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  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #31
    Originally posted by Petoften
    OK thanks - got rid of 3 - but got light/serious heal potions and a magic book so full again to get more magic books...

    Maybe I should drop some wands/staves... hold/slow monster, light, wonder, detect invisible...

    There are several books, not sure which ones I can use yet, or if I need to keep them in inventory to use the spells from them.
    If you are able to use a spell book you can "b"rowse that book in your inventory. You can see whether spells are ready or if you can learn them and at what level.

    If you can't browse the book then you can't use it.

    In shops, you can "l"ook at the books and if you can use them, you get a list of the spells.

    To use learned spells, you need to have the appropriate book in your inventory.
    My Angband winners so far

    My FAangband efforts so far

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    • Petoften
      Knight
      • Jun 2018
      • 566

      #32
      Originally posted by Mondkalb
      If you are able to use a spell book you can "b"rowse that book in your inventory. You can see whether spells are ready or if you can learn them and at what level.

      If you can't browse the book then you can't use it.

      In shops, you can "l"ook at the books and if you can use them, you get a list of the spells.

      To use learned spells, you need to have the appropriate book in your inventory.
      Thanks; so I'm going to need a whole lot of inv slots for books?

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #33
        As a mage, yes. Other spell casting classes also need the books, at least some, and non-spell-casting classes need scrolls, rods, wands, and staves instead.
        Inventory management has always been a big part of the game, hence the sparse slots in your inventory and home.
        My Angband winners so far

        My FAangband efforts so far

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        • Petoften
          Knight
          • Jun 2018
          • 566

          #34
          A web site showed the basic spell book has more spells like cure light wounds, that the book doesn't have in game...

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          • Petoften
            Knight
            • Jun 2018
            • 566

            #35
            Originally posted by Mondkalb
            As a mage, yes. Other spell casting classes also need the books, at least some, and non-spell-casting classes need scrolls, rods, wands, and staves instead.
            Inventory management has always been a big part of the game, hence the sparse slots in your inventory and home.
            There's storage in the home?

            Comment

            • Mondkalb
              Knight
              • Apr 2007
              • 982

              #36
              The classes have different spell books and even the classes with the same books might not be allowed to use them all. (Also, the effects and costs of spells are different for different classes.)
              Healing spells are available to priests and paladins.
              Also, I think there was a minor healing spell for rogues, but I am not sure.

              There is also a new branch of the game with a different distribution of spells and even more special class-related books.
              Last edited by Mondkalb; June 26, 2018, 09:33.
              My Angband winners so far

              My FAangband efforts so far

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              • Petoften
                Knight
                • Jun 2018
                • 566

                #37
                Just found a Zweihander (3d6, +5, +2) on level 1 as a mage... the old 'stuff your class doesn't need'.

                Comment

                • Mondkalb
                  Knight
                  • Apr 2007
                  • 982

                  #38
                  Originally posted by Petoften
                  There's storage in the home?
                  Yes, you can drop items in your home, that you might want to use in the future or don't want to carry around all the time, like healing potions, that you want to save for the boss fights.
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                  My FAangband efforts so far

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                  • Petoften
                    Knight
                    • Jun 2018
                    • 566

                    #39
                    That was sort of close. I ran into a big room filled with monsters every spot.

                    So of course I tried to kill the one closest - and a shrieking mushroom aggroed everything.

                    Every turn I'd have to hit space several times for all the attack messages as they destroyed items in my inventory and did about half my HP in damage.

                    I tried the big damage activate of the named dagger - it didn't kill the gelatin.

                    Time for my first use of self teleport. It didn't work (20% chance not to).

                    Oh crap. Drink a cure serious wounds and try it again. No Mana!? Oh, crap.

                    OK, phase door scroll. But they're right at me in no time.

                    Word of recall, phase door again - puts me close to the door of the big room. Another phase door... finally the recall got me up.

                    Comment

                    • Mondkalb
                      Knight
                      • Apr 2007
                      • 982

                      #40
                      Early pits with only monsters are usually not worth the effort. Especially the jelly/mushroom pits can be dangerous for starting charakters.
                      Use "detect monsters" to avoid them.
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                      My FAangband efforts so far

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                      • luneya
                        Swordsman
                        • Aug 2015
                        • 279

                        #41
                        Originally posted by Mondkalb
                        The classes have different spell books and even the classes with the same books might not be allowed to use them all. (Also, the effects and costs of spells are different for different classes.)
                        Healing spells are available to priests and paladins.
                        Also, I think there was a minor healing spell for rogues, but I am not sure.

                        There is also a new branch of the game with a different distribution of spells and even more special class-related books.
                        It's rangers that get CLW in current release vanilla. Rogues get improved object detection.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #42
                          What Mondkalb said. Stay away from big groups of monsters. And dont bother to kill jellies and molds, unless they are in your way. They have lousy EXP and the unmoving ones have no drops. So a jelly pit is a double no.

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                          • Mondkalb
                            Knight
                            • Apr 2007
                            • 982

                            #43
                            Originally posted by luneya
                            It's rangers that get CLW in current release vanilla. Rogues get improved object detection.
                            Ah yes, of course, Haven't played rangers a long time, totally forgot.
                            My Angband winners so far

                            My FAangband efforts so far

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                            • Petoften
                              Knight
                              • Jun 2018
                              • 566

                              #44
                              Originally posted by Mondkalb
                              Early pits with only monsters are usually not worth the effort. Especially the jelly/mushroom pits can be dangerous for starting charakters.
                              Use "detect monsters" to avoid them.
                              Ya I was trying to think of a way to kill all that - I cast one area effect spell - but it didn't seem it was clear how.

                              Comment

                              • Petoften
                                Knight
                                • Jun 2018
                                • 566

                                #45
                                Now there are a lot more heal potions for sale - serious up from 3 to 21, and critical from 0 to 12 - is that normal or should I buy them all?

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