Way, way minor glitch
OK, so dumber--than-a-sack-of-hammers me installs the feature magic branch and then spends the better part of eight )*&@@ HOURS trying to figure out why sdl isn't working to give me the *!*(!& graphics I use. And this morning, i realize I had simply not turned graphics option on once the program had loaded (default -msdl option is to "classic" ASCII.)
That's not my issue. I just want to be fair, open and honest about the fact I am a clueless moron, and perhaps provide some amusement in the process.
What I have noticed is that some items not previously covered by the tile/graphic interface now come up as straight ASCII things (spellbooks are just question marks.) Easy fix, minor tweak, I am sure, but still worth noting for folks like me that defy the purists and avoid ASCII interfaces.
OK, so dumber--than-a-sack-of-hammers me installs the feature magic branch and then spends the better part of eight )*&@@ HOURS trying to figure out why sdl isn't working to give me the *!*(!& graphics I use. And this morning, i realize I had simply not turned graphics option on once the program had loaded (default -msdl option is to "classic" ASCII.)
That's not my issue. I just want to be fair, open and honest about the fact I am a clueless moron, and perhaps provide some amusement in the process.
What I have noticed is that some items not previously covered by the tile/graphic interface now come up as straight ASCII things (spellbooks are just question marks.) Easy fix, minor tweak, I am sure, but still worth noting for folks like me that defy the purists and avoid ASCII interfaces.
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