Well, I guess the save is no longer since Ironfist died and I started a new game with the same name.
Bugs and complaints on current master
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Any crash is bad as far as I'm concerned. Your crash log gives some info about where it happened (my guess is it's something to do with generation of the new special randarts), but a savefile (and as Pete says, probably a randart file) would enable me to track it down properly.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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It just crashed again going for the downstairs. I'll send you the files soon.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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A few thoughts on curses, since I missed most of the earlier testing of the curse branch:
First, I really like how the new curse system works now! My early-game warrior just found a +5 dagger that does much better damage than anything else so far, despite coming with the minor side effects of summoning undead and occasional hallucinations. That's exactly the kind of trade-off curses should be aiming for, I think. (Also, ghosts randomly appearing while you walk around is just fun. My favourite curse I've encountered so far.)
My main issue with the system is just that curses on (+0, +0) weapons or [+0] armour are too immediately obvious. Could it be altered so that curses only occur on magical or better equipment? That would also have the side benefit of making them more likely to be worth the trade-off of using despite being cursed. (The arguably better fix might be to allow +0 egos, but that's probably a bit more involved.)
I also have mixed feelings about the "identify your first curse, subsequently recognise all items that are cursed" aspect - I'd actually prefer it if curses were treated like any other runes and all had to be discovered individually to retain more of a "gotcha" effect. If that's too much of a risk for people with more cautious playstyles, then you could perhaps add a Detect Curses spell that detects whether any of your gear is cursed without fully identifying the curses. You could even give it to priests as a class-specific inherent ability that lets them spot cursed items on walkover.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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I'm currently checking new object power calculations and it seems that most of the individual properties are way underpriced. No idea why... because power values in object_property.txt are identical as before.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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That suggests that the pricing algorithm or the power calculation algorithm (which is presumably used by the pricing algorithm) has changed instead, no?Comment
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Minor old bug that seems to have resurfaced: Dragon Scale Mails of Craftsmanship show (+0, +0) in the name when you ID them, even though they never have Hit/Dam bonuses.
Also, another random observation on curses - it seems to be pretty common to get three on the same item, even at very low depths and on fairly basic items. That just feels like major overkill and makes it seem like it's not worth the effort and waste of scrolls involved in trying to ID and/or remove them. Not sure what the current mechanism is for adding curses, but I feel like getting more than one at the same time should be pretty rare or else reserved for higher-level items.Comment
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I like that basic items have multiple curses. Once a rune is learned, it's learned, so it's not a complete waste if you decide to blow all your scrolls on a single item. And what's wrong with having an item not being worth the trouble? I think curses and how many on a single object should be random, irrespective of the quality of an item.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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I've already posted this bug once in a different game and different scenario (and I believe a different game version), but I am going to post it again:
The Drider surrounds you in Darkness.
Darknesss surrounds you.
You resist the effect!
You see a scroll of Identify.
You read the scroll of Identify.
You have learned the rune of resist Dark.
Surely I should have learned this rune when the Drider surrounded me in Darkness and I resisted?Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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I like that basic items have multiple curses. Once a rune is learned, it's learned, so it's not a complete waste if you decide to blow all your scrolls on a single item. And what's wrong with having an item not being worth the trouble? I think curses and how many on a single object should be random, irrespective of the quality of an item.
Upping the amount of consumables would also improve matters, but I kind of like the challenge of them being scarce; it's just that if they are, then it feels like using them should provide more value/satisfaction than, "Welp, that's the first of the six scrolls I'll need to burn through on this +5 dagger before it's safely usable."Comment
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The Drider surrounds you in Darkness.
Darknesss surrounds you.
You resist the effect!
You see a scroll of Identify.
You read the scroll of Identify.
You have learned the rune of resist Dark.
Surely I should have learned this rune when the Drider surrounded me in Darkness and I resisted?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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