Issues on current master

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  • PowerWyrm
    replied
    Commit f764123 is titled "Increase bonus on rings of Searching" and changed the bonus from 1+M5 to d4... actually decreasing the bonus (1-6 to 1-4). To at least keep the same total (1-6) and increasing the base bonus, d3M3 seems more appropriate.

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  • PowerWyrm
    replied
    Randart lanterns "Refills other lanterns up to 15000 turns of fuel".

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  • PowerWyrm
    replied
    There also seems to be a problem with power calculation. From artifact.spo:

    Code:
    the Iron Crown 'Ardor' [0,+17] <+3> {cursed}
    --------------------------------------------
    It makes it hard to hit anything.
    +3 dexterity.
    Cannot be harmed by acid.
    Sustains wisdom.
    Grants the ability to see invisible things.  
    
    Min Level 24, Max Level 54, Generation chance 24, Power 90, 1.8 lbs
    Random crown of power 90.
    Clearly the +17 ac, +3 dex and SI cannot make for the 90 power. Unless that's the power from the standard artifact it derives from. I remember the spoiler file giving the name of that artifact, but this doesn't seem to be the case anymore.

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  • PowerWyrm
    replied
    I was looking at the new randart algorithm and I think I undestand why you don't get any good randarts anymore. Basically the new algorithm picks a tval that's close in power to the standard artifact from which the randart is generated. The problem is: most high powered artifacts come from a tval with a quite low average power.

    From the randart thread:

    Code:
    Power for tval bow:          min 144, max 271, avg 197
    Power for tval digger:       min 256, max 261, avg 258
    Power for tval hafted:       min 127, max 551, avg 250
    Power for tval polearm:      min  56, max 372, avg 235
    Power for tval sword:        min  85, max 489, avg 206
    Power for tval boots:        min 101, max 365, avg 205
    Power for tval gloves:       min  44, max 228, avg 115
    Power for tval helm:         min  60, max 293, avg 150
    Power for tval crown:        min  18, max 286, avg 184
    Power for tval shield:       min 137, max 221, avg 176
    Power for tval cloak:        min  70, max 241, avg 137
    Power for tval soft armor:   min 162, max 237, avg 189
    Power for tval hard armor:   min 189, max 383, avg 281
    Power for tval dragon armor: min 353, max 783, avg 523
    Power for tval light:        min  39, max 177, avg 110
    Power for tval amulet:       min  69, max 207, avg 147
    Power for tval ring:         min 111, max 672, avg 358
    So yeah, don't expect to get a Deathwreaker randart with an average power of 250 for hafted...

    Code:
    the Mace of Disruption 'Restirin' (6d8) (+11,+13) <+2>
    ------------------------------------------------------
    +2 intelligence.
    Slays dragons (powerfully), undead, giants, animals.
    Branded with cold.
    Provides resistance to fire, cold, nexus, chaos.
    Cannot be harmed by acid, fire.
    Speeds regeneration.  Grants the ability to see invisible things.  Blessed by
    the gods.  
    
    Min Level 49, Max Level 127, Generation chance 21, Power 286, 40.0 lbs
    Random hafted of power 286.
    This also means that the algorithm turns any DSM into a PDSM. Hope you have many in your randart set...

    Code:
    the Blue Dragon Scale Mail of Malathaeg (-2) [12,+39] <+5, +3>
    --------------------------------------------------------------
    +5 wisdom.
    +3 dexterity.
    +3 constitution.
    Provides resistance to acid, lightning, fire, cold, poison, dark, nether,
    chaos.
    Provides protection from fear, blindness.
    Speeds regeneration.  Sustains your life force.  
    
    When activated, it hastens you for d20+20 turns.
    Takes 82 to 100 turns to recharge.
    Your chance of success is 85.6%
    
    Min Level 70, Max Level 127, Generation chance 11, Power 454, 8.1 lbs
    Random dragon armor of power 454.

    Leave a comment:


  • Pete Mack
    replied
    @sandtrap--
    Yes, with a good x4 shooter, an AMHD is an easy target in V, since it can't do damage at a distance, while you can knock it down quickly.

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  • sandtrap
    replied
    AMHDs not very scary right now

    Breath weapons do feel out of balance. See ladder entry for progress

    Originally posted by sandtrap
    http://angband.oook.cz/ladder-show.php?id=20726

    I am not using hold monster (this game).

    Did get a nice randart launcher

    the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
    Found lying on the floor of a special room at 1100 feet (level 22)

    +2 intelligence.
    +2 shooting power.
    +1 light.
    Branded with weak fire.
    Provides resistance to fire, dark, chaos.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
    Radius 1 light.

    When activated, it cures confusion.
    Takes 42 to 46 turns to recharge at your current speed.

    Leave a comment:


  • Nick
    replied
    New build up on the nightlies page:
    • Fixes bug in randart phial display and randart light weights
    • Incorporates Nomad's tileset changes
    • Stops silliness like =FA getting a paralysis curse

    Leave a comment:


  • Nick
    replied
    Originally posted by Nomad
    All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.
    Thanks, you're a legend.

    Leave a comment:


  • Nomad
    replied
    All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.
    Attached Files

    Leave a comment:


  • Nick
    replied
    From the old thread:
    Originally posted by PowerWyrm
    After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).

    This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...
    I am just fixing this, and have tracked down why jewelry is OK but not lights. It's because randart jewelry begins by choosing an existing ring or amulet kind, and uses its weight. Fix to give special light kinds weight, and so fix the weightless randart light problem, will be committed shortly.

    Leave a comment:


  • Nick
    replied
    Originally posted by Sky
    i'm on W7 x64.

    @Derakon, i figured as much. I thought however that Angband had this information stored within its own option file, or even to just default always to the save folder within the game folder.
    AFAICT Angband tries to. I suspect this may be Windows trying to be clever.

    Leave a comment:


  • Sky
    replied
    i'm on W7 x64.

    @Derakon, i figured as much. I thought however that Angband had this information stored within its own option file, or even to just default always to the save folder within the game folder.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Sky
    what you say isn't accurate; it would be if the save was stored say, in /documents/angband/save. instead if i have two paths, such as /angband1/save and angband2/save, each should remember where its own save is.
    Sorry, what I was referring to was the preferences/registry keys/whatever that the program uses to look up "what was the last file I saved?" Those are shared between versions of Angband.

    Leave a comment:


  • takkaria
    replied
    Originally posted by Sky
    one minor niggle, which is unlikely to affect anyone.

    Angband doesn't remember where the same game is.

    If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.

    example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
    it does this every time.
    What OS do you use?

    Leave a comment:


  • sandtrap
    replied
    no minor or major problems so far 4.0.3-729-g37210d6



    I am not using hold monster (this game).

    Did get a nice randart launcher

    the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
    Found lying on the floor of a special room at 1100 feet (level 22)

    +2 intelligence.
    +2 shooting power.
    +1 light.
    Branded with weak fire.
    Provides resistance to fire, dark, chaos.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
    Radius 1 light.

    When activated, it cures confusion.
    Takes 42 to 46 turns to recharge at your current speed.

    Leave a comment:

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