Issues on current master
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that's the only rune i have noticed it with. i did however see the same with two wands. after they are sold and they appear in the market, they still have {unseen} and if i buy them back i ID them. -
in g1b0b51a, you do not identify items you sell, even if they are blatantly identified once sold.
for example; (this might be several bugs at once)
you wear a silver ring +1
(i see my light radius increase) no identify
you have sold a ring +1
(ring gets listed as ring of light +1) no identify
i BUY back the same ring : you have learned the rune of light.
EDIT: Can't confirm this - =Light identifies fine for meLeave a comment:
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don't you think it should follow the same rule that "if the player can immediately identify it, so should the character".Leave a comment:
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@Sky-- only sustains are learned automatically that way, if you pick up stat ring or amulet. Resistances and abilities are not.Leave a comment:
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About cone breaths, I've seen some odd behaviors where it's possible to stand almost in front of a narrow breather and not be hit. My intuition is that cone breaths should have a minimum width of 45 degrees, going up to 90 for ancient dragons. There are also cases when standing in a corridor and being breathed on and not being hit, I think another side effect of line of sight vs projection being inconsistent with each other.Leave a comment:
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in g1b0b51a, you do not identify items you sell, even if they are blatantly identified once sold.
for example; (this might be several bugs at once)
you wear a silver ring +1
(i see my light radius increase) no identify
you have sold a ring +1
(ring gets listed as ring of light +1) no identify
i BUY back the same ring : you have learned the rune of light.Leave a comment:
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speaking o DSM, why do some artifacts have the description "allows you to breathe fire OR acid Or frost etc.." instead of just "breathe the elements" ? it's a huge, confusing, unnecessary text. i'm still puzzled if you breathe multiple breaths at the same time.
the (+0,+0) is because it doesn't have the reduction in hit chance that some armors have, if i understand correctly.
regarding cursed items, why are we allowed to sell things like blades of morgul ? that is some foul, maleficent blade and should have a value of zero. i'd suggest the shops do not buy cursed items at all, even if its a minor curse on a nice item.
and i still think Seeing is vauled way too much .. a helm of seeing +5 costs more than an helm of telepathy!Leave a comment:
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Yeah, OK. The issue was that =Searching are probably only going to be used early on, where the M bonus was almost always going to be 0. I'll probably actually go with d4M2.Leave a comment:
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since i'm playing only nightlies now, how do i "know all monster spoilers" ? because this resets to blank every time i re-download a build.
also, would it be ok in the next build to make rogues have light area on p/a/d instead of p/a/c ? just so it's the same as mages.Last edited by Sky; May 20, 2017, 22:03.Leave a comment:
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Is unbarring ways meant to work on chest traps? Currently it doesn't.Leave a comment:
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Edit: actually thinking of it, I believe the staff of banishment also doesnt identify.Leave a comment:
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From the previous thread:
Is this still a problem? Do you think this might have been down to the off-by-one error that is now fixed?Leave a comment:
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I think un-ID'd remove curse should be consumed on use, not just identified. Isn't that how identify scrolls work?Leave a comment:
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And another one. Changes this time:- Monsters can now find their way through passable rubble
- Magic devices should ID appropriately on use, even things like Remove Curse where no charge is used
- Attempting to remove a curse no longer gives knowledge of unknown curses
- Breaths have been buffed considerably; most monster breaths will still be full power 5 grids away, or 9 grids for powerful monsters
Let me know how all this is working (or not).Leave a comment:
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New build up on the nightlies page.
Changes:- Fix to off-by-one bug in object power calculations (thanks PowerWyrm)
- Remove the lower power limit for item to base randarts off. This should fix the problem of having so many randart rings based on =Escaping, and also should allow better high-end randart weapons. Randart DSMs are still a bit OP.
- Have the game create a diagnosis file when it crashes due to problems with object piles (which IME pretty much all crashes are due to). So if you get a crash which tells you a pile_error.txt file has been created, please report it and include the contents of the file in your report.
I prioritised these ones because randarts need time to assess, and because I regard any crashes as completely unacceptable. I'll try to get to some of the merely annoying bugs (like the passable rubble thing, ID issues, etc) next.Leave a comment:
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