- (my current preferred) Make all devices and consumables ID on a single use, regardless of effect. So rather than a quick ?id, it's a quick use.
- Once the planned scroll of "learn an unknown rune on an object" is implemented, allow that to also ID flavors.
Reducing flavours might work, but I'm a bit reluctant to do any major cutting out of stuff - and this would also impose restrictions on putting new stuff in.
This is a bug, fixed in the latest build (which is linked in this thread and the competition thread). Artifacts should be known on walkover, not on detection.
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