Thanks for the feedback - I think it's too early for a comp yet, maybe next time. I'll try to get the crash bugs fixed and a new build out as soon as possible.
That (x0) on the bow is clearly silly, as is only being able to sell your dagger when you've hit someone with it.
The whole business of exactly what to show in the name is an interesting one. My choice was based on how I felt the character would experience the world, and in particular I'm thinking of the names of items as names the character has given them. So in a shop at the start there are weapons distinguishable by shape, and books you can see the title of, and jewellery which the shopkeeper tells you has magic properties, but who believes the shopkeeper? When you put on the ring and feel your ability to search increase, though - you can trust that, and so you say "I'll call this a ring of Searching".
So having something in the name to indicate unknown properties is not a bad idea, but I don't want to lose the sense of "I have no idea what's going on" from a starting character. Maybe append {magical} to weapons once you know dice, and armor once you know armor class, and to jewellery - when they still have unknown properties.
I'm not sure it all completely makes sense, but I think it maybe makes more sense than the current system.
Rune-based ID
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Average weapons don't start displaying the (+0,+0) until you've found and identified a weapon with magical plusses, which is a bit weird.
Also, at the moment there's no way to tell whether an item is fully identified or still has further unknown properties without looking at the Inspect screen. (So for instance if you haven't yet learned the rune for FA, then Leather Sandals of Free Action will just display as something like "Leather Sandals [1, +5]" and look exactly the same as a non-ego pair of sandals that you've fully ID'd.) I think anything that still has unknown runes should display an {unknown} or {unidentified} tag (or even just some kind of marker like an asterisk) to distinguish it.Leave a comment:
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Selecting randarts causes an immediate crash at the end of character generation. (Windows build.)
Edit: Also, starting equipment doesn't even show the base weapon dice/armour value, which means that you can't sell it: you get the "You have nothing I want" message until you've done some fighting to reveal those values.Last edited by Nomad; February 28, 2016, 17:15.Leave a comment:
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With a virgin character even the dice are hidden in the weapon shop. That's one more use for town drunks. One hit and the dice reveal themselves.Leave a comment:
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