Current master post-4.1.3

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    I'd like to leave High Elves without an XP modifier for now - they were actually one of the reasons why I wanted it gone. Also, surely any argument that applies to them applies as well to Dunedain.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • fph
      Veteran
      • Apr 2009
      • 1030

      Bug report: while polymorphed, it's impossible to ignore objects. I think it's only a "convenience" UI option, and it should be excluded from the rule that polymorphed players cannot use objects.
      --
      Dive fast, die young, leave a high-CHA corpse.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        Originally posted by Nick
        [*]The experiment of having object power calculations in a data file is over; it was intended to give players the opportunity to tweak these calculations, but the actual effect was that when I wanted to tweak them I couldn't easily even understand it. So the power code is now all back in obj-power.c. Also, the process of making the data file required some changes to power calculations, the effect of which roughly seems to have been to undervalue many weapons. So there is a gameplay result of this change, which I hope will be to nerf randart weapons a bit as Grotug and others have been calling for. I'm interested to hear how this plays out before making any other randart changes.
        Something seems to have gone awry with treasure level feeling calculations, and I suspect it was somewhere in this change. I've had a @ scumming levels on DL97 and DL98 and have come across a rather large number of "Superb" "9" treasure feelings; so far, only one of those appeared to be legitimate.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • khearn
          Rookie
          • Jul 2007
          • 18

          Ingwe,

          Is it possible that you are ignoring things that are contributing to the level treasure feeling?

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Originally posted by khearn
            Ingwe,

            Is it possible that you are ignoring things that are contributing to the level treasure feeling?
            No, I used shift-k to unignore the levels when trying to figure out what I was missing. Something has definitely gone wrong with the treasure feeling.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              Originally posted by Ingwe Ingweron
              Something seems to have gone awry with treasure level feeling calculations, and I suspect it was somewhere in this change. I've had a @ scumming levels on DL97 and DL98 and have come across a rather large number of "Superb" "9" treasure feelings; so far, only one of those appeared to be legitimate.
              OK, thanks, will follow that up.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                Originally posted by Nick
                OK, thanks, will follow that up.
                Another one of those "9" levels; I haven't yet played through the level to see if the "9" was justified, but this is a different bug. Findirz is a Dunadan Rogue and has just cast Object Detection (twice in a row in fact, just to be sure I wasn't crazy). There are three red (*) unidentified, but clearly within range of the spell, while other items in that range were identified. Here is the savefile: Findirz.zip

                EDIT: I also made a quick look around the level at the items and again the "9" seems unjustified. Oh, this is all on the latest Apr 29, 84ffecf82, nightly.
                Last edited by Ingwe Ingweron; May 3, 2019, 17:27.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  Originally posted by Ingwe Ingweron
                  Another one of those "9" levels; I haven't yet played through the level to see if the "9" was justified, but this is a different bug. Findirz is a Dunadan Rogue and has just cast Object Detection (twice in a row in fact, just to be sure I wasn't crazy). There are three red (*) unidentified, but clearly within range of the spell, while other items in that range were identified. Here is the savefile: [ATTACH]1725[/ATTACH]

                  EDIT: I also made a quick look around the level at the items and again the "9" seems unjustified. Oh, this is all on the latest Apr 29, 84ffecf82, nightly.
                  OK, I see this and it's very odd. Most of those red stars aren't actually objects. Further investigation required.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Originally posted by Nick
                    OK, I see this and it's very odd. Most of those red stars aren't actually objects. Further investigation required.
                    Couldn't remember if they were objects, or ignored objects that were just not showing up. Shouldn't be former objects that were picked up by monsters, as @ had just cast Detect Objects. If I remember right, didn't we have a similar issue with the red stars way back when you and I were seriously play-testing every aspect of the recode project?
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2633

                      Started a kobold blackguard, default settings, angband.live & had 0 gold left after the starting kit.
                      Blackguard & necromancer's 1st book is still different. They are the only classes setup that way.
                      Ok I can see why I have no gold:
                      Code:
                      ### BLACKGUARD ###
                      book:shadow book:town:[Dark Rituals]:4:shadow
                      
                      
                      
                      spell:Dark Focus:8:5:5:8
                      ### NECROMANCER ###
                      book:shadow book:town:[Dark Rituals]:5:shadow
                      
                      book-graphics:?:P
                      
                      book-properties:400:40:10 to 100
                      
                      
                      
                      spell:Tap Unlife:7:0:50:3
                      Last edited by wobbly; May 6, 2019, 06:50.

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2633

                        Originally posted by Nick
                        New builds now on the nightlies page, with the following changes:
                        • The experiment of having object power calculations in a data file is over; it was intended to give players the opportunity to tweak these calculations, but the actual effect was that when I wanted to tweak them I couldn't easily even understand it. So the power code is now all back in obj-power.c. Also, the process of making the data file required some changes to power calculations, the effect of which roughly seems to have been to undervalue many weapons. So there is a gameplay result of this change, which I hope will be to nerf randart weapons a bit as Grotug and others have been calling for. I'm interested to hear how this plays out before making any other randart changes.
                        The price of cloaks has changed from 1 to 6 in the general store. It's identical to 4.1.3 in objects.txt so I'm assuming it changed when this changed? It's not necessarily a bad change, I'm just curious why prices changed & whether price changes were intentional.

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2633

                          One last comment for now. I'm not convinced by the new centipedes but I think I'd be more convinced if they had descriptions that matched their elemental attacks.

                          Comment

                          • Chud
                            Swordsman
                            • Jun 2010
                            • 309

                            Huh - it looks like the Mage penalty for handwear other than free action has gone away. (Current nightly.) I bet this happened a while ago and I only just now noticed, hm?

                            Comment

                            • khearn
                              Rookie
                              • Jul 2007
                              • 18

                              From post #1 of this thread:
                              • Arcane caster glove penalty removed


                              Please understand, I write the above with no intention of snarkiness, although I realise it could very easily come across that way. My intention really is to just be helpful.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9647

                                Originally posted by Chud
                                Huh - it looks like the Mage penalty for handwear other than free action has gone away. (Current nightly.) I bet this happened a while ago and I only just now noticed, hm?
                                Correct
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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