0. Get an escape. For you that means staff of teleportation (as well as any scroll escapes* from black market.) Noisy warriors with no detection *WILL* get ambushed by something they cant kill. (Ibsects that confuse, blind, or shriek are most likely.)
0.5. Start collecting CCW. Soon this will replace all CSW and neutralize poison better to have too much than too little.
1. Sell mysterious useless stuff for identification.
2. Use amulet of res elec
3. Only useful wands for troll warrior are Teleport Other(!), disable/disarm traps, and stone to mud (until you find a better digger.)
4. Go deeper. DL 30 should always be your initial goal. That's where stat potions are native; loot is better, too.
5. Carry sources of Illumination. Staff of light or Rod of Illumination. Rods of light for hallways. This cuts chance of ambush by a lot, until you get ESP and detection. Also allows better archery
6. Look for source of res fire, even as swap. Most Important resists are fire cold elec poison acid, in that order. Disenchantment is important for warrior, too, but it isn't usually fatal.
0.5. Start collecting CCW. Soon this will replace all CSW and neutralize poison better to have too much than too little.
1. Sell mysterious useless stuff for identification.
2. Use amulet of res elec
3. Only useful wands for troll warrior are Teleport Other(!), disable/disarm traps, and stone to mud (until you find a better digger.)
4. Go deeper. DL 30 should always be your initial goal. That's where stat potions are native; loot is better, too.
5. Carry sources of Illumination. Staff of light or Rod of Illumination. Rods of light for hallways. This cuts chance of ambush by a lot, until you get ESP and detection. Also allows better archery
6. Look for source of res fire, even as swap. Most Important resists are fire cold elec poison acid, in that order. Disenchantment is important for warrior, too, but it isn't usually fatal.
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