I'd like to leave High Elves without an XP modifier for now - they were actually one of the reasons why I wanted it gone. Also, surely any argument that applies to them applies as well to Dunedain.
Current master post-4.1.3
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[*]The experiment of having object power calculations in a data file is over; it was intended to give players the opportunity to tweak these calculations, but the actual effect was that when I wanted to tweak them I couldn't easily even understand it. So the power code is now all back in obj-power.c. Also, the process of making the data file required some changes to power calculations, the effect of which roughly seems to have been to undervalue many weapons. So there is a gameplay result of this change, which I hope will be to nerf randart weapons a bit as Grotug and others have been calling for. I'm interested to hear how this plays out before making any other randart changes.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Something seems to have gone awry with treasure level feeling calculations, and I suspect it was somewhere in this change. I've had a @ scumming levels on DL97 and DL98 and have come across a rather large number of "Superb" "9" treasure feelings; so far, only one of those appeared to be legitimate.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Another one of those "9" levels; I haven't yet played through the level to see if the "9" was justified, but this is a different bug. Findirz is a Dunadan Rogue and has just cast Object Detection (twice in a row in fact, just to be sure I wasn't crazy). There are three red (*) unidentified, but clearly within range of the spell, while other items in that range were identified. Here is the savefile: Findirz.zip
EDIT: I also made a quick look around the level at the items and again the "9" seems unjustified. Oh, this is all on the latest Apr 29, 84ffecf82, nightly.Last edited by Ingwe Ingweron; May 3, 2019, 17:27.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Another one of those "9" levels; I haven't yet played through the level to see if the "9" was justified, but this is a different bug. Findirz is a Dunadan Rogue and has just cast Object Detection (twice in a row in fact, just to be sure I wasn't crazy). There are three red (*) unidentified, but clearly within range of the spell, while other items in that range were identified. Here is the savefile: [ATTACH]1725[/ATTACH]
EDIT: I also made a quick look around the level at the items and again the "9" seems unjustified. Oh, this is all on the latest Apr 29, 84ffecf82, nightly.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Couldn't remember if they were objects, or ignored objects that were just not showing up. Shouldn't be former objects that were picked up by monsters, as @ had just cast Detect Objects. If I remember right, didn't we have a similar issue with the red stars way back when you and I were seriously play-testing every aspect of the recode project?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Started a kobold blackguard, default settings, angband.live & had 0 gold left after the starting kit.
Blackguard & necromancer's 1st book is still different. They are the only classes setup that way.
Ok I can see why I have no gold:
Code:### BLACKGUARD ### book:shadow book:town:[Dark Rituals]:4:shadow spell:Dark Focus:8:5:5:8 ### NECROMANCER ### book:shadow book:town:[Dark Rituals]:5:shadow book-graphics:?:P book-properties:400:40:10 to 100 spell:Tap Unlife:7:0:50:3
Last edited by wobbly; May 6, 2019, 06:50.Comment
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New builds now on the nightlies page, with the following changes:- The experiment of having object power calculations in a data file is over; it was intended to give players the opportunity to tweak these calculations, but the actual effect was that when I wanted to tweak them I couldn't easily even understand it. So the power code is now all back in obj-power.c. Also, the process of making the data file required some changes to power calculations, the effect of which roughly seems to have been to undervalue many weapons. So there is a gameplay result of this change, which I hope will be to nerf randart weapons a bit as Grotug and others have been calling for. I'm interested to hear how this plays out before making any other randart changes.
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