Having played a full game as a Rogue, I have to say I'm not at all a fan of the stealing mechanic. I think it breaks verisimilitude too much when monsters scream loudly enough to wake others from pick pocket attempts, but no one wakes up when "The ancient gold dragon screams in agony". Perhaps the Hit and Run spell could be reworked to make a steal attempt and a teleport rolled into one (as NPC rogues), but the monster doesn't scream. Or maybe all combat should wake up nearby monsters unless the victim doesn't make noise for whatever reason. >: )
Overall the class felt quite powerful until the very endgame when my damage output was only ~400 vs. evil / ~300 others. Teleports, detections, and recharging made for a fun round. I dove to 4900' in only 44k turns, but was still only cLevel 38. Ladder here.
I think the Rogue Book of Trickery should be renamed to Book of Translocation or Teleportations or something similar. Every spell in that book is a form of teleportation, and only Hit and Run is particularly tricky.
Overall the class felt quite powerful until the very endgame when my damage output was only ~400 vs. evil / ~300 others. Teleports, detections, and recharging made for a fun round. I dove to 4900' in only 44k turns, but was still only cLevel 38. Ladder here.
I think the Rogue Book of Trickery should be renamed to Book of Translocation or Teleportations or something similar. Every spell in that book is a form of teleportation, and only Hit and Run is particularly tricky.
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