I'd love to see it re-evaluated, explained, re-factored, tweaked, expanded on, or if nothing satisfactory can be come up with, put up for removal consideration. I never understood it from either a thematic or a mechanical/balance standpoint. What about it do you like? I just don't understand why it was ever there in the first place, other than it's apparently some nostalgic hold-over from D&D, which was itself pretty much made up for the sake of adding a little flavor to the Cleric class, but without any real basis or explanation.
I do enjoy when non-sharp weapons get some love, so a class that is encouraged more than others to use them is neat, and I enjoy flavor and lore in general, but this one just never clicked with me. Maybe if there were more explanation and lore behind it. As is, it's pretty much "Priests can't wield sharp weapons without serious penalties because we (the game designers) don't want them to be able to." Why? Is some god/immortal being decreeing this? Is it some rule laid down by a particular priestly order? What is the reasoning behind this restriction? Why only sharp weapons, while literally any other means of inflicting violent death is kosher? It's okay to bash someone's skull in and spread their brains across the pavement with a mace strike, but it's not okay to stab them with a knife?
And is there an actual need, mechanics/gameplay-balance-wise, for the priest class to have so many weapons made significantly less useful or viable?
The idea has just never reconciled for me, but I could well be missing an important piece to the puzzle. I think having this particular restriction for the priest class could be neat and interesting, if there were only a convincing reason why it was there in the first place.
I do enjoy when non-sharp weapons get some love, so a class that is encouraged more than others to use them is neat, and I enjoy flavor and lore in general, but this one just never clicked with me. Maybe if there were more explanation and lore behind it. As is, it's pretty much "Priests can't wield sharp weapons without serious penalties because we (the game designers) don't want them to be able to." Why? Is some god/immortal being decreeing this? Is it some rule laid down by a particular priestly order? What is the reasoning behind this restriction? Why only sharp weapons, while literally any other means of inflicting violent death is kosher? It's okay to bash someone's skull in and spread their brains across the pavement with a mace strike, but it's not okay to stab them with a knife?
And is there an actual need, mechanics/gameplay-balance-wise, for the priest class to have so many weapons made significantly less useful or viable?
The idea has just never reconciled for me, but I could well be missing an important piece to the puzzle. I think having this particular restriction for the priest class could be neat and interesting, if there were only a convincing reason why it was there in the first place.
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