Minor bonuses like "+5 vs. ogres" are not going to matter. Your going to use that exactly when you have no other option for the glove slot. Free action, universal damage boost and stats are all better.
Hell, we could make Cambeleg be "+8 damage vs. evil" and the Paur* gauntlets be "+12 fire/frost/etc. damage". There's lots of room to play with different approaches.
There has been the tendency to give items a little bit of everything, which removes choice in the gear assembling process. You just pick "the next upgrade", like in an mmo, instead of making hard choices between, say, str or dex of an amount that matters noticably.
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