Class/magic feature branch

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Moving Pictures
    Adept
    • Mar 2018
    • 190

    Way, way minor glitch

    OK, so dumber--than-a-sack-of-hammers me installs the feature magic branch and then spends the better part of eight )*&@@ HOURS trying to figure out why sdl isn't working to give me the *!*(!& graphics I use. And this morning, i realize I had simply not turned graphics option on once the program had loaded (default -msdl option is to "classic" ASCII.)

    That's not my issue. I just want to be fair, open and honest about the fact I am a clueless moron, and perhaps provide some amusement in the process.

    What I have noticed is that some items not previously covered by the tile/graphic interface now come up as straight ASCII things (spellbooks are just question marks.) Easy fix, minor tweak, I am sure, but still worth noting for folks like me that defy the purists and avoid ASCII interfaces.

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2940

      Oh yes... don't use *destruction* with your Paladin in Single Combat mode unless you want to crash your game...
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2110

        Relative Speed Display Bug: Something is off in the relative speed display for monster recall. Current @ moves at 1.1x normal speed and is facing Khim, who moves at 1.0x normal speed. Monster recall says this "is 1.1x slower than you." Shouldn't that be "0.1x slower than you"?

        Playing the feature branch, but I assume this bug will apply to the master branch as well.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 8820

          Being a positive multiplier slower than something doesn't really make sense anyway. IMO it should tell you how many turns the monster gets compared to you, so in this case it would be 1/1.1 ~= ".9x slower than you". If you were at normal speed and the monster were at 1.1x normal speed, then it should say "1.1x faster than you."

          Or it could just say "gets N turns for every one of your turns", though that's a bit more verbose.

          Comment

          • bunnies
            Scout
            • Apr 2008
            • 31

            Just beat M with HE mage, submitted on comp:


            Some comments:

            OldMage is squishy and dies easily. In return, he is gifted with awesome control and utility, and a wide array of damage spells to deal with most situations.
            NewMage is just as squishy, but lost key spells at crucial timings. The experience was relatively unpleasant, to say the least. The pacing of the game felt very uneven, with a sharp difficulty spike entering the midgame, and persisting all the way until right before the end game, whereupon PC becomes more OP than OldMage.
            For reference, I play mages with 98% spells/devices, 2% melee, 0% range.

            0' - 300'
            5/5 Easy
            • +++ DTraps is avilable at cLvl 1, and costs only 1 mana. Makes it more spammable, and eliminates early pit/poisontrap deaths
            • Detect Monsters now costs 2 mana and only available at cLvl 3. Turning a corner into Grip/Fang is now unavoidable, but happens within 5-10 minutes of the game anyway. ?Phase and running back to the staircase is possible, but not foolproof given their speed

            300' - 900'
            3/5 Annoying
            • + Losing CurePoison. Annoying, but non lethal. I used to mbd and R& (both macroed), which takes <5 seconds. Now I have to spamwait to wear off Pois, while !CLWing to top myself up, while watching for monsters. Annoying. !CCW and !NeutralizePois is not always available at this stage
            • + Losing SatisfyHunger. Annoying, but non lethal. It used to be when PermLight was available I could keep going without surfacing. Now I have to use a slot or two on food / ?SatisfyHunger (more weight), and keep food unsquelched (more junk on floor to parse). Although food is almost always available in the dungeon, it's annoying when you've spent alot of time clearing a vault and go hungry without food on the level
            • ++ Losing DisableTraps. There is no way to overcome traps if I haven't found devices or book2. If I want to walk through a corridor in a mini vault with a trapdoor or summontrap in the way, I used to disabletrap, or tunnel around the problem. Now I can do nothing except turn back, or roll the dice and pray
            • ++ Losing SpearOfLight. Ranged lighting into rooms and down corridors was a crucial spell in the mage repertoire for advance vision and gathering intel at all stages of the game. Now I'm crippled until I find devices, and they occupy a slot in my inventory nearly the entire game (unless I find 'A' enlightment)
            • ++ Losing StoneToMud. Terraforming the environment is another crucial mage spell, for gaining tactical advantage, taking shortcuts, getting to vaults, and is relevant at all stages of the game. Similar to previous I have to collect devices and occupies a slot in my bag the entire game, and I feel crippled without it
            • +++ Losing TeleSelf. This one is lethal. It used to be available at cLvl 7, now I need _Tele which costs 2900gp and isn't always available in the shop. The spell isn't just escape, it disengaged. Now if I get into a bad situation I spam ?Phase and run to staircase hoping whatever isn't fast and doesn't catchup
            • ++ Altered DamageSpells. I appreciate the different AOE profiles, but the cost and failrate is too high at this stage of the game to use reliably as a primary damage dealer (besides lightning down corridors). I was using HE and started with 18 base INT, so isn't too bad, but I can see the problem being worse for other classes. I probably used 80% MM, and FrostBolt/Fireball if I needed to burst a cat into running
            • ++ Improved Recharge. This softens the blow of the previous changes, since it seems much stronger, and I could recharge a device to 20+ charges sometimes. There is much higher reliance on devices throughout the game
            • ++ Lowered DetectTreasure level and manacost. Treasure hunting comes online earlier, and I can save a slot on -TreasureDetection

            900' - 1800'
            2/5 Risky
            • +++ Altered DamageSpells. I could use MM before, but it isn't good enough at this depth. Spells are still too expensive, and uniques are almost always avoided, except the lower orc uniques. I had difficulty with the larger depth native monsters, and I felt fully expended after every room. It does get better after I get some INT + Regen, but not much more. I had to fall back on devices most of the time
            • + Acid Spray. Barely used. Failrate too high, range too low. Used FrostBolt 98% of the time. By the time it becomes decent I had other options
            • + Disruption. Barely used. TO was good enough, and I like to think that if you're in a situation that requires you to TO a clump of enemies you probably screwed up anyway (short of summoners)
            • ++ Lowered TO level and manacost. Appreciated, makes this stage of the game bearable.
            • + Targeted Resistance. I liked spending less mana on targeting a specific resist e.g. RFire against Smaug. Now I have to spent 20sp to RAll. Not a big deal, but slightly annoying.
            • ++ TapEnergy. I love the concept behind this spell, but I couldn't make it work. Failrate is too high when I get it. When the failrate is low enough the amount of sp I get in return is too low to justify it's usage. I tried to continously recharge a stack of low wands + tap combo, but it's not worth the effort. It's easier to just R& in a safe spot, or !Mana during a fight.

            1800' - 3000'
            1/5 Deathtrap, I mostly ran down looking for book3.
            • +++ Losing Haste. This one is lethal, and huge. Without perm/temp speed, +10+ speed mobs are downright terrifying. Mages are already squishy enough, combine that with mobs that can run up to you and hit you for 3/4 hp. I mostly ran or TO'ed them away
            • ++ MeteorShower vs ManaBolt. I used to take down mobs using a combination of Haste + MeteorShower. ManaBolt feels like a poor replacement. The damage dice is actually almost similar to FrostBolt, but costs 3sp more. If the monster doesn't resist cold I just used FrostBolt, if it does and it's tough I just avoided. In fact I barely used ManaBolt throughout the whole run
            • DimensionDoor. I used it once and forgot about it. On hindsight it could've been a very useful spell, especially for diving, but the failrate and mana was too high upon learning it, and TeleSelf and Phase was good enough during fights.
            • ThrustAway. Didn't use it, didn't see a need.

            3000' - 5000'
            6/5 Overpowered
            • Banish and MBanish is available at 3000', 1000' earlier than previous. This greatly accelerates the endgame
            • ++++ FastCast. I love the concept of this spell, it gels so well with how mages are supposed to play. Unfortunately, it's only available so late in the game. But when I got it, it's so overpowered when used in conjunction with temp speed that I feel it should be nerfed. I used this together with ManaStorm to blow away all the end game content
            • Shockwave and Explosion. I've never used these spells.

            Other:
            • + MageBook is same colour as RogueBook is same colour as potions. It's slightly confusing, and could do with differentiation, since the books are mutually exclusive

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 8820

              Something that occurs to me: the new designs may be underestimating just how flexible a class needs to be to be viable when being as fragile as mages and priests are. Pretty much the entire reason why warriors and the more martial hybrid classes are viable in the early- and mid-game is because they can afford to blunder into unexpected situations and rely on their brute force to see them clear. When you don't have brute force, you need an awful lot of abilities to make up for the lack.

              Comment

              • Moving Pictures
                Adept
                • Mar 2018
                • 190

                glitch found

                Found two scrolls (unknown) on floor. Read one. Teleport. After teleport, “You see one scroll of teleportation” which is not possible, as item was left on floor.

                Also, written description for scroll of teleportation says it will transport you randomly 0 grids.

                May 20 feature/magic branch build.
                Last edited by Moving Pictures; June 14, 2018, 02:42.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9338

                  Originally posted by Moving Pictures
                  Found two scrolls (unknown) on floor. Read one. Teleport. After teleport, “You see one scroll of teleportation” which is not possible, as item was left on floor.
                  Probably not technically a bug - the order is read scroll, recognise effect (and hence note that the scroll was teleportation, effect happens. Message ordering is a bit unintuitive sometimes.

                  Originally posted by Moving Pictures
                  Also, written description for scroll of teleportation says it will transport you randomly 0 grids.
                  That's a bug.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Moving Pictures
                    Adept
                    • Mar 2018
                    • 190

                    Luck or change?

                    Well, ether i am getting better at this game, or .... or I dunno.
                    Second char of class/magic is still going strong at DL30/CL29.

                    And I have yet to see a scroll of deep descent. Am I lucky with this one,or has DD been eliminated?

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2309

                      Unlucky. Im sure you will find one on DL94.
                      "i can take this dracolich"

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6697

                        You're unlucky. DD will show up when you least want it (just before clearing a GV.)

                        Comment

                        • Moving Pictures
                          Adept
                          • Mar 2018
                          • 190

                          Originally posted by Pete Mack
                          You're unlucky. DD will show up when you least want it (just before clearing a GV.)
                          Have moved to reading unknown scrolls in town, now. That led to an interesting cross-town battle with Smeagol, early on, but otherwise, no major issues.

                          Getting used to the idea of a single-book ranger, with graduated bow shots. Grooving on det life as a staple, along with sense surroundings, but feel like Satisfy Hunger came too early, too easily.

                          Comment

                          • Moving Pictures
                            Adept
                            • Mar 2018
                            • 190

                            OK, so far, no major issues wtih the class/magic test (may 20 build) except...

                            ... I have no idea what books my ranger is supposed to be looking for. None of the "nature" books, other than survival, are readable. Which means the consumables expended cracking open a vault on a 7-9 that had a dungeon "nature" book were mostly wasted, because @ can't read/use the book that was there.

                            Comment

                            • Moving Pictures
                              Adept
                              • Mar 2018
                              • 190

                              Ranger - bored - pointless

                              OK, CL40, DL 60 Same char, although scarred and beaten due to bonehead play that had @ almost die at least four times.

                              I have no idea what I'm playing. It says "ranger," and I am 1.8x on a bow, but that's hardly overpowering. I have 300 blasted spell points that I can't use for anything meaningful other than mapping the dungeon. Woo. I have now found five different "nature" books, a whole bunch of priest books, some necro books and a few mage books and none of them are things the character can read.


                              What's the use of so many spell points if they are only used on weak, low-level spells? Give better melee, or old missile-weapon bonuses, or something..... but 305 spell points, to cast satisfy hunger and sense surroundings?

                              Not sure what the purpose is, but I ain't getting it.
                              It has Ok hit points, and decent toys (randarts), but frankly, I feel like I'm playing a weak fighter with useless spell points, and am growing bored to the point i might just walk @ into some unique and let it die so I can play something more interesting.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9338

                                Rangers currently get two books, the second is called Forest Craft. Should be findable from DL40, so you've been unlucky.

                                Thanks for your comments, they will help - of the new classes, I think rangers need the most work.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎