Issues on current master

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    Originally posted by Pete Mack
    Detection is not where game play is currently most broken. It's object frequency (with breath attacks and monster status effects not far behind.)
    Breath attacks? You think I nerfed them too much?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      Nick-- they turn big breathers into patsies for mages and device users--a cl 40 HE elf mage lives on a diet of Huan, Carcharoth, even the Tarrasque. The big dragons are particularly easy meat, as they tend to be obliterated by their summons. (A GWoC stuck behind Ancalagon will do 500 extra damage every few turns, while it does you roughly a !CCW.) I suppose other characters with good distance damage are the same, though I usually don't bother killing those uniques.

      In a recent final fight as Mage I left Tarrasque in the area, because it was doing so much damage to Morgoth.

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        Resistance Of Scarabatrice FTW.
        "i can take this dracolich"

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          Originally posted by Pete Mack
          Nick-- they turn big breathers into patsies for mages and device users--a cl 40 HE elf mage lives on a diet of Huan, Carcharoth, even the Tarrasque. The big dragons are particularly easy meat, as they tend to be obliterated by their summons. (A GWoC stuck behind Ancalagon will do 500 extra damage every few turns, while it does you roughly a !CCW.) I suppose other characters with good distance damage are the same, though I usually don't bother killing those uniques.

          In a recent final fight as Mage I left Tarrasque in the area, because it was doing so much damage to Morgoth.
          Right. My feeling is that big breathers were a bit overpowered before, but just changing the breaths in isolation from other monster changes has probably unbalanced things a bit.

          My current plan is to get the known bugs fixed, with the intention of then releasing 4.1 unless anything is really too badly unbalanced. Then the monster list revamp will be one of the first things that happens on the way to 4.2, and that will give a chance to work out exactly where breathers fit in the ecosystem.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2347

            I got more artifact rings based on escaping. I would suggest not basing ring randarts on that one, unless you want to create a large amount of useless rings for some reason.

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              Angband looks for save in the wrong place.

              one minor niggle, which is unlikely to affect anyone.

              Angband doesn't remember where the same game is.

              If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.

              example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
              it does this every time.
              "i can take this dracolich"

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                That's probably because all versions of Angband use the same location/preferences to "remember" things like this. Arguably a feature, not a bug, since when you upgrade to a new version of Angband, wouldn't you want to be able to pick up where you left off?

                Comment

                • Sky
                  Veteran
                  • Oct 2016
                  • 2321

                  what you say isn't accurate; it would be if the save was stored say, in /documents/angband/save. instead if i have two paths, such as /angband1/save and angband2/save, each should remember where its own save is.
                  "i can take this dracolich"

                  Comment

                  • sandtrap
                    Scout
                    • Nov 2008
                    • 26

                    no minor or major problems so far 4.0.3-729-g37210d6



                    I am not using hold monster (this game).

                    Did get a nice randart launcher

                    the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
                    Found lying on the floor of a special room at 1100 feet (level 22)

                    +2 intelligence.
                    +2 shooting power.
                    +1 light.
                    Branded with weak fire.
                    Provides resistance to fire, dark, chaos.
                    Cannot be harmed by acid, fire.
                    Prevents paralysis.
                    Radius 1 light.

                    When activated, it cures confusion.
                    Takes 42 to 46 turns to recharge at your current speed.

                    Comment

                    • takkaria
                      Veteran
                      • Apr 2007
                      • 1951

                      Originally posted by Sky
                      one minor niggle, which is unlikely to affect anyone.

                      Angband doesn't remember where the same game is.

                      If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.

                      example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
                      it does this every time.
                      What OS do you use?
                      takkaria whispers something about options. -more-

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        Originally posted by Sky
                        what you say isn't accurate; it would be if the save was stored say, in /documents/angband/save. instead if i have two paths, such as /angband1/save and angband2/save, each should remember where its own save is.
                        Sorry, what I was referring to was the preferences/registry keys/whatever that the program uses to look up "what was the last file I saved?" Those are shared between versions of Angband.

                        Comment

                        • Sky
                          Veteran
                          • Oct 2016
                          • 2321

                          i'm on W7 x64.

                          @Derakon, i figured as much. I thought however that Angband had this information stored within its own option file, or even to just default always to the save folder within the game folder.
                          "i can take this dracolich"

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            Originally posted by Sky
                            i'm on W7 x64.

                            @Derakon, i figured as much. I thought however that Angband had this information stored within its own option file, or even to just default always to the save folder within the game folder.
                            AFAICT Angband tries to. I suspect this may be Windows trying to be clever.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              From the old thread:
                              Originally posted by PowerWyrm
                              After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).

                              This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...
                              I am just fixing this, and have tracked down why jewelry is OK but not lights. It's because randart jewelry begins by choosing an existing ring or amulet kind, and uses its weight. Fix to give special light kinds weight, and so fix the weightless randart light problem, will be committed shortly.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Nomad
                                Knight
                                • Sep 2010
                                • 958

                                All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.
                                Attached Files

                                Comment

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