Resist heat and resist cold should probably be turned into a singular potion of resistance and made a late game item to drop around stat gain levels all the way to the late game.
Potions of dragons breath, alternatively, should be a much earlier game drop, since that's potentially useful for a tough monster on dl 5 but useless when you first come across them.
Neutralize poison - should be available on level 1, get rid of slow poison, perhaps should be combined with resist poison
Heroism - good as is. Probably should have a buffed version to replace it late game
Berserk Strength - Should be changed to increase damage as well, maybe gives a temporary +5 to Str? Right now it's not that interesting.
Boldness: Remove from game
Boldness: Remove from game
Infravision: Worthless, can be made better by giving infravision for max sight, but even then...
Useless potions could be interesting as things you can use to put a status effect on a monster. We've talked about this for a while, but we've never done it. I'm not sure why.
In addition we can consider breaking some potions up into different sets. Speed could have a lesser "haste" which gives +5 to speed, allowing for greatly improved combat early game, but in a way that gets outclassed later, so you're encouraged to just use them. I'm sure there are other early game potions that could be interesting as well besides the ones mentioned here.
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