Issues on current master
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Commit f764123 is titled "Increase bonus on rings of Searching" and changed the bonus from 1+M5 to d4... actually decreasing the bonus (1-6 to 1-4). To at least keep the same total (1-6) and increasing the base bonus, d3M3 seems more appropriate. -
Randart lanterns "Refills other lanterns up to 15000 turns of fuel".Leave a comment:
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There also seems to be a problem with power calculation. From artifact.spo:
Code:the Iron Crown 'Ardor' [0,+17] <+3> {cursed} -------------------------------------------- It makes it hard to hit anything. +3 dexterity. Cannot be harmed by acid. Sustains wisdom. Grants the ability to see invisible things. Min Level 24, Max Level 54, Generation chance 24, Power 90, 1.8 lbs Random crown of power 90.
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I was looking at the new randart algorithm and I think I undestand why you don't get any good randarts anymore. Basically the new algorithm picks a tval that's close in power to the standard artifact from which the randart is generated. The problem is: most high powered artifacts come from a tval with a quite low average power.
From the randart thread:
Code:Power for tval bow: min 144, max 271, avg 197 Power for tval digger: min 256, max 261, avg 258 Power for tval hafted: min 127, max 551, avg 250 Power for tval polearm: min 56, max 372, avg 235 Power for tval sword: min 85, max 489, avg 206 Power for tval boots: min 101, max 365, avg 205 Power for tval gloves: min 44, max 228, avg 115 Power for tval helm: min 60, max 293, avg 150 Power for tval crown: min 18, max 286, avg 184 Power for tval shield: min 137, max 221, avg 176 Power for tval cloak: min 70, max 241, avg 137 Power for tval soft armor: min 162, max 237, avg 189 Power for tval hard armor: min 189, max 383, avg 281 Power for tval dragon armor: min 353, max 783, avg 523 Power for tval light: min 39, max 177, avg 110 Power for tval amulet: min 69, max 207, avg 147 Power for tval ring: min 111, max 672, avg 358
Code:the Mace of Disruption 'Restirin' (6d8) (+11,+13) <+2> ------------------------------------------------------ +2 intelligence. Slays dragons (powerfully), undead, giants, animals. Branded with cold. Provides resistance to fire, cold, nexus, chaos. Cannot be harmed by acid, fire. Speeds regeneration. Grants the ability to see invisible things. Blessed by the gods. Min Level 49, Max Level 127, Generation chance 21, Power 286, 40.0 lbs Random hafted of power 286.
Code:the Blue Dragon Scale Mail of Malathaeg (-2) [12,+39] <+5, +3> -------------------------------------------------------------- +5 wisdom. +3 dexterity. +3 constitution. Provides resistance to acid, lightning, fire, cold, poison, dark, nether, chaos. Provides protection from fear, blindness. Speeds regeneration. Sustains your life force. When activated, it hastens you for d20+20 turns. Takes 82 to 100 turns to recharge. Your chance of success is 85.6% Min Level 70, Max Level 127, Generation chance 11, Power 454, 8.1 lbs Random dragon armor of power 454.
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@sandtrap--
Yes, with a good x4 shooter, an AMHD is an easy target in V, since it can't do damage at a distance, while you can knock it down quickly.Leave a comment:
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AMHDs not very scary right now
Breath weapons do feel out of balance. See ladder entry for progress
http://angband.oook.cz/ladder-show.php?id=20726
I am not using hold monster (this game).
Did get a nice randart launcher
the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
Found lying on the floor of a special room at 1100 feet (level 22)
+2 intelligence.
+2 shooting power.
+1 light.
Branded with weak fire.
Provides resistance to fire, dark, chaos.
Cannot be harmed by acid, fire.
Prevents paralysis.
Radius 1 light.
When activated, it cures confusion.
Takes 42 to 46 turns to recharge at your current speed.Leave a comment:
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New build up on the nightlies page:- Fixes bug in randart phial display and randart light weights
- Incorporates Nomad's tileset changes
- Stops silliness like =FA getting a paralysis curse
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All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.Attached FilesLeave a comment:
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From the old thread:
After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).
This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...Leave a comment:
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AFAICT Angband tries to. I suspect this may be Windows trying to be clever.Leave a comment:
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i'm on W7 x64.
@Derakon, i figured as much. I thought however that Angband had this information stored within its own option file, or even to just default always to the save folder within the game folder.Leave a comment:
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Sorry, what I was referring to was the preferences/registry keys/whatever that the program uses to look up "what was the last file I saved?" Those are shared between versions of Angband.Leave a comment:
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one minor niggle, which is unlikely to affect anyone.
Angband doesn't remember where the same game is.
If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.
example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
it does this every time.Leave a comment:
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no minor or major problems so far 4.0.3-729-g37210d6
I am not using hold monster (this game).
Did get a nice randart launcher
the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
Found lying on the floor of a special room at 1100 feet (level 22)
+2 intelligence.
+2 shooting power.
+1 light.
Branded with weak fire.
Provides resistance to fire, dark, chaos.
Cannot be harmed by acid, fire.
Prevents paralysis.
Radius 1 light.
When activated, it cures confusion.
Takes 42 to 46 turns to recharge at your current speed.Leave a comment:
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