Bugs and complaints on current master

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    Well, I guess the save is no longer since Ironfist died and I started a new game with the same name.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      Originally posted by Grotug
      I tried twice to descend to DL100 but it crashes every time.
      Any crash is bad as far as I'm concerned. Your crash log gives some info about where it happened (my guess is it's something to do with generation of the new special randarts), but a savefile (and as Pete says, probably a randart file) would enable me to track it down properly.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Grotug
        Veteran
        • Nov 2013
        • 1637

        It just crashed again going for the downstairs. I'll send you the files soon.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          A few thoughts on curses, since I missed most of the earlier testing of the curse branch:

          First, I really like how the new curse system works now! My early-game warrior just found a +5 dagger that does much better damage than anything else so far, despite coming with the minor side effects of summoning undead and occasional hallucinations. That's exactly the kind of trade-off curses should be aiming for, I think. (Also, ghosts randomly appearing while you walk around is just fun. My favourite curse I've encountered so far.)

          My main issue with the system is just that curses on (+0, +0) weapons or [+0] armour are too immediately obvious. Could it be altered so that curses only occur on magical or better equipment? That would also have the side benefit of making them more likely to be worth the trade-off of using despite being cursed. (The arguably better fix might be to allow +0 egos, but that's probably a bit more involved.)

          I also have mixed feelings about the "identify your first curse, subsequently recognise all items that are cursed" aspect - I'd actually prefer it if curses were treated like any other runes and all had to be discovered individually to retain more of a "gotcha" effect. If that's too much of a risk for people with more cautious playstyles, then you could perhaps add a Detect Curses spell that detects whether any of your gear is cursed without fully identifying the curses. You could even give it to priests as a class-specific inherent ability that lets them spot cursed items on walkover.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9634

            Originally posted by Grotug
            It just crashed again going for the downstairs. I'll send you the files soon.
            Thanks. The character isn't currently on the stairs - how do I get to where it crashed from where the character is now?
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              Originally posted by Nomad
              A few thoughts on curses
              Thanks. Curses are one of several areas which I'm just leaving to sit for a while so I can get people's reactions, so that's really helpful.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2347

                Amulet of ESP for 1700-ish in black market; while I am less troubled by pricing than most, that seems too low. Maybe something is wrong with the evaluation function, too ?

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1637

                  Originally posted by Nick
                  Thanks. The character isn't currently on the stairs - how do I get to where it crashed from where the character is now?
                  I have no idea. :-/ It crashed attempting to descend a downstairs somewhere in the level, but I don't know where anymore.
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    Originally posted by Estie
                    Amulet of ESP for 1700-ish in black market; while I am less troubled by pricing than most, that seems too low. Maybe something is wrong with the evaluation function, too ?
                    I'm currently checking new object power calculations and it seems that most of the individual properties are way underpriced. No idea why... because power values in object_property.txt are identical as before.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      Originally posted by PowerWyrm
                      I'm currently checking new object power calculations and it seems that most of the individual properties are way underpriced. No idea why... because power values in object_property.txt are identical as before.
                      That suggests that the pricing algorithm or the power calculation algorithm (which is presumably used by the pricing algorithm) has changed instead, no?

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        Minor old bug that seems to have resurfaced: Dragon Scale Mails of Craftsmanship show (+0, +0) in the name when you ID them, even though they never have Hit/Dam bonuses.

                        Also, another random observation on curses - it seems to be pretty common to get three on the same item, even at very low depths and on fairly basic items. That just feels like major overkill and makes it seem like it's not worth the effort and waste of scrolls involved in trying to ID and/or remove them. Not sure what the current mechanism is for adding curses, but I feel like getting more than one at the same time should be pretty rare or else reserved for higher-level items.

                        Comment

                        • Grotug
                          Veteran
                          • Nov 2013
                          • 1637

                          I like that basic items have multiple curses. Once a rune is learned, it's learned, so it's not a complete waste if you decide to blow all your scrolls on a single item. And what's wrong with having an item not being worth the trouble? I think curses and how many on a single object should be random, irrespective of the quality of an item.
                          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                          Detailed account of my Ironman win here.

                          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                          Comment

                          • Grotug
                            Veteran
                            • Nov 2013
                            • 1637

                            I've already posted this bug once in a different game and different scenario (and I believe a different game version), but I am going to post it again:

                            The Drider surrounds you in Darkness.
                            Darknesss surrounds you.
                            You resist the effect!

                            You see a scroll of Identify.
                            You read the scroll of Identify.
                            You have learned the rune of resist Dark.

                            Surely I should have learned this rune when the Drider surrounded me in Darkness and I resisted?
                            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                            Detailed account of my Ironman win here.

                            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                            Comment

                            • Nomad
                              Knight
                              • Sep 2010
                              • 958

                              Originally posted by Grotug
                              I like that basic items have multiple curses. Once a rune is learned, it's learned, so it's not a complete waste if you decide to blow all your scrolls on a single item. And what's wrong with having an item not being worth the trouble? I think curses and how many on a single object should be random, irrespective of the quality of an item.
                              I guess that my main issue is just that the number of triple-cursed items seems very disproportionate to the number of ID scrolls and in-dungeon Remove Curse you find, so it seems like by the time my characters get to dlevel 30-something they've already found multiple triple-cursed items and many single-cursed ones but maybe only five or six ID scrolls and one or two Remove Curse. It's never really feasible to carry all the cursed items you find in the early game around long enough to amass consumables to deal with them, even if you save ID solely for curses and never use it on positive runes.

                              Upping the amount of consumables would also improve matters, but I kind of like the challenge of them being scarce; it's just that if they are, then it feels like using them should provide more value/satisfaction than, "Welp, that's the first of the six scrolls I'll need to burn through on this +5 dagger before it's safely usable."

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9634

                                Originally posted by Grotug
                                The Drider surrounds you in Darkness.
                                Darknesss surrounds you.
                                You resist the effect!

                                You see a scroll of Identify.
                                You read the scroll of Identify.
                                You have learned the rune of resist Dark.

                                Surely I should have learned this rune when the Drider surrounded me in Darkness and I resisted?
                                This is a slightly confusing, but it's two different types of darkness. The darkness that's cast as a spell is just removing light; the effect you were resisting was getting blinded, but it doesn't do you any damage. Then there's a stronger form of Dark that does damage - that's the one in Darkness breaths and storms. So the rune you learnt was the resist for the second one.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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