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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #76
    @Petofen--
    We did warn you Generally, wrecking all your gear is not worth a couple character levels. But clearing a jelly pit is something most everyone tries once. There are far more profitable ways to level up.

    Comment

    • Petoften
      Knight
      • Jun 2018
      • 566

      #77
      Is a ring of reckless attacks (3, 3) [-14] worth using?

      Comment

      • Petoften
        Knight
        • Jun 2018
        • 566

        #78
        Right now I'm running around with a curse necklace that teleports a lot. Sort of helps me explore.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #79
          Originally posted by Petoften
          Is a ring of reckless attacks (3, 3) [-14] worth using?
          That's pretty decent as those rings go. It's worth more if you're getting multiple attacks per round of course; I wouldn't wear it as a priest or ranger, for example.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #80
            That is seriously dangerous. What is your character level?
            For rogue, early strategy is:
            1. Get reliable detect monster so that you can avoid dangerous monsters.
            2. Get reliable detect objects so you can find good loot.
            Once you have established (1), the way to get to is go immediately to DL 20+ where you can level up fast. Around CL 18, the game starts changing: you can cast both spells reliably, so you can hunt systematically for valuable targets, both objects and monsters. Jumping around randomly isn't really the way to do it.

            It'd help if you posted your current character.
            Do you have free action? Then you can go to dl 30.
            See invisible? Then you can go to do 35
            Resist fire/elec/cold/acid (aka rbase?) Then you can go to DL 40.
            If course these are all approximate. If you already know the monsters, you can go faster than this, since it's then possible to avoid those that can kill you in a single turn.
            After dl 40, it gets harder. For one thing, there are a number of monsters that can kill you in a single turn--even if you have the right resistance. For another, everything is faster than you are, unless you get lucky with speed items.


            Originally posted by Petoften
            Right now I'm running around with a curse necklace that teleports a lot. Sort of helps me explore.

            Comment

            • Petoften
              Knight
              • Jun 2018
              • 566

              #81
              How do you get a character dump again?

              Currently clvl 20. I just found a ring of free action.

              He's still killing stuff pretty easily - my concern is running into something different than normal that can either disable him and escape or hit very hard.

              Found my first mushroom - think I'll ignore them as more dangerous than useful. Had a question and forgot what it was by the time I posted.

              Comment

              • Petoften
                Knight
                • Jun 2018
                • 566

                #82
                No point to a staff of cure light wounds right, since I can use potions..

                Darn full inventory.

                Comment

                • Petoften
                  Knight
                  • Jun 2018
                  • 566

                  #83
                  Hm, I can pick between a sling with bonus 10,15 or 15,10 (strength or accuracy).

                  Found a pseudo dragon, that sounds dangerous...

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #84
                    C for character screen; f for file dump from there. It ends up in <angband>/lib/user by default. (The path will show up before the dump is done.)
                    With FA and SI*, you need to go deeper. With FA and a staff of teleportation, there is very little that can kill you before DL 35, when Gravity hounds and dreads become common. And at DL 40 the game changes, and all the habits you learn clearing DL 20 need to be unlearned.

                    Do post that dump (use the ladder tab above, and link from this thread.)

                    * free action and see invisible, the two 'must have' attributes; the depth where they become necessary increases with experience playing.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #85
                      Pseudodragon is harmless if you have some CLW. ALWAYS pick damage over accuracy on your bow (or sling.) 35 dam/turn is just fine for a bow at DL 20 or 30.

                      Comment

                      • Petoften
                        Knight
                        • Jun 2018
                        • 566

                        #86
                        Well pseudo dragon aggroed, killed it.

                        Not using a ring of 14 accuracy, should I? Is a wand of wonder worth keeping? I tossed a wand of magic missile.

                        Comment

                        • Petoften
                          Knight
                          • Jun 2018
                          • 566

                          #87
                          Originally posted by Pete Mack
                          Pseudodragon is harmless if you have some CLW. ALWAYS pick damage over accuracy on your bow (or sling.) 35 dam/turn is just fine for a bow at DL 20 or 30.
                          Is the 10,15 or 15,10 more damage? (Not sure I can still get the second one but I'll check if it's the right one).

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #88
                            Ring of accuracy isn't any use as a rogue. As a high level mage or priest, it can be helpful while leveling up (if you are using archery or melee.)
                            Again: post your character dump!

                            Comment

                            • Petoften
                              Knight
                              • Jun 2018
                              • 566

                              #89
                              Code:
                              [Angband 4.1.2 Character Dump]
                              
                               Name   Lerrtroll    Age             24          Self  RB  CB  EB   Best
                               Race   Half-Troll   Height        7'1"   STR:     18  +4  +3  +0  18/70
                               Class  Warrior      Weight    24st 7lb   INT:     11  -4  -2  +0      5
                               Title  Veteran      Turns used:          WIS:     11  -2  -2  +0      7
                               HP     293/293      Game        156147   DEX:  18/21  -4  +2  +0  18/01
                               SP     0/0          Standard     15521   CON:     11  +3  +2  +0     16
                                                   Resting          0
                              
                               Level                 21    Armor      [17,+17]    Saving Throw     31%
                               Cur Exp             6671                           Stealth          Bad
                               Max Exp             6671    Melee       2d4,+19    Disarm - phys.   51%
                               Adv Exp             8160    To-hit       61,+16    Disarm - magic   33%
                                                           Blows      3.8/turn    Magic Devices     24
                               Gold               14849                           Searching        41%
                               Burden           95.1 lb    Shoot to-dam    +15    Infravision    30 ft
                               Overweight      -84.8 lb    To-hit       46,+17    Speed         Normal
                               Max Depth     900' (L18)    Shots        1/turn
                              
                               Your mother was a Cave-Troll Warrior.  You have slime-green eyes,
                               mangy dark purple hair, and green scabby skin.
                              
                              
                              
                              rAcid:....+.+...... Nexus:.............
                              rElec:............. Nethr:.............
                              rFire:............. Chaos:.............
                              rCold:+............ Disen:.............
                              rPois:............. pFear:.............
                              rLite:............. pBlnd:.........+...
                              rDark:............. pConf:.............
                              Sound:............. pStun:.............
                              Shard:.......+..... HLife:.............
                              
                              Regen:............+ Stea.:.............
                                ESP:............. Sear.:.........+...
                              Invis:.........+... Infra:............+
                              FrAct:..+.......... Tunn.:.............
                              Feath:...........+. Speed:.............
                              S.Dig:............. Blows:.............
                              ImpHP:............. Shots:.............
                               Fear:............. Might:.............
                              Aggrv:............. Light:.............
                              
                              
                                [Character Equipment]
                              
                              a) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
                                   Dropped by a soldier at 350 feet (level 7)
                                   
                                   Branded with cold.
                                   Provides resistance to cold.
                                   Cannot be harmed by acid.
                                   
                                   When activated, it creates a frost bolt with damage 6d8.
                                   Takes 8 to 15 turns to recharge.
                                   Your chance of success is 89.7%
                                   
                                   Combat info:
                                   3.8 blows/round.
                                   With +0 STR and +2 DEX you would get 4.1 blows
                                   Average damage/round: 133.6 vs. creatures not resistant to cold,
                                   and 94 vs. others.
                                   
                              b) a Sling of Power (x2) (+10,+15)
                                   Dropped by Sméagol at 400 feet (level 8)
                                   
                              c) a Ring of Free Action
                                   Dropped by a black ooze at 800 feet (level 16)
                                   
                                   Prevents paralysis.  
                                   
                              d) a Ring of Reckless Attacks (+3,+3) [-14]
                                   Dropped by a gallant at 800 feet (level 16)
                                   
                              e) an Amulet of Resist Acid
                                   Dropped by an imp at 900 feet (level 18)
                                   
                                   Provides resistance to acid.
                                   
                              f) a Lantern (Everburning)
                                   Found lying on the floor at 400 feet (level 8)
                                   
                                   Cannot be harmed by fire.
                                   Radius 2 light.  No fuel required.
                                   
                              g) Studded Leather Armour of Resist Acid (-1) [12,+5]
                                   Dropped by a blue ooze at 400 feet (level 8)
                                   
                                   Provides resistance to acid.
                                   Cannot be harmed by acid.
                                   
                              h) a Cloak of Protection [1,+10]
                                   Found lying on the floor at 400 feet (level 8)
                                   
                                   Provides resistance to shards.
                                   Cannot be harmed by acid, fire.
                                   
                              j) a Hard Leather Cap of Seeing [2,+4] <+3>
                                   Dropped by Golfimbul, the Hill Orc Chief at 900 feet (level 18)
                                   
                                   +3 searching skill.
                                   Provides protection from blindness.
                                   Grants the ability to see invisible things.  
                                   
                              k) a Set of Leather Gloves [1,-1]
                                   Found lying on the floor at 100 feet (level 2)
                                   
                              l) a Pair of Leather Sandals of Slow Descent [1,+1]
                                   Found lying on the floor at 150 feet (level 3)
                                   
                                   Feather Falling.  
                                   
                              
                              
                              
                              
                                [Character Inventory]
                              
                              a) 5 Rations of Food
                              b) 7 Potions of Cure Serious Wounds
                              c) a Potion of Neutralize Poison
                              d) 2 Potions of Speed
                              e) 3 Potions of Berserk Strength
                              f) a Potion of Boldness
                              g) 8 Scrolls of Phase Door
                              h) 7 Scrolls of Word of Recall
                              i) a Wand of Confuse Monster (6 charges)
                              j) 3 Wands of Light (41 charges)
                              k) a Wand of Wonder (14 charges)
                                   Cannot be harmed by lightning.
                                   
                              l) a Silver Wand {tried}
                              m) 2 Steel Wands {tried}
                              n) a Staff of Detect Invisible (15 charges)
                              o) a Ring of Protection [+7]
                                   Bought from a store
                                   
                              p) a Ring of Slow Digestion
                                   Found lying on the floor at 550 feet (level 11)
                                   
                                   Slows your metabolism.  
                                   
                              q) an Emerald Ring {tried, ??}
                                   Dropped by a master yeek at 850 feet (level 17)
                                   
                                   You do not know the full extent of this item's powers.
                                   Provides resistance to cold.
                                   
                              r) an Aquamarine Ring {cursed, ??}
                                   Found lying on the floor at 900 feet (level 18)
                                   
                                   You do not know the full extent of this item's powers.
                                   It randomly makes you teleport; this curse cannot be removed.
                                   
                              s) an Amulet of Resist Acid {cursed}
                                   Found lying on the floor at 500 feet (level 10)
                                   
                                   It randomly makes you teleport.
                                   Provides resistance to acid.
                                   
                              t) a Pick (1d3) (+0,+0)
                                   Bought from a store
                                   
                                   Combat info:
                                   1.3 blows/round.
                                   With +2 STR and +0 DEX you would get 1.6 blows
                                   With +0 STR and +2 DEX you would get 1.6 blows
                                   Average damage/round: 12.2.
                                   
                              u) a Sling of Accuracy (x2) (+15,+10)
                                   Found lying on the floor at 900 feet (level 18)
                                   
                              
                              
                              
                              
                                [Character Quiver]
                              
                              0) 8 Bolts (1d5) (+0,+0)
                              1) 23 Arrows (1d4) (+0,+0)
                              2) 15 Arrows (1d4) (+5,+6)
                              3) 9 Rounded Pebbles (1d2) (+0,+0)
                                   Combat info:
                                   Hits targets up to 100 feet away.
                                   Average damage/round: 33.3.
                                   25% chance of breaking upon contact.
                                   
                              4) 14 Rounded Pebbles of Venom (1d2) (+1,+1)
                                   Branded with poison.
                                   
                                   Combat info:
                                   Hits targets up to 100 feet away.
                                   Average damage/round: 88.3 vs. creatures not resistant to poison,
                                   and 35.3 vs. others.
                                   25% chance of breaking upon contact.
                                   
                              5) 11 Iron Shots (1d4) (+4,+7) {??}
                                   You do not know the full extent of this item's powers.
                                   
                                   Combat info:
                                   Hits targets up to 100 feet away.
                                   Average damage/round: 49.4.
                                   25% chance of breaking upon contact.
                                   
                              
                              
                                [Home Inventory]
                              
                              a) 3 Potions of Resist Heat
                              b) a Scroll of Remove Curse
                              c) a Ring of the Mouse (+0,-15) <+4, +3>
                                   Found lying on the floor at 300 feet (level 6)
                                   
                                   +4 dexterity.
                                   +3 stealth.
                                   
                              d) an Awl-Pike (1d8) (+5,+4)
                                   Taken from a chest found at 400 feet (level 8)
                                   
                                   Combat info:
                                   1.3 blows/round.
                                   With +1 STR and +0 DEX you would get 1.6 blows
                                   With +0 STR and +2 DEX you would get 1.6 blows
                                   Average damage/round: 21.4.
                                   
                              e) a Glaive (2d6) (+2,+10) {??}
                                   Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8)
                                   
                                   You do not know the full extent of this item's powers.
                                   
                                   Combat info:
                                   1.3 blows/round.
                                   With +3 STR and +0 DEX you would get 1.6 blows
                                   With +0 STR and +2 DEX you would get 1.6 blows
                                   Average damage/round: 33.6.
                                   
                              
                              
                              [Player history]
                                    Turn   Depth  Note
                                       0      0'  Began the quest to destroy Morgoth.
                                     248     50'  Reached level 2
                                     519    100'  Reached level 3
                                     578    100'  Reached level 4
                                     695    100'  Reached level 5
                                     853    100'  Killed Grip, Farmer Maggot's Dog
                                    1064    150'  Reached level 6
                                    1628    200'  Reached level 7
                                    2148    250'  Reached level 8
                                    2731    300'  Reached level 9
                                    3482    350'  Found the Dagger 'Nimthanc'
                                    3655    350'  Reached level 10
                                    3673    350'  Reached level 11
                                    4365    400'  Killed Wormtongue, Agent of Saruman
                                    4365    400'  Reached level 12
                                    5647    400'  Reached level 13
                                    5877    400'  Killed Sm�©agol
                                    6364    400'  Reached level 14
                                    6442    400'  Reached level 14
                                    6973    450'  Killed Brodda, the Easterling
                                    7596    500'  Reached level 15
                                    8967    500'  Killed Bullroarer the Hobbit
                                    9837    550'  Reached level 16
                                   11887    800'  Reached level 17
                                   13107    800'  Reached level 18
                                   13899    850'  Killed Orfax, Son of Boldor
                                   13949    850'  Reached level 19
                                   14312    900'  Reached level 20
                                   14485    900'  Killed Golfimbul, the Hill Orc Chief
                                   14551    900'  Killed Grishn�¡kh, the Hill Orc
                                   15141    900'  Reached level 21
                              
                              
                                [Options]
                              
                                [User interface]
                              
                              Use the roguelike command keyset             : no  (rogue_like_commands)
                              Use sound                                    : no  (use_sound)
                              Show damage player deals to monsters         : no  (show_damage)
                              Use old target by default                    : no  (use_old_target)
                              Always pickup items                          : no  (pickup_always)
                              Always pickup items matching inventory       : yes (pickup_inven)
                              Show flavors in object descriptions          : no  (show_flavors)
                              Highlight target with cursor                 : yes (show_target)
                              Highlight player with cursor between turns   : no  (highlight_player)
                              Disturb whenever viewable monster moves      : yes (disturb_near)
                              Show walls as solid blocks                   : no  (solid_walls)
                              Show walls with shaded background            : no  (hybrid_walls)
                              Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
                              Color: Shimmer multi-colored things          : no  (animate_flicker)
                              Center map continuously                      : no  (center_player)
                              Color: Show unique monsters in purple        : no  (purple_uniques)
                              Automatically clear '-more-' prompts         : no  (auto_more)
                              Color: Player color indicates % hit points   : yes (hp_changes_color)
                              Allow mouse clicks to move the player        : yes (mouse_movement)
                              Notify on object recharge                    : no  (notify_recharge)
                              Show effective speed as multiplier           : no  (effective_speed)
                              
                                [Birth]
                              
                              Generate a new, random artifact set          : no  (birth_randarts)
                              Generate connected stairs                    : yes (birth_connect_stairs)
                              Force player descent (never make up stairs)  : no  (birth_force_descend)
                              Word of Recall has no effect                 : no  (birth_no_recall)
                              Restrict creation of artifacts               : no  (birth_no_artifacts)
                              Stack objects on the floor                   : yes (birth_stacking)
                              Lose artifacts when leaving level            : no  (birth_lose_arts)
                              Show level feelings                          : yes (birth_feelings)
                              Increase gold drops but disable selling      : yes (birth_no_selling)
                              Start with a kit of useful gear              : yes (birth_start_kit)
                              Monsters learn from their mistakes           : no  (birth_ai_learn)
                              Know all runes on birth                      : no  (birth_know_runes)
                              Know all flavors on birth                    : no  (birth_know_flavors)
                              Persistent levels (experimental)             : no  (birth_levels_persist)
                              Last edited by Nick; June 30, 2018, 22:39.

                              Comment

                              • Petoften
                                Knight
                                • Jun 2018
                                • 566

                                #90
                                Originally posted by Pete Mack
                                Ring of accuracy isn't any use as a rogue. As a high level mage or priest, it can be helpful while leveling up (if you are using archery or melee.)
                                Again: post your character dump!
                                I'm playing a warrior troll.

                                Comment

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