Issues on current master
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that's the only rune i have noticed it with. i did however see the same with two wands. after they are sold and they appear in the market, they still have {unseen} and if i buy them back i ID them. -
This looks like a bug. Are there any other properties you've noticed it with?in g1b0b51a, you do not identify items you sell, even if they are blatantly identified once sold.
for example; (this might be several bugs at once)
you wear a silver ring +1
(i see my light radius increase) no identify
you have sold a ring +1
(ring gets listed as ring of light +1) no identify
i BUY back the same ring : you have learned the rune of light.
EDIT: Can't confirm this - =Light identifies fine for meLeave a comment:
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don't you think it should follow the same rule that "if the player can immediately identify it, so should the character".Leave a comment:
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@Sky-- only sustains are learned automatically that way, if you pick up stat ring or amulet. Resistances and abilities are not.Leave a comment:
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About cone breaths, I've seen some odd behaviors where it's possible to stand almost in front of a narrow breather and not be hit. My intuition is that cone breaths should have a minimum width of 45 degrees, going up to 90 for ancient dragons. There are also cases when standing in a corridor and being breathed on and not being hit, I think another side effect of line of sight vs projection being inconsistent with each other.Leave a comment:
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in g1b0b51a, you do not identify items you sell, even if they are blatantly identified once sold.
for example; (this might be several bugs at once)
you wear a silver ring +1
(i see my light radius increase) no identify
you have sold a ring +1
(ring gets listed as ring of light +1) no identify
i BUY back the same ring : you have learned the rune of light.Leave a comment:
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speaking o DSM, why do some artifacts have the description "allows you to breathe fire OR acid Or frost etc.." instead of just "breathe the elements" ? it's a huge, confusing, unnecessary text. i'm still puzzled if you breathe multiple breaths at the same time.
the (+0,+0) is because it doesn't have the reduction in hit chance that some armors have, if i understand correctly.
regarding cursed items, why are we allowed to sell things like blades of morgul ? that is some foul, maleficent blade and should have a value of zero. i'd suggest the shops do not buy cursed items at all, even if its a minor curse on a nice item.
and i still think Seeing is vauled way too much .. a helm of seeing +5 costs more than an helm of telepathy!Leave a comment:
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Yeah, OK. The issue was that =Searching are probably only going to be used early on, where the M bonus was almost always going to be 0. I'll probably actually go with d4M2.Leave a comment:
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since i'm playing only nightlies now, how do i "know all monster spoilers" ? because this resets to blank every time i re-download a build.
also, would it be ok in the next build to make rogues have light area on p/a/d instead of p/a/c ? just so it's the same as mages.Last edited by Sky; May 20, 2017, 22:03.Leave a comment:
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Is unbarring ways meant to work on chest traps? Currently it doesn't.Leave a comment:
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No. With items the use of which requires an argument, like identify or bansishment, you get the chance to abort without consumption, and in case of unidentified use, aborting will also identify the item - except for the staff of remove curse.
Edit: actually thinking of it, I believe the staff of banishment also doesnt identify.Leave a comment:
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From the previous thread:
Is this still a problem? Do you think this might have been down to the off-by-one error that is now fixed?Leave a comment:
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I think un-ID'd remove curse should be consumed on use, not just identified. Isn't that how identify scrolls work?Leave a comment:
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And another one. Changes this time:- Monsters can now find their way through passable rubble
- Magic devices should ID appropriately on use, even things like Remove Curse where no charge is used
- Attempting to remove a curse no longer gives knowledge of unknown curses
- Breaths have been buffed considerably; most monster breaths will still be full power 5 grids away, or 9 grids for powerful monsters
Let me know how all this is working (or not).Leave a comment:
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New build up on the nightlies page.
Changes:- Fix to off-by-one bug in object power calculations (thanks PowerWyrm)
- Remove the lower power limit for item to base randarts off. This should fix the problem of having so many randart rings based on =Escaping, and also should allow better high-end randart weapons. Randart DSMs are still a bit OP.
- Have the game create a diagnosis file when it crashes due to problems with object piles (which IME pretty much all crashes are due to). So if you get a crash which tells you a pile_error.txt file has been created, please report it and include the contents of the file in your report.
I prioritised these ones because randarts need time to assess, and because I regard any crashes as completely unacceptable. I'll try to get to some of the merely annoying bugs (like the passable rubble thing, ID issues, etc) next.Leave a comment:
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