Currently, the process goes
- Choose a base item
- Copy all it's properties across to the new artifact
- If it's jewellery, keep the properties but move it to be one of the "special" kinds, (so your amulets are both "Jewel of ...")
- Add extra properties until it has sufficient power
This is fine for weapons and armor, because their basic properties are their damage dice or armor class (and extras on only a few things like elven cloaks and blades of chaos). The problem with jewellery, though, is that it has no really basic properties.
My suggestion, then, is for jewellery only to choose one of the special kinds as base item. That way, they all start with nothing and get completely random properties added. As a bonus, it simplifies the code

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