Issues on current master

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  • Sky
    replied
    that's the only rune i have noticed it with. i did however see the same with two wands. after they are sold and they appear in the market, they still have {unseen} and if i buy them back i ID them.

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  • Nick
    replied
    Originally posted by Sky
    in g1b0b51a, you do not identify items you sell, even if they are blatantly identified once sold.

    for example; (this might be several bugs at once)

    you wear a silver ring +1

    (i see my light radius increase) no identify

    you have sold a ring +1

    (ring gets listed as ring of light +1) no identify

    i BUY back the same ring : you have learned the rune of light.
    This looks like a bug. Are there any other properties you've noticed it with?

    EDIT: Can't confirm this - =Light identifies fine for me
    Last edited by Nick; May 21, 2017, 22:27. Reason: more info

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  • Sky
    replied
    don't you think it should follow the same rule that "if the player can immediately identify it, so should the character".

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  • Pete Mack
    replied
    @Sky-- only sustains are learned automatically that way, if you pick up stat ring or amulet. Resistances and abilities are not.

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  • Gwarl
    replied
    About cone breaths, I've seen some odd behaviors where it's possible to stand almost in front of a narrow breather and not be hit. My intuition is that cone breaths should have a minimum width of 45 degrees, going up to 90 for ancient dragons. There are also cases when standing in a corridor and being breathed on and not being hit, I think another side effect of line of sight vs projection being inconsistent with each other.

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  • Sky
    replied
    in g1b0b51a, you do not identify items you sell, even if they are blatantly identified once sold.

    for example; (this might be several bugs at once)

    you wear a silver ring +1

    (i see my light radius increase) no identify

    you have sold a ring +1

    (ring gets listed as ring of light +1) no identify

    i BUY back the same ring : you have learned the rune of light.

    Leave a comment:


  • Sky
    replied
    speaking o DSM, why do some artifacts have the description "allows you to breathe fire OR acid Or frost etc.." instead of just "breathe the elements" ? it's a huge, confusing, unnecessary text. i'm still puzzled if you breathe multiple breaths at the same time.

    the (+0,+0) is because it doesn't have the reduction in hit chance that some armors have, if i understand correctly.


    regarding cursed items, why are we allowed to sell things like blades of morgul ? that is some foul, maleficent blade and should have a value of zero. i'd suggest the shops do not buy cursed items at all, even if its a minor curse on a nice item.


    and i still think Seeing is vauled way too much .. a helm of seeing +5 costs more than an helm of telepathy!

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  • Nick
    replied
    Originally posted by PowerWyrm
    Commit f764123 is titled "Increase bonus on rings of Searching" and changed the bonus from 1+M5 to d4... actually decreasing the bonus (1-6 to 1-4). To at least keep the same total (1-6) and increasing the base bonus, d3M3 seems more appropriate.
    Yeah, OK. The issue was that =Searching are probably only going to be used early on, where the M bonus was almost always going to be 0. I'll probably actually go with d4M2.

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  • Sky
    replied
    since i'm playing only nightlies now, how do i "know all monster spoilers" ? because this resets to blank every time i re-download a build.

    also, would it be ok in the next build to make rogues have light area on p/a/d instead of p/a/c ? just so it's the same as mages.
    Last edited by Sky; May 20, 2017, 22:03.

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  • wobbly
    replied
    Is unbarring ways meant to work on chest traps? Currently it doesn't.

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  • Estie
    replied
    Originally posted by Gwarl
    I think un-ID'd remove curse should be consumed on use, not just identified. Isn't that how identify scrolls work?
    No. With items the use of which requires an argument, like identify or bansishment, you get the chance to abort without consumption, and in case of unidentified use, aborting will also identify the item - except for the staff of remove curse.

    Edit: actually thinking of it, I believe the staff of banishment also doesnt identify.

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  • Nick
    replied
    From the previous thread:
    Originally posted by PowerWyrm
    I'm currently checking new object power calculations and it seems that most of the individual properties are way underpriced. No idea why... because power values in object_property.txt are identical as before.
    Is this still a problem? Do you think this might have been down to the off-by-one error that is now fixed?

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  • Gwarl
    replied
    I think un-ID'd remove curse should be consumed on use, not just identified. Isn't that how identify scrolls work?

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  • Nick
    replied
    And another one. Changes this time:
    • Monsters can now find their way through passable rubble
    • Magic devices should ID appropriately on use, even things like Remove Curse where no charge is used
    • Attempting to remove a curse no longer gives knowledge of unknown curses
    • Breaths have been buffed considerably; most monster breaths will still be full power 5 grids away, or 9 grids for powerful monsters


    Let me know how all this is working (or not).

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  • Nick
    replied
    New build up on the nightlies page.

    Changes:
    • Fix to off-by-one bug in object power calculations (thanks PowerWyrm)
    • Remove the lower power limit for item to base randarts off. This should fix the problem of having so many randart rings based on =Escaping, and also should allow better high-end randart weapons. Randart DSMs are still a bit OP.
    • Have the game create a diagnosis file when it crashes due to problems with object piles (which IME pretty much all crashes are due to). So if you get a crash which tells you a pile_error.txt file has been created, please report it and include the contents of the file in your report.


    I prioritised these ones because randarts need time to assess, and because I regard any crashes as completely unacceptable. I'll try to get to some of the merely annoying bugs (like the passable rubble thing, ID issues, etc) next.

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