. Both the books (in class.txt) and the special artifacts add extra object kinds to k_info, but books increment k_max and ordinary_kind_max, where special artifacts only increment k_max. Because of this you have to parse artifact.txt after class.txt in init_arrays().
That's my best guess, anyway
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
Comment